Okay okay okay. I know this has been beaten back and forth so many times. But.
I really want the devs to know how much we want an I5 pilot for the RZ-1 and A/SF-01 B-Wing, and just how well Hera Syndulla fits the bill.
Naturally I think she deserves a more suitable pilot ability for her role as Squadron Leader. Spectre-1 is fine for Piloting freighters and shuttles, but somewhat lackluster on a starfighter as it's basically just a "Fix my mistake" ability and doesn't actually contribute anything in terms of actual efficiency.
For this reason, I propose Hera Syndulla – Phoenix Leader:
(Perhaps it would be more balanced without the easy multi-stress removal?)
An ability somewhat like her crew ability, with some Tycho thrown in, balanced slightly for 2nd edition. Excellent synergy between both chassis, but at a commensurate and somewhat prohibitive cost. After all, you could get this incredibly maneuverable B-Wing, or you could get Luke Skywalker. And Unlike Ten Numb, she'll still have to do a blue every other turn or she'll be in for a lot of trouble. On the other hand, that would make room for another quite useful upgrade with an excellent synergy. I give you, the B-6 Prototype:

(Apologies for the bad font and lack of carriage returns; the card builder I used was weird)
THIS is what we saw in "Wings of the Master." Sure, what came out of Slayn & Korpil didn't fly worth much, but Quarrie's prototype could move. Clocking in at an eye-watering 24 points, this is something like an inverse Delta-7B for the B-Wing. Suddenly the plodding B-Wing becomes one of the most agile knife-fighters in the game. The excellent suite of reds is still quite useful for close-quarters combat, but now the dial looks more like an R4 E-Wing minus the 5-straight and 3-turns than a humble V-19 Torrent. Not exactly fast, but nimble, the blue 2- turns would give Hera even more options for clearing double-stress, while the 2nd agility die gives fodder for elusive or general defensive capability. The gunner slot is entirely useless to Rebels in its current form, but maybe that could be addressed with another addition:

(Just spitballed this TBH, no idea what a good price would be, maybe 6?)
Not much to look at here, mainly a slightly less forceful Hotshot Gunner that punishes lucky green dice rolls and works on front-arc attacks.
Not married to this idea so it's fine if you think it's stupid. AND NOW for the moment you've been waiting for. That's right, the Composite Laser Beam:
(Should be double-slot but no option in the builder I used. Why no upgrades in Strange Eons?)
Yep, that's six attack dice, also known as the hard maximum in the game. You can't do much better than this, and with all crits turning to hits you can punch right into the hull of a Raider with this bad boy. But only IF:
• You get a Focus
• And a Target Lock
• On the ship you want to hit
• That happens to be in your bullseye arc
• At range 2-3 (you know, that tiny HLC range band?)
• On the 4th, 7th, or 11th turn of the game only (good luck surviving longer than that; try docking I guess?)
• AND you don't mind definite ionization afterwards (Electronic Baffle will not save you)
• AND you don't mind not getting any rerolls at all (You spent the lock, so no lock and no FCS. I guess you could PS if you got the lock from Dutch but why would you?)
I feel like 10 points is a decent price for this, and the design will keep it almost strictly in casual. I guess you could bring it to a tournament if you want, but that's a massive gamble. If the stars don't align, you've probably lost your ship and haven't done any meaningful damage with it. But against large or huge ships it could potentially really shine, and it would practically evaporate a Y-Wing if you managed to land it just right.
Well, if we put all that together we could come up with a couple of awesome builds! First, we take the lovely A-Wing:
• Hera Syndulla – Phoenix Leader (44 points)
Elusive (3 points)
Composure (1 point)
Concussion Missiles (6 points)
So finally Rebels have a kinda-halfway-decent high-initiative ace with some passive abilities and maneuverability, and at only 54 points that's not too bad. She can go wherever she wants unless she gets blocked, and she can hit pretty hard three times. No force or reliable 3 dice like Inqy gets, but slippery as anything.
Second, let's face this monster that is the iconic Blade Wing Prototype:
• Hera Syndulla – Phoenix Leader (62 points)
• Elusive (3 points)
• B-6 Prototype (24 points)
• Composite Laser Beam (10 points)
• Sabine Wren (6 points)
• Advanced Sensors (10 points)
And there you have it: a 115 point Hera Syndulla! You could ad Proton Torpedoes to take that right up to 127 points if you wanted to! Of course, that's a stupid idea, but at least all those options are out there on the table. Actually, Hera wouldn't rely that heavily on a Sensor upgrade due to her action economy, and Sabine and the Laser Beam would likely be overkill as well. Just taking Hera with Elusive and the Title clocks in at a much more reasonable 89 points (you know, the cost of Han Solo with the Falcon title) and you could probably do some serious work with that super-ace.
Okay, so maybe these suggestions aren't all that serious, but still. We're long overdue for a high-initiative Rebel Ace, and equally overdue for Hera Syndulla to get the Ace Pilot treatment. Of course, many of you probably have vehement disagreements with my approach here, or at least with my results. I'm curious how you all feel about Hera and how you'd like to see her and the upgrades that would go with the B-Wing prototype come into the game? I'm curious to start a conversation, and even more eager to let FFG know that this is definitely still something we want, very badly!
Edited by ClassicalMoser
