Enhanced Awareness and Enhanced Reflexes

By chemnitz, in Marvel Champions: The Card Game

8 hours ago, jonboyjon1990 said:

I think these cards will be great, but as basic cards they are (and should be) under the curve. They won't be right for every build, hero or situation, but they really do help to enable new types of decks and playstyles. There's ton's of these kind of effects in the card, that I often find myself thinking aren't worth a card. They're not worth a card, and paying for the ability also reduces your ability to play other stuff that turn. All of the following get better with the 'Enhanced' cards in the card pool:

  • Black Widow
  • Captain Marvel
  • Energy Channel
  • For Justice
  • Relentless Assault
  • Rocket Boots
  • Superhuman Law Division
  • Tenacity
  • Vision

They're also great for getting rid of Villain attachments!

As someone pointed out, the various Enhanced cards are Hero Resources, but Superhuman Law Division is an alter ego action, thus making interaction between the two impossible.

I was debating this cards efficiencies and benefits in action...until playing Captain Marvel. Its just too **** groovy with her Rechannel ability, Basically turning three cards into energy resources with Enhanced Reflexes allows you to benefit from card draw over subsequent turns. Giving you guaranteed energy resource, healing, and bonus card draw. At that point you only wish you could have pumped more into it.

Like Dr Pepper, its worth trying.