Is this objective any good? I haven't played it, but I'm having a hard time seeing the big benefit. Unlike Infested Fields, there are no points and there are less Exogorth attacks. I also find the ability to move obstacles much more useful than "land on an asteroid to get a discarded defense token back."
Asteroid Tactics
I want to try it in a list with Commander Agate, Admo, and squadron Lando. It'd make all of those annoying to kill, and, in the latter case, more dangerous.
Well, it is a different color from Infested Fields, so it's hard to compare them directly, but what AT has over IF is the token recovery. So, I guess it depends how precious the tokens are in your fleet?
I've been putting it in my Dodonna squadron fleet recently--unfortunately, nobody has picked it yet so I can't say how it is in execution. I mostly just really like objectives that incentivize my opponents to plow into asteroids to let me pick some crits...
I also am picturing using it for squadron defense token refreshes, though not sure how worthwhile that'll be in practice.
I haven't played Asteroid Tactics yet (in fact, I've played shockingly few of the objectives in the game; Advanced Gunnery and Contested Outpost always seem to win out) but I did play the Asteroids objective from the Corellian Conflict just for fun (I think it's only attached to one of the map locations, so it was something we had to actively seek out) and found that it was fun. Heavily lopsided in the second player's favor (especially as I was running VSDs without Harrow or Jerjerrod), but fun nonetheless. It's just cool to see six asteroid tokens on the board.
Edited by Rmcarrier1Correction
IMHO this is kind of „Lando Calrissian‘s Mission“. I offered and played this with Lando and Adar Tallon and he becomes really, really good. I took a VCX and two annoying other missions with it. It‘s a one trick pony but I had a lot of fun with it. Forget about the Exogorths.
Edited by KaLeu
I have it in a list with admo and lando to guarantee they take rift ambush or solar corona
4 hours ago, ExplosiveTooka said:I have it in a list with admo and lando to guarantee they take rift ambush or solar corona
Isn't Rift Ambush the same color?
I've got a Dodonna bombers list (no Admo), but maybe I'll consider this objective and finding points for Lando in my list. I felt like I needed better anti-squad anyway. Maybe it will help Jan a bit too.
Edited by Bertie Wooster18 hours ago, Bertie Wooster said:Isn't Rift Ambush the same color?
I've got a Dodonna bombers list (no Admo), but maybe I'll consider this objective and finding points for Lando in my list. I felt like I needed better anti-squad anyway. Maybe it will help Jan a bit too.
Sorry, which red one lets you change a die to any face if you're second player? Because my sato list is in love with that one.
5 hours ago, ExplosiveTooka said:Sorry, which red one lets you change a die to any face if you're second player? Because my sato list is in love with that one.
Oh that's Rift Assault. Yeah they get confused a lot.
I remember Rift Ambush very distinctly because my friend beat me bad with it. I forgot about the Rift's +1 movement and I kept ramming into a debris field. 🤣
I brought Rift Assault with my Sato list yesterday, and played it against an SSD. The SSD is so large it wasn't too difficult for it to stay at distance 1 of an obstacle. I could have played it a bit better for sure, but I think that matchup amps up the challenge to get it working in your favor as second player.
I used Asteroid Tactics with my SSD lists. Being able to place all the rocks and then use them to refresh defense tokens is very handy. Also limited the first player benefits while the asteroids are under the SSD
I got to play this objective in a game last night against an MSU style list with Biggs Ball fighter cover. Unfortunately, I didn't place my asteroids very well to recover my ships defense tokens. It wasn't all bad, however. The Exogorths got in a good chomp on the ball and slowed Jan for a key turn. Lando was great in there as well, plus at one point a Pelta landed on an obstacle and its Exogorth, so that was fun too. Plus, my opponent and I both agree it was fun to play.
Whisper could be fun.
As the 2nd player is placing both Exogorths, I'm sort of fuzzy how the 'squadron attack' part of them works, as Exogoth selection alternates between players. Does that effectively mean that only one Exogorth is really attacking a turn? (I mean, as 2nd player, you certainly aren't going to set up an Exogorth for the next turn anywhere your squads will be, and the enemy doesn't have to use an Exogorth to attack their OWN squads, right?)
5 minutes ago, xanderf said:As the 2nd player is placing both Exogorths, I'm sort of fuzzy how the 'squadron attack' part of them works, as Exogoth selection alternates between players. Does that effectively mean that only one Exogorth is really attacking a turn? (I mean, as 2nd player, you certainly aren't going to set up an Exogorth for the next turn anywhere your squads will be, and the enemy doesn't have to use an Exogorth to attack their OWN squads, right?)
2nd player places.
Then attacks follow standard rules, i.e. alternating.
Just now, Green Knight said:2nd player places.
Then attacks follow standard rules, i.e. alternating.
Right, but if the 1st player's Exogorth has only 1st player fighters in range...does the 1st player need to roll attacks for them? Or can he skip the Exogorth attack he's supposed to make?
10 minutes ago, xanderf said:Right, but if the 1st player's Exogorth has only 1st player fighters in range...does the 1st player need to roll attacks for them? Or can he skip the Exogorth attack he's supposed to make?
The slug always attacks, even your own squads.
But you can choose not to spend accs, so there is that.
19 minutes ago, Green Knight said:The slug always attacks, even your own squads.
But you can choose not to spend accs, so there is that.
Okay, that's how I was reading that, but if so...well, as you note, 'you can choose not to spend accs', but otherwise, what's the point of having the players alternate activating an Exogorth? 2nd player gets their pick of which of the two to go with, there ARE only two so that also decide which one the 1st player uses, and if the Exogorth always attacks everything in range from both players...why make such a point of deciding which player is doing the damage rolls from which Exogorth? (Or is that 'can choose to spend acc or not' it? That's the only reason it matters which player is rolling the dice - in case aces are around?)
Edited by xanderf2 minutes ago, xanderf said:Okay, that's how I was reading that, but if so...well, as you note, 'you can choose not to spend accs', but otherwise, what's the point of having the players alternate activating an Exogorth? 2nd player gets their pick of which of the two to go with, there ARE only two so that also decide which one the 1st player uses, and if the Exogorth always attacks everything in range from both players...why make such a point of deciding which player is doing the damage rolls from which Exogorth? (Or is that 'can choose to spend acc or not' it? That's the only reason it matters which player is rolling the dice - in case aces are around?)
Because the designers like alternating stuff? Placement. Slug attacks. Whale movement.
And there is a little bit of tactics here, as scatter aces are 'immune' to the slug the friendly player controls.
I am taking this a lot ATM, added benefit no one else has mentioned so far the asteroids don't cause a critical hit on the 2nd player, that's pretty handy, plus some attempt at controlling/hitting opponents squads, I like it a lot.
Edited by Pwmf21 minutes ago, Pwmf said:I am taking this a lot ATM, added benefit no one else has mentioned so far the asteroids don't cause a critical hit on the 2nd player, that's pretty handy, plus some attempt at controlling/hitting opponents squads, I like it a lot.
Does no damage AND you can recover a lost defense token tho green side... what's not to like?
25 minutes ago, Pwmf said:I am taking this a lot ATM, added benefit no one else has mentioned so far the asteroids don't cause a critical hit on the 2nd player, that's pretty handy, plus some attempt at controlling/hitting opponents squads, I like it a lot.
I've actually come around to thinking it's pretty strong. I could slow roll my HMC80 over an Asteroid and continually use my brace, knowing I'll recover it again. That's probably more valuable to me than my squads regaining braces (although Lando and Jan would love it).
It would be a shame if someone mined those asteroids though.
14 hours ago, Bertie Wooster said:I've actually come around to thinking it's pretty strong. I could slow roll my HMC80 over an Asteroid and continually use my brace, knowing I'll recover it again. That's probably more valuable to me than my squads regaining braces (although Lando and Jan would love it).
It would be a shame if someone mined those asteroids though.
I remain having mixed feelings on it. If it had added dust fields? Or the bonus effected more than just asteroids? Although honestly, I think I'd be happy with just fields.
Still, 2nd player setting up ALL obstacles...hrm. I dunno.
Funny that this objective does emphasize 2nd player not taking unique squads, while not stopping the 1st player, though...
QuoteWhen one of the second player's ships or unique squadrons overlaps an asteroid field that obstacle has no effect and...
No similar qualifier for the 1st player, so...2nd player unique squad on an asteroid field? No obstruction for you??
2 hours ago, xanderf said:Funny that this objective does emphasize 2nd player not taking unique squads, while not stopping the 1st player, though...
No similar qualifier for the 1st player, so...2nd player unique squad on an asteroid field? No obstruction for you??
I don't think that's the case.
It's worded when and overlaps, not while overlapping.