Question: what do the Republic and First Order factions have in common?
Answer: low ship counts!
As a few of you may know, I’ve been on a mission to make sure all of my models see table time in 2.0. E.g.: if I have six TIE/FOs, then I want to fly at least one list with six TIE/FOs. This is obviously less of a challenge with factions that I don’t have as many models of, as well as factions that just have fewer models in general. Both Republic and FO check both boxes for me, which is why I’m covering them both together.
Before I dive into the ships, I’ll share a few general impressions of the factions themselves.
In some ways, both Republic and FO represent peak excitement in X-Wing for me. The humble TIE/FO was one of my absolute favorite ships in 1.0; in fact, it was the splintering of Empire such that the Firespray went to Scum, and the TIE/FO went into nearly its own faction, that cemented my first two “conversion” factions in 2.0 as Scum and FO. Similarly, it was the debut of the Naboo N-1 that actually woke me back up from my post-1.0 hiatus and inspired me to get back into the game at all. (Yes, I like Phantom Menace that much. FIGHT ME.)
What I’ve found in 2.0 is that First Order is a fun faction that doesn’t feel hampered by its tiny ship-count. The ships are customizable, versatile, and powerful; plenty of ink has been spilled about how FO doesn’t have the same kind of “obvious” pilots like Soontir or Howlrunner, but they still have a bunch of options that work pretty well.
What I’ve found with Republic is that it’s hard to build a truly “bad” list. These guys are tough, reasonably hard-hitting, and priced to move. I do think there are some gaps between the super-good ships and the more situational (or even disadvantaged) ships, though, which is a little unsettling given how new of a faction it is.
So without further ado, let’s go to the ships. I’ll do Republic first, because (strangely enough) that works out to do almost everything in alphabetical order:
ARC-170 Starfighter: I have three. Welcome to the gun show! You want beef? You got beef. You want time on target? Got that, too. You want upgrade slots? Check. Only thing they don’t have is green dice. Otherwise, boy howdy!
BTL-B Y-Wing: I have one. I need to experiment with it more, as it’s just kind of a clunky chonker unless you put points into it. But then Y-Wings haven’t quite been my jam in 2.0 anyway, so I don’t know. Everyone seems to say Broadside is good, but I’m not as keen on the cruise-around-and-take-potshots style. I love the model but the ship feels meh.
Delta-7 Aethersprite: I have two. They’re so zippy! They can reposition like it’s 1.0 again! There’s tons of power here, and I’m sure I’ve only scratched the surface of what they can do, given that I haven’t tried all the pilots yet. But I can understand why these are tearing up the meta!
Naboo Royal N-1 Starfighter: I have one. I really want to get this ship, but I don’t yet. Ric is a monster by reputation, but it gets to be way too hard to keep him going fast enough & pointed in the right direction to do what he needs to do. It also seems like the cost of these guys balloons fast when you’re just trying to build some competent generics. I’m hoping for price cuts or something, because every time I try to build one, I end up feeling like I’d be better off with a comparably-priced ARC instead.
V-19 Torrent: I have two, and these are just great filler. Not amazing unto themselves, but pretty much perfect for what they’re supposed to be. Not a whole lot else to say, other than that I hope the price of non-Golds eventually comes down to the point where they’re worth considering.
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TIE/FO Fighter: I have six of these bad boys, which I don’t regret in the slightest. I loved the FO in 1.0 and they still bring the pain in 2.0! Scorch with Fanatical, Optics, and Angled Deflectors is just mean. Even the humble Epsilon can be a pain to deal with. Super TIEs FTW.
TIE/SF Fighter: I have three. I was caught off-guard by the success of the mild-mannered gunnerless front-back generic, but I can also attest that it works. Just a brawler of a ship that—yes—can really move!
TIE/vn Silencer: I have one (and it’s a 1.0 Swolencer... le sigh). I feel like these have less raw efficiency than the rest of the FO faction ships; they always feel expensive to put on the table. But as interceptor-style ships go, I’d rather field something like this that actually has some HP rather than a flimsier example of the archetype.
Upsilon-Class Command Shuttle: I have two. I like rolling 4-dice primaries, don’t you?! I haven’t experimented with the various crew and pilot options, but I do enjoy rolling up with a couple of big bat-winged beatsticks and letting loose with a powerful primary. Yes, letting people get behind you would be problematic, but that’s why you have stop maneuvers and other ships to help screen.