Hey fellows,
i´ve just tested a dwarven rush themed deck with some empire and highelf cards in it. First the list, second some explainations on how this works.
Units: 17
3x Longbeards
3x Cannon Crew
3x Gurni
3x Trollslayer
3x Mountain Brigade
2x Hammerer
Supports: 26
3x Gromril Armour
3x Book of Grudges
3x Dragonmage Awakening
3x Hellblaster Gun
2x Ishas Blessings (Dont know the english name, sorry)
3x Dwarf / Highelf Alliance
3x Anvil of Doom
3x Contested Village
3x Warpstone Exc.
Tactics: 7
2x Charge of the Silver Helms
3x Striking the Grudge
2x Highelves Disdain
50 Cards
The goal is to get some units in your battlefield early with high attack dmg in round two. Place a development in your bf every turn to get out early slayers. Alternatively you can play longbeards there. With vollygun in round 3 and one of the power-up tactics played, you can make one enemy zone burn in round 3 and the other one in round 4.
The starting hand should always include one cannoncrew to draw an extra alliance or book of grudges. Its also important to get a carddraw of at least 3 early. Therefor you got warpstone or mountain brigade.
The key lies in your attachments. With them you can even win with only one unit in your bf, just by using tactics and volly for attacking and gromril and dragonmage for def. If you manage to get out gurni in round 2 or 3, you can do up to 15 dmg in round three with only one unit by playing all the 0cost supports on him (3 armours and 3 dm-awakening + volleygun). The tactics get even cheaper by attaching the highelf supports and using alliances. So lots of cheap and free cards in this deck. You only have to pay for the few units.
All units in the deck have high hp, so no chance for dark elf sniping action. Block evil verena with disdain and deathmaster with blessings. If you dont encounter them, play these cards as developements without bad conscience. Finally the hammerers got in there to have some cheap units, if you cant pay for the bigger ones but want to play some attachments or just to have another unit in bf use your anvils skills.
I tested some games and it even turned out to be faster than a skaven-chaos rush deck. Its almost impossible to have a bad starting hand cause there´s more than one way to get to the one--till-two-unit-high-dmg-finisher.
Maybe some of you would try it and tell me what you think about it. Maybe, we find some way to improve it.