So, I am preparing a character for a game where we're all Ronin, from Peasant families, we all received training from another Ronin, with differing circumstances to the how and why. I've also never made a Ronin before, so I am not sure if I did this right.
I'm trying to make a character whose background was he was a farmer. He keep's his master's Katana and Wakizashi, after they lost their life protecting him and his family. he refuses to use them, he doesn't feel he deserves to but he didn't want to leave them for bandits to take, I'm still trying to think of a good end goal for what he should do with them. The overall plan for this character is to be high mobility and limiting what the enemy can do, not sure what all I can take to do that outside of coiling serpent style, i think there were some shuji that made things harder for enemies to do as they pleased in combat. I picked the high earth ring mostly because I felt it made sense with his farmer background. I don't think I'll be doing much in the way of damage but that can be someone else's job. Mainly, I just want to make an effective character that I'll enjoy playing while not holding anyone back. Any advice would be greatly appreciated.
Also, how does Bishamon's Blessing work?
Derived Attributes:
Endurance (Earth Ring + Fire Ring) x 2: 0/8
Composure (Water Ring + Earth Ring) x 2: 0/12
Focus (Fire Ring + Air Ring): 2
Vigilance (Air Ring + Water Ring) / 2: 2
Void Points: 1
Name: Akio
Lands: Phoenix
Family: Peasant Family
School: Worldy Ronin [Bushi, Courtier] Rank 1 EXP 0/20 pg. 76
Wealth: 10 Zeni
Rings: Air 1, Earth 3, Fire 1, Water 3, Void 2
Skills: Command 1, Fitness 1, Labor 2, Martial Arts - Melee 1, Martial Arts - Unarmed 1, Survival 2, Tactics 1, Theology 1
Techniques available: Kata, Rituals, Shuji
Starting Techniques: Crescent Moon Style pg. 175
Starting Shuji: Honest Assessment pg. 216
Learned Techniques:
Learned Shuji:
School Ability:
School of Waves (School Ability): Choose one bonus
curriculum skill; this skill henceforth counts as part of the
Worldly Rōnin Path curriculum for you at all ranks. Each
time your school rank increases, choose one additional
bonus curriculum skill this way.
When you make a check using one of your bonus
curriculum skills, you may negate 1 Strife symbol
Bonus Curriculum Skill(s): Tactics
Glory: 25
Honor: 30
Status: 20
Past: still working on this
Ninjo: still working on this
XP XP Spent XP Saved pg. 98
Equipment:
Traveling Clothes (Physical 2, Durable, Mundane, Subtle), Ashigaru Armor (Physical 3, Wargear), Katana Wakizashi, Trident (Rng 2, Dmg 4, DLS 4, 2-hands, Snaring, Wargear) Traveling Pack (Blanket, bowl, chopsticks, four days of travel rations, flint and tinder, Omamori of Bishamon, Tent, Umbrella), Mari (Ball)
Distinction Advantage:
Ebisu's Blessing (Earth) pg. 104
Passion Advantage:
Ikebana (Water) pg 113
Mentor Advantage:
Bishamon’s Blessing (Water) pg. 102
Adversity Disadvantage:
Sworn Enemy (still working on this) (Earth) pg. 129
Anxiety Disadvantage:
Irrepressible Flirtation (Earth) pg. 134