Targeting Battery and Boosted Scanners

By Jedu, in X-Wing Rules Questions

I heard that targetting battery doesn't allow one to lock an object beyond range 3. There is no text on the card allowing to ignore the range restrictions.

So - if you shoot at something at range 4-5, then you cannot acquire a lock on the thing you shoot at.

BUT if you have boosted scanners on board, are you allowed to spend 1-2 energy in order to increase the locking range adequately?

I think that it is allowed. I mean - if you shoot at e.g. raider with the targetting battery at range 5, you may spend 2 energy in order to increase locking range and to lock the raider with the targetting battery's ability.

Am I correct?

Edited by Jedu

Yes. You can use boosted scanners any time you acquire a lock.

Yep. Also Broadside Batteries allow the CR-90 to acquire locks at range 4.

Ok.. so.. funny story. Either what we have said here is correct, and they made an error during their demo (not unheard of), or we're wrong.

Gozanti made a range 5 attack against the CR-90, then this happened. (no, he didnt have boosted scanners on it)

Edited by Lyianx
24 minutes ago, Lyianx said:

Ok.. so.. funny story. Either what we have said here is correct, and they made an error during their demo (not unheard of), or we're wrong.

Gozanti made a range 5 attack against the CR-90, then this happened. (no, he didnt have boosted scanners on it)

I would be willing to bet my Raider that they just forgot to put "ignoring range restrictions" on the Targeting Battery. (That's a statement of confidence; I'm not actually offering my Raider up like that :P ).

But that's a really good catch on that video, and it seems to bolster my stance.

4 minutes ago, Parakitor said:

I would be willing to bet my Raider that they just forgot to put "ignoring range restrictions" on the Targeting Battery. (That's a statement of confidence; I'm not actually offering my Raider up like that :P ).

But that's a really good catch on that video, and it seems to bolster my stance.

Either is possible. Huge ships are (for the moment) for casual play, so people can play it how they like.

Edited by Lyianx

Yeah, until today I also thought that it works like it does on the video- you shoot TB at something at range 5 and get the lock. That would explain that quite a high price of this hardpoint.

14 hours ago, Jedu said:

that would explain that quite a high price of this hardpoint.

That isnt high. Its currently the 2nd cheapest hardpoint upgrade. Point-Defense Battery & Turbolaser Battery are more expensive.

Huge ship upgrades will almost always have a premium on them, and hardpoints weapons especially so because each weapon you add, is in effect, an additional Bonus Attack you are giving that ship, which is a BIG deal. So no matter what the weapon does, it *should* be costly. When you look at it that way, anything cheaper than a ship you could add in its place is a bargain.

12 hours ago, Lyianx said:

When you look at it that way, anything cheaper than a ship you could add in its place is a bargain.

It's too reductive. If we look at it that way then VTG is worth at least 15-20 points. But it's not. Because action economy and the additional ship having its own health pool, firing arc, etc matters.

Huge ships have a tendency to point bloat, and that's just putting all your eggs in one basket. A basket that can be easily token stripped, shield stripped, and critted into uselessness.

1 hour ago, Cerebrawl said:

Huge ships have a tendency to point bloat, and that's just putting all your eggs in one basket. A basket that can be easily token stripped, shield stripped, and critted into uselessness.

I mean, a critted huge ship isn't totally useless...

Rogue-One-Collision-HP-200x100-e14961533

2 hours ago, Cerebrawl said:

Huge ships have a tendency to point bloat, and that's just putting all your eggs in one basket. A basket that can be easily token stripped, shield stripped, and critted into uselessness.

I know it was kinda that way in 1E, but is that how you find them to be in 2E? Stats and mechanics wise, they seems like they would be tough to take down quickly.

6 hours ago, Lyianx said:

I know it was kinda that way in 1E, but is that how you find them to be in 2E? Stats and mechanics wise, they seems like they would be tough to take down quickly.

Take down yes, neuter no. A wing of scyks will ruin a huge ship's day in one volley of mixed cannon fire. Jamming beam to strip the tokens, two or three HLCs to strip shields of even the toughest raider, and then it's open for crits. Marksmanship is a nice talent in epic... and many huge ship crits disable its weapons.

3 hours ago, Cerebrawl said:

Take down yes, neuter no. A wing of scyks will ruin a huge ship's day in one volley of mixed cannon fire. Jamming beam to strip the tokens, two or three HLCs to strip shields of even the toughest raider, and then it's open for crits. Marksmanship is a nice talent in epic... and many huge ship crits disable its weapons.

Which is why you dont put it out there by itself. If you focus too much on a huge ship like that, you are ignoring all the other standard ships that will annihilate you. So it will either draw your fire, leaving you open for the other ships, or it doesnt. Either way, it does its job. This is also keeping in mind that most huge ships will get shots on you before you are even in range to fire back.

Edited by Lyianx
On 12/11/2019 at 5:39 AM, Jedu said:

I heard that targetting battery doesn't allow one to lock an object beyond range 3. There is no text on the card allowing to ignore the range restrictions.

So - if you shoot at something at range 4-5, then you cannot acquire a lock on the thing you shoot at.

BUT if you have boosted scanners on board, are you allowed to spend 1-2 energy in order to increase the locking range adequately?

I think that it is allowed. I mean - if you shoot at e.g. raider with the targetting battery at range 5, you may spend 2 energy in order to increase locking range and to lock the raider with the targetting battery's ability.

Am I correct?

No.

They didn't need to put the override terminology on the Targeting Battery card, nor does anyone need to use Boosted Scanners for the Rage 4-5 lock because it's right there in the Rules Reference Guide in the first few sentences of the very first column on Page 1.

Quote

GOLDEN RULES
If a rule in this guide contradicts the Rulebook, the rule in this guide takes precedence.

If the ability of a card conflicts with the rules in this guide, the card ability takes precedence.

So spend your energy to use your Targeting Battery and do your bonus attack. Acquire lock. Done.

Edited by Slugrage
6 minutes ago, Slugrage said:

No.

They didn't need to put the override terminology on the Targeting Battery card, nor does anyone need to use Boosted Scanners for the Rage 4-5 lock because it's right there in the Rules Reference Guide in the first few sentences of the very first column on Page 1.

So spend your energy. Do your bonus attack. Acquire lock. Done.

Targeting Battery does not contradict the range limitation for acquiring a lock though, unlike Dutch Vander.

1 hour ago, Hiemfire said:

Targeting Battery does not contradict the range limitation for acquiring a lock though, unlike Dutch Vander.

Agreed.


RR pg 13

Quote

If a ship is instructed to acquire a lock, the object it locks must be at range 0–3 unless otherwise specified.

Targeting battery is NOT, in fact, "otherwise specifying". So locks though it are limited to 0-3. Boosted Scanners however, IS "otherwise specifying". As does Broadside Batteries on the CR-90.

Edited by Lyianx
On 12/11/2019 at 11:48 AM, Parakitor said:

I would be willing to bet my Raider that they just forgot to put "ignoring range restrictions" on the Targeting Battery. (That's a statement of confidence; I'm not actually offering my Raider up like that :P ).

So, can i have your Raider? :lol:

n3FMCVE.png

Speaking of boosted scanners, do you get to measure before spending the energy, or is this one of those cases where you have to spend it blind?

37 minutes ago, Matanui3 said:

Speaking of boosted scanners, do you get to measure before spending the energy, or is this one of those cases where you have to spend it blind?

Well, since the Lock aquisition is triggered after the attack you should already know what the range is since you need to measure range before choosing your weapon as per the attack sequence starting on p.4 of the most recent rules update (1.1.0)

EDIT : the above order is in reference to using BoostScan with Targeting Battery. Aside from TB, you choose the Lock action then you may measure to all objects at any range before choosing one to lock. So when using the Lock action you do have to aquire the Lock on something, but you won't be forced to spend the energy on Boosted Scanners if you don't want to.

Steps of the Lock action are on p.13 of the Rules Reference

Edited by nitrobenz
Spelling, added EDIT