So I've been reviewing the Droid Upgrade pack that is to be coming out at some point in the near future and trying to understand if its worth getting the set or not.
I read through this thread:
https://community.fantasyflightgames.com/topic/298483-new-unit-upgrade-packs/
But there wasn’t a whole lot of actual unit dissection and assessment for the Droid options so I thought I might start one up myself.
My current assessment of the new personal is as follows:
OOM-Series Battle Droid
A standard B1 droid upgrade with an additional 6 points (on top of the 6 points for the basic droid) to be able to co-ordinate out to range 2 instead of just range 1.
This could actually be quite useful as doubling the co-ordinate range is fairly notable, more so in a full 800 point game on a 6x3 vs. a skirmish game on a 3x3. Seems like a solid option to make your deployment more flexible. Definitely worth considering 1-2 in an army.
B1 Security Droid
A standard B1 droid upgrade with an additional 3 points to turn off AI for a turn. Seems like a given in a squad that currently has both an additional standard droid and the E-60r Heavy as well. not too sure how often people will be running that specific squad though. Also overlapping redundancy with HQ uplink which mitigates its potential usefulness further again. At the very least it can be considered a 3 point upgrade (+6 for the trooper) that gives you a turn where you can actually focus before shooting if you are unable to be coordinated.
Radiation Cannon B1 Trooper
Yay red dice for Droids, though only 2 and reduced range means the unit is more likely to be decimated before it gets close enough to actually shoot. Maybe the poison effect will make any unit with this trooper more of a "shoot me, not that other unit over there" type effect but I'm not sold.
E-5s B1 Trooper
A red and a white along with a surge effect in critical 1 makes the additional damage from this trooper pretty good, the only downside I see is potentially the additional range actually being a liability whereby if the unit does not have an order token assigned to it AI might force a range 4 shot with 2 dice as your first action. Still the potential damage output from this trooper is significant for a B1 unit where their standard damage output is abysmal.
So having said all that I really don’t know what is good and what's not!!! It could be that I'm way off on my assessments and some of these units are busted or maybe just terrible.
Additionally if either the OOM or security droid become staples in squads how do you feel about buying 3+ upgrade packs just for a single mini and card?
Incidentally as the pack comes with the B1 Trooper card in it and as I have bought 2 core sets and only really want 5 B1 Squads this is a better buy over getting an extra B1 Squad Box.