New Paige Tico preview?

By Wazat, in X-Wing

An anonymous user posted a new article on the wiki for Paige Tico (MG-100 StarFortress) with this text:

"After you drop a device, you may expend 1 charge to drop an additional device."

In addition to the wording feeling a bit off ("expend"?), I've not seen this anywhere else. Can anyone confirm or deny this? I want to make sure I'm not keeping or deleting the article erroneously.

Thanks!

5 minutes ago, Wazat said:

An anonymous user posted a new article on the wiki for Paige Tico (MG-100 StarFortress) with this text:

"After you drop a device, you may expend 1 charge to drop an additional device."

In addition to the wording feeling a bit off ("expend"?), I've not seen this anywhere else. Can anyone confirm or deny this? I want to make sure I'm not keeping or deleting the article erroneously.

Thanks!

Was in one of the previous article images or on the back of the aces high card pack.

Edited by Boom Owl

Drop only, not launch? Boo, hiss, angry snaps.

29 minutes ago, TasteTheRainbow said:

Drop only, not launch? Boo, hiss, angry snaps.

She can launch her second bomb if it's the system phase. But the wording may not be final either.

30 minutes ago, TasteTheRainbow said:

Drop only, not launch? Boo, hiss, angry snaps.

If this wording is correct then yes, it would only trigger if you dropped the payload, not if you launched it.

But I'm cautious about trusting this wording. It might be a lot of guesswork for a low-res and partially covered card.

Here's the picture. The text there is "spend" not "expend."

swz66_sample.png

Dropping 2 devices via normal drop rules would have them sitting on top of each other.

Unless you have Skilled Bombardier.

Then they *could be* slightly shifted.

Even so, double bomb whack on the same target seems.....okay.

But that's a lot of points for a, "hopefully, maybe, possibly hit their expensive ace and win one out of my six games" trick.

EDIT:

@theBitterFig , that looks like a Leia Falcon at I5 ....

Wonder Twins, coming to an X-Wing mat near you.

Edited by Bucknife
Clarification
22 hours ago, TasteTheRainbow said:

Drop only, not launch? Boo, hiss, angry snaps.

Anything that makes launching bombs better is the devil.

LegalDelectableBangeltiger.webp

Edited by miguelj

The real question is: Where's Gina Moonsong's Initiative (or Leia's ability, etc.).

These card packs will really breathe some new life into a few otherwise stagnant factions

1 hour ago, ClassicalMoser said:

The real question is: Where's Gina Moonsong's Initiative , ability, and what do stabilized S-foils do

Everything else is irrelevant.

12 hours ago, Bucknife said:

Dropping 2 devices via normal drop rules would have them sitting on top of each other.

Unless you have Skilled Bombardier.

Then they *could be* slightly shifted.

Even so, double bomb whack on the same target seems.....okay.

But that's a lot of points for a, "hopefully, maybe, possibly hit their expensive ace and win one out of my six games" trick.

EDIT:

@theBitterFig , that looks like a Leia Falcon at I5 ....

Wonder Twins, coming to an X-Wing mat near you.

Yea, it sounds really powerful until you realize it's on a StarFortress. The mighty death shrimp sees very little play for a reason. ;)

But it could be a laugh in casual play, double-mining an ace or double-bombing a swarm.

Alternatively, you get a lot of area coverage with two seismic charges.

13 hours ago, Bucknife said:

Even so, double bomb whack on the same target seems.....okay.

It really is far better than OK. It turns prox mines into a loss state to have droped on you, which is potent, especially as it effectively gives the fortress a 360 arc at range 1, with the rear arc being fabulously deadly at an expected 4 damage ignoring agility. The ability basically removes the main weakness of devices with charges where their damage output is very slow due to windows to use it requiring a turn or two of dogfighting. Suddenly you can get all the value of your bombs in one window!

The bigger issue is that the Fortress isn't a dogfighting bomber like say... a Firespray or even a Y-wing is where you will just incidentally get to drop this hypothetical 4 damage world ending double bomb through how the game plays out. The ability itself is downright insane, pushing 4 damage in a single non-action non-attack in a completely non-interactive way does that, but its so trivial to just not be in the rear arc of the Flying Fort while still shredding it and flying circles around it.

4 automatic damage is a crushing amount (Torps don't expect that much and still are worth 13!) but this is probably the worst bomber to get this ability. Which is probably intentional.

Edited by dezzmont

2 seismic charges, each triggering a different asteroid, huge area of effect

default card

It's already been mentioned but I think it's worth repeating that while you have to actually drop the first device, the second one can totally be launched. You can also drop a mine and then launch a bomb, or drop a proton/mine and seismic for a larger area of effect, if you don't think that traj sim will be worth the investment. But it seems to me that Paige is very likely to have tsim stapled to her.

4 hours ago, Maui. said:

It's already been mentioned but I think it's worth repeating that while you have to actually drop the first device, the second one can totally be launched. You can also drop a mine and then launch a bomb, or drop a proton/mine and seismic for a larger area of effect, if you don't think that traj sim will be worth the investment. But it seems to me that Paige is very likely to have tsim stapled to her.

Perhaps, but expecting to launch and drop (covering both sides) feels a lot like putting Veteran Turret Gunner on a double turret ship in anticipation of shooting on both sides. It's too hard to set up and too rarely works out on the table.

Her best TS strategy is to launch on the approach to control the opponent's approach/joust, then turn and try to make them run past her rear or give chase for double-bomb shenanigans. I can see that being worth 10 points, but you'll rarely get the back-front combo, so that's worth keeping in mind during theory crafting IMO.

With all that said, it's really good to have options. If you manage to nuke a ship with your mine, and there happen to be victims ahead too, why not launch a bomb? Edge case, but as you say, a useful one to have in mind.

I figure the main benefit is the I5. Lobbing out two Seismics could be fun, too. But if she’s decently priced for the I5, I’ll definitely use her.

4 hours ago, CoffeeMinion said:

I figure the main benefit is the I5. Lobbing out two Seismics could be fun, too. But if she’s decently priced for the I5, I’ll definitely use her.

That's a good point, the platform's been needing an I5. Hopefully it's priced competitively and a discount or some other buff is coming to other pilots.