I have been playing Star Wars Destiny since it came out, but it is now time to move on and enjoy some of the other FFG products.
I do not mind the delay in product, but I am deeply concerned about the most recent Holocron and the explanation behind it. I am left with no confidence in the design team. The venue I play at is a great venue and the players are all very nice albeit uber-competitive. We are one of the stores that is scheduled for a 2020 Prime Championship.
I am baffled by how they can have:
- A card called Fateful Companions that you cannot play with C-3PO
- An errata that prevented C-3PO (by points) and R2-D2 from being played with fun figures like Biggs, but didnt do anything about the team they were concerned about.
- An explanation on the Holocron that begins by saying that there were all kinds of valid and interesting decks at Worlds but they were going to target only one of them (perhaps to make less deck options)
- An explanation that says they will power up some underused cards but not in a way that will bring them up to competitive standards (Can you believe they actually said that).
- Furthermore they arbitrarily adjusted some characters making sure that there were an equal representation of colors adjusted (it had nothing to do with power levels of cards that needed it).
- No other adjustment for all of the other Legendary intensive abusive decks such as Palpatine, Maul, and Kylo-Ren. Those decks may not be World Class decks but they are not fun to play against.
The problem isnt that Fateful Companions was broken and needed fixing, the problem is the design team isnt smart enough to know it before they printed it. Nor were they smart enough to fix it with their first attempt.
For me personally the way in which they are expanding the game does not resonate with me. I get that that is a personal thing, but I dont have a connection with the disney cartoons that is driving design.
I feel bad for my venue because despite hosting a Prime Championship they will be down to 3 players. The 3 players remaining are all world class players, nice, great guys, but all of the non-uber-competitive players have left. There is something wrong with the design of the game that it doesnt promote the most important and largest group of players. A collectible game cannot survive if semi-competitive and casual players do not have hopes of winning games.
If you dont focus the majority of your efforts on the majority of your players your game will not last.
Finally the obvious power creep is indication that the game design is past its apex and either does not have a set of rules to keep things in balance or that they are struggling with ways to make relevant cards.
Luckily for me though I have discovered several other great FFG games including LotR LCG and Marvel Champions. These games have made me a believer in fun Co-Op experiences (a type of game the board-game snob in me usually runs from).