Vital Assets Article

By Sharkbelly, in Star Wars: Legion

1 hour ago, GooeyChewie said:

I’m glad this figure isn’t Nute, because I figure Nute is the CIS’s best (not only, but best) shot at an 80-90 point commander. Plus I want a command card titles “Shoot Her... Or Something!”.

I would like them doing something weird with the Super tactical droid, but if it has to be a council member it better be Nute! That "shoot her" card will just be so funny!! His other should be:

Image result for nute gunray victory

His last will most likely be from the Clone Wars since they seem to like to pull a quote for the comics, books, or TV show. Like Vader's fear and dead men.

I don't understand why so many people wants Nute Gunray as commander in Legion. In my opinion he doesn't fulfill the requirement to be a commander here, he's not a combatant, I think I've never seen him with a weapon. There are far better choices for cheap commanders for CIS that would make much more sense like General Kalani or a T-series tactical droid as a generic.

6 minutes ago, Lemmiwinks86 said:

I don't understand why so many people wants Nute Gunray as commander in Legion. In my opinion he doesn't fulfill the requirement to be a commander here, he's not a combatant, I think I've never seen him with a weapon. There are far better choices for cheap commanders for CIS that would make much more sense like General Kalani or a T-series tactical droid as a generic.

He doesn't need to be a combatant. The game even has a keyword for that. He works just as well or better for this game than Palpatine does.

19 minutes ago, Lemmiwinks86 said:

I don't understand why so many people wants Nute Gunray as commander in Legion. In my opinion he doesn't fulfill the requirement to be a commander here, he's not a combatant, I think I've never seen him with a weapon. There are far better choices for cheap commanders for CIS that would make much more sense like General Kalani or a T-series tactical droid as a generic.

I would say it less about want and more about the lesser of two evils for the commander. Order of want: Kalani (or any Super Tactical Droid)>Shark or spider General>>>Nute>>>>>>>>>>>>>>>>>>>>>CIS council.

My fear is Tambor since in does command in Clone Wars, seen in two movies, and is a pilot in X-wing. At least Nute would be funny (as long as you ignore how over the top racist he is in TPM).

Ventress fits really well as the commander then operative option and tactical droids I would bet money on being the generic.

2 hours ago, arnoldrew said:

He doesn't need to be a combatant. The game even has a keyword for that. He works just as well or better for this game than Palpatine does.

Nute Gunray, the cowardly business man, would work "better" for the game than Palpatine, the Sith Lord that shoots lightning from his hands, wields up to two lightsabers, and can Force choke people from planets away?

Also side note for Gunray, not really looking forward to a Courage 1 leader for the Separatists if he makes it into the game.

2 hours ago, RyantheFett said:

My fear is Tambor since in does command in Clone Wars, seen in two movies, and is a pilot in X-wing. At least Nute would be funny (as long as you ignore how over the top racist he is in TPM).

I am really hoping we see Tambor, he would be interesting to paint, and I would hope, more of a vehicle commander (sort of like veers with the vehicle helping command cards) and I think that'll be fun.

We'll probably see gunray at some point, and I am fairly ok with it, but I'm not sure what he can really do to be different besides being super cheap and the shoot her or something command card.

2 hours ago, Lemmiwinks86 said:

I don't understand why so many people wants Nute Gunray as commander in Legion. In my opinion he doesn't fulfill the requirement to be a commander here, he's not a combatant, I think I've never seen him with a weapon. There are far better choices for cheap commanders for CIS that would make much more sense like General Kalani or a T-series tactical droid as a generic.

You want Nute Gunray as a commander *waves hand in Jedi fashion*

Palpatine I'd at least cool (though I don't use him because again he has no place on the battlefield), but Nute is a just racist joke (and a regular joke) with nothing to offer as a character.

If they want to put any battlefield inappropriate Muuns in the game I can live with it though...

I actually really like the prospect of a non-combat Commander. Commanders in a typical sense would not normally get in the thick of a battle anyways.

The prospect of a unit that doesn’t have any attack abilities really opens up some cool design space. There are plenty of mitigation factors, imagine for example, he could have "inconspicuous" and starts with a suppression and can choose not to discard it, along with really high courage level (to imitate their over confidence) that drops to 0 if the unit is actually fired upon or engaged in melee.

This could lead to a unit with no attack abilities but some very powerful command and coordination abilities. I actually really hope they do something like this.

as for the actual Vital Assets box itself, it looks like a really good bye that will add some much needed variety to the battle condition cards you can build your army around and will actually potentially make bidding to be the blue player far more impacting than previously.

4 minutes ago, Mace Windu said:

The prospect of a unit that doesn’t have any attack abilities really opens up some cool design space. There are plenty of mitigation factors, imagine for example, he could have "inconspicuous" and starts with a suppression and can choose not to discard it, along with really high courage level (to imitate their over confidence) that drops to 0 if the unit is actually fired upon or engaged in melee.

I was thinking along similar lines. For Courage I was thinking it would start at 2 or 3, but get reduced by 1 for each enemy unit within range 2.

"I thought the battle was going to take place far from here. This is too close."

He could also come with a Command upgrade to increase the commander courage bubble for panic checks by 1, so that with that and Commanding Presence he could really hang back.

5 minutes ago, Lochlan said:

He could also come with a Command upgrade to increase the commander courage bubble for panic checks by 1, so that with that and Commanding Presence he could really hang back.

Cool ideas, they could even include Rune Haako as a counterpart that increased the courage bubble to keep it more unique to him/limit the courage range from extending for everyone.

3 minutes ago, Animewarsdude said:

Cool ideas, they could even include Rune Haako as a counterpart that increased the courage bubble to keep it more unique to him/limit the courage range from extending for everyone.

That could also work. I don't think doing it as a command upgrade would be problematic, though, as long as it is costed appropriately. There is a lot of competition for that upgrade slot, with Esteemed Leader, Strict Orders, and Aggressive Tactics alone being very compelling options for a commander like this. To be honest, even if it were really cheap, I can't think of a single existing commander that would necessarily benefit from it a ton.

21 minutes ago, Lochlan said:

That could also work. I don't think doing it as a command upgrade would be problematic, though, as long as it is costed appropriately. There is a lot of competition for that upgrade slot, with Esteemed Leader, Strict Orders, and Aggressive Tactics alone being very compelling options for a commander like this. To be honest, even if it were really cheap, I can't think of a single existing commander that would necessarily benefit from it a ton.

an extended command range could easily be an ability that the unit has baked in or the Command cards for Gunray could all have extended range as part of their effects.

To be honest, a commander that doesn't have an innate attack is still fairly usable as a combat unit if you give them an effect like "Pulling the strings." Enabling a second attack in a turn from another unit can be very powerful, which is a big part of how I field Palpatine.

On 12/10/2019 at 9:30 PM, UnitOmega said:

I'm assuming "Targeting Rangefinder" and it involves a keyword with aim tokens. Do we have any already that make sense, or is it new?

On 12/11/2019 at 6:33 AM, Cleto0 said:

Enemy Effects... Hmmm. we do not have a rule set on that Immunity yet, so I would say that you could use MoE to give 3 suppression to each enemy unit at range.

These do not affect the Roll attack die step, so it is a new keyword.

Looks like Cassian reveals what this effect likely is, "Marksman."

"While attacking, you can spend Aim tokens to improve attack die results."

11 minutes ago, manoftomorrow010 said:

Looks like Cassian reveals what this effect likely is, "Marksman."

"While attacking, you can spend Aim tokens to improve attack die results."

I concur :D

On 12/11/2019 at 9:22 AM, Alpha17 said:

My opinion for what little it is worth:

I'm excited for this. New battle cards will be nice. Going to be fun to mix and match everything to see what I like/don't like. Hoping we'll get Eliminations as the last objective.

I'm not sure why they decided to lead with the paints though. I would have thought that they'd lead with whatever would be the coolest, follow it up with the paints, and then drop the mid level thing. That way, expectations are met early on, and the mid level item seems better by following something underwhelming. Oh well, FFG makes a lot of bizarre decisions.

Looks like FFG dropped the ball again.... Turns out the last two products are more Imperial/Rebel stuff. They get Operative expansion, Commander expansion, and unit expansion before the CW factions get access to a second corp unit and their first heavy unit.

FFG is a complete joke lol.

17 minutes ago, R3dReVenge said:

Looks like FFG dropped the ball again.... Turns out the last two products are more Imperial/Rebel stuff. They get Operative expansion, Commander expansion, and unit expansion before the CW factions get access to a second corp unit and their first heavy unit.

FFG is a complete joke lol.

The operative expansion was forced on them by Disney, all factions are getting the unit expansions at the same time, and the 2nd core unit for the CIS and Republic and heavy both were announced at gen con and are scheduled to come out in Febuary, Cassian and Iden are probably March or April.

I want more CIS stuff just as much as the next droid lover, but they did say upfront there would be releases for the civil war era, just more for clone wars era until they were caught up. It seems a bit unrealistic to me for a company to not support half of its factions while it catches up the other half with a year of releases.

Edited by Steck638
39 minutes ago, Steck638 said:

The operative expansion was forced on them by Disney, all factions are getting the unit expansions at the same time, and the 2nd core unit for the CIS and Republic and heavy both were announced at gen con and are scheduled to come out in Febuary, Cassian and Iden are probably March or April .

I want more CIS stuff just as much as the next droid lover, but they did say upfront there would be releases for the civil war era, just more for clone wars era until they were caught up. It seems a bit unrealistic to me for a company to not support half of its factions while it catches up the other half with a year of releases.

You don't need to defend FFGs failed marketing and distribution plan. The unit expansions provide much more utility in factions that have more options (GCW). I can't see myself using anything for my Republic army and only a few options look interesting for my Separtist army, but I'm skeptical because we don't have any other options. What else am I going to spend my points on?

Q1 end in March, so April isn't an option unless FFG gave us the wrong release quarter again . In fact, I bet the CW Heavies release gets delayed until the end of March since everything has been delayed.

I just see this as a problem that will continue to push players out of the hobby. It really is a shame because CW hype is non-existent at my store now and I blame FFGs failed release schedule for it. These players just don't have unique list building options and games become quite boring when you can only choose between 3 options. We won't see any new options for 3-4 months and no special force options for 6-7 (summer?). Now that's a good way to push people out of the hobby!

14 minutes ago, R3dReVenge said:

You don't need to defend FFGs failed marketing and distribution plan. The unit expansions provide much more utility in factions that have more options (GCW). I can't see myself using anything for my Republic army and only a few options look interesting for my Separtist army, but I'm skeptical because we don't have any other options. What else am I going to spend my points on?

Q1 end in March, so April isn't an option unless FFG gave us the wrong release quarter again . In fact, I bet the CW Heavies release gets delayed until the end of March since everything has been delayed.

I just see this as a problem that will continue to push players out of the hobby. It really is a shame because CW hype is non-existent at my store now and I blame FFGs failed release schedule for it. These players just don't have unique list building options and games become quite boring when you can only choose between 3 options. We won't see any new options for 3-4 months and no special force options for 6-7 (summer?). Now that's a good way to push people out of the hobby!

It's not about defending FFG, and more about reminding you tanks, B2s, and phase 2s exist and pointing out they cant drop support for half the game for a year.

I havent really looked at the clone weapon options, as I am more interested in playing droids but looking back at them I think you are under valuing the RPS-6 for cheap range 4, and it's a bit expensive compared to the Z6 but I think the DP-23 is going to be really good too. It's also giving you both the captian and specialist that both look at first glance like good options.

I guess if you really feel you have to blame someone for a staggered release schedule, FFG is as good as anyone else, but again, most of that info is false. The clone wars core set came out in October, we got Dooku and Rex in November, and then the trooper upgrade packs were pushed back because of production delays and are currently expected in January. Even if you dont count doubling the options for core units as an option, and if you dont I personally think you're wrong because phase 2s dont look much different from phase 1s and I am still not sold on the B2s. The tanks/troopers are in Febuary, and that is 3 months out, not 3-4.

I am sorry, I couldnt find the expected release quarter listed on the articles, looked on the upcoming page and they havent been added just yet, so just assumed month of paints or month after.

As to the special forces, it has been a little while so I am not 100% sure, and I'm on mobile so dont want to go back through a bunch of articles to check, but I am fairly sure the civil war core set originally came out in April or May, and then we had issues with veers, leia and snows, the vehicles, and battle cards and the scouts and commandos were in August and then like first week of October. So they are following a similar release pattern. Sure, I would love all of my options up front but that isnt the way FFG does releases and they let everyone know that options wouldn't be immediately available sometime in the summer I believe when they said the heavies wouldn't drop right after the core set. If you're local area suffers because of it I am sorry, but I kinda like the staggered releases. It's a lot easier to buy a box or 2 a month instead of a whole army up front.

Personally I am happy we get news as far out as we do, and much prefer it to a couple weeks before launch to account for any delays. So far they have been fairly upfront about communication and if anything it seems to have gotten better. I dont get why everyone is getting mad at FFG for telling us things and being wron instead of leaving us in the dark.

@Steck638 I will point out that Dooku and Rex were not supposed to be released at that time. That was a surprise, and FFG pouncing on an opportunity when they got the product early. The shield bunker probably could have waited, and isn't directly a GCW or CW release, and that's the sort of thing that is more annoying (if it appears to take a kit release slot, and isn't alongside some units).

On the other hand, CW had a lackluster release when compared to the GCW release. Due to delays on the GCW release, they had the core set, the individual boxes for units from the core set, and their heavy out, all at the same time. Unfortunately, that's the release pattern we have to compare to, despite it only being possible due to delays in releasing the initial Core. When that wasn't the paradigm they followed for the CW starter, that raised a few eyebrows right away.

I'm not saying GCW should have NO releases, just that there should be more NEW stuff for CW in the recent releases. The next release for CW appears that it will be the upgrade packs. I'm looking forward to them for my GCW stuff, but less so for my CW collection, I'd much rather have a new unit allowing for greater variation in the army.

Edited by Caimheul1313
2 hours ago, Steck638 said:

It's not about defending FFG, and more about reminding you tanks, B2s, and phase 2s exist and pointing out they cant drop support for half the game for a year.

Tanks will help diversify lists, but P2s and B2s are pretty lacking. We have most of the rules for both of these units and I'm pretty unimpressed with them (I've played with both). Love the B2 models though, so I'll be picked up 2 squads. I don't want them to drop support for GCW factions, but it's important to note that we have only received one unit for CW factions (Dooku and Rex) and soon to be one unit for GCW factions (Operative Luke/Vader). Which doesn't follow the "CW factions will receive more units faster mantra".

2 hours ago, Steck638 said:

I havent really looked at the clone weapon options, as I am more interested in playing droids but looking back at them I think you are under valuing the RPS-6 for cheap range 4, and it's a bit expensive compared to the Z6 but I think the DP-23 is going to be really good too. It's also giving you both the captian and specialist that both look at first glance like good options.

The problem is that the DC-15 outclasses the RPS and you could argue it outclasses the Z-6 aswell. The cumbersome rule on the RPS really sets it back unless your opponent is bringing armor which isn't around in the current meta. Now this can all change when the heavies come out, but right now, it's pretty bad. The DP-23 is just bad (I've play tested it a few times). I like the Z-6 because it's a weapon where you can roll really well or really bad. A lucky roll can significantly impact the game and that's more likely to happen with these weapons.

The captain and specialist models look cool, but just aren't practical. You have to look at this as if you're purchasing the extra trooper that gives additional benefits. Right now, most factions aren't doing this because it's more cost efficient to purchase another squad rather than purchase the extra trooper for 4 squads.

2 hours ago, Steck638 said:

I guess if you really feel you have to blame someone for a staggered release schedule, FFG is as good as anyone else, but again, most of that info is false. The clone wars core set came out in October, we got Dooku and Rex in November, and then the trooper upgrade packs were pushed back because of production delays and are currently expected in January. Even if you dont count doubling the options for core units as an option, and if you dont I personally think you're wrong because phase 2s dont look much different from phase 1s and I am still not sold on the B2s. The tanks/troopers are in Febuary, and that is 3 months out, not 3-4.

I bet this release gets delayed until March since almost everything has been delayed since the Dewback problem, but that's just my speculation. At the end of the article, they mention the estimated time frame. Everything is slotted for Q1.

2 hours ago, Steck638 said:

As to the special forces, it has been a little while so I am not 100% sure, and I'm on mobile so dont want to go back through a bunch of articles to check, but I am fairly sure the civil war core set originally came out in April or May, and then we had issues with veers, leia and snows, the vehicles, and battle cards and the scouts and commandos were in August and then like first week of October. So they are following a similar release pattern. Sure, I would love all of my options up front but that isnt the way FFG does releases and they let everyone know that options wouldn't be immediately available sometime in the summer I believe when they said the heavies wouldn't drop right after the core set. If you're local area suffers because of it I am sorry, but I kinda like the staggered releases. It's a lot easier to buy a box or 2 a month instead of a whole army up front.

Personally I am happy we get news as far out as we do, and much prefer it to a couple weeks before launch to account for any delays. So far they have been fairly upfront about communication and if anything it seems to have gotten better. I dont get why everyone is getting mad at FFG for telling us things and being wron instead of leaving us in the dark.

The core set came out at the end of March / Early April. The release contained 1 commander, corp, support, and heavy (more than CW release). They then release Leia/Veers/Snows/Fleets in July/August (can't remember this date). Then came SF (can't remember this date). The problem is there are factions with far more options out there,so following their previous release schedule isn't going to work, or it will result in CW players from leaving the hobby. Even if you look at the early competitive results, CW factions aren't viable at all and it's probably due to a lack of options.

3 hours ago, Steck638 said:

I personally think you're wrong because phase 2s dont look much different from phase 1s

I assure you, Phase IIs are quite different.
2 Courage (they don't break often, they usually get to take both actions)
1 Surge token each turn (and it's not you may receive, it's you do receive) that can be used by any other unit with the Clone designation
Training slot.

It really is quite a lot.

Too much to hope that the VIPs have attachment cards other than their hostage cards.

unarmed, courage boost for the senator, maybe ignore AI for Rune Haako.

@R3dReVenge @Steck638 The Star Wars Legion Wiki product page has the release date for the units. Initial Core was released in March, Veers was released in April. Snowtroopers were delayed until May, May was Leia and Fleet troopers.