Vital Assets Article

By Sharkbelly, in Star Wars: Legion

If you select Rebel Veterans as your choosen Corps unit, the Mk II emplacement comes along for the ride, right? Could provide cover fire as the Vets fall back. Recon Intel would help get a move on as well.

This is exactly the sort of thing I'd love to see more of. Glad that characters are working their way into the game as objectives themselves. Great way to populate the universe. Dont collect clone wars just yet but may get this one early

Hmmmm.. supply deck? Soon, maybe we’ll see a multiplayer “assault” mode where 4 players each get a semi-generic operative to control, and another plays the Enemy faction.

2 minutes ago, Alan Noir said:

This is exactly the sort of thing I'd love to see more of. Glad that characters are working their way into the game as objectives themselves. Great way to populate the universe. Dont collect clone wars just yet but may get this one early

For me it works doubly well.. i was planning to eventually paint a rebel squad as all pantoran.

13 minutes ago, Weikel said:

If you select Rebel Veterans as your choosen Corps unit, the Mk II emplacement comes along for the ride, right? Could provide cover fire as the Vets fall back. Recon Intel would help get a move on as well.

Objectives happen before deployment, so I dont see anything stopping the emplacements from dropping. But because it's not deployment I dont think you would get the Recon Intel. Going to have to check timing though

Hmmm.

IIRC, DT-F16 from the Deathtroopers is the one holding the pistol down in front of him. Since he's unique, I have an extra of the pose. Remove his guns and add some stun-cuffs and he becomes an Imperial proxy for the VIP exchange. I also already have several downed Rebel pilot so looks like I'll be pretty set for whatever match up I draw should this one be played.

2 minutes ago, FSD said:

IIRC, DT-F16 from the Deathtroopers is the one holding the pistol down in front of him. Since he's unique, I have an extra of the pose.

Death Troopers will never have themselves taken alive sir!

That’s tantamount to rebellious slander!

13 minutes ago, That Blasted Samophlange said:

For me it works doubly well.. i was planning to eventually paint a rebel squad as all pantoran.

None of my rebel models are painted as human, all of them are one of the various near-human species which are differentiated primarily by different skin and hair colors. Pantoran is one of the races I used.

27 minutes ago, Weikel said:

If you select Rebel Veterans as your choosen Corps unit, the Mk II emplacement comes along for the ride, right? Could provide cover fire as the Vets fall back. Recon Intel would help get a move on as well.

For the first round the chosen unit can't be attacked due to the Hostage, so putting an emplacement next to it just means the emplacement is going to get deleted in round 1 since it will be the closest valid target to the majority of your opponent's army.

Since the unit is "Placed" and not "Deployed" I think Recon Intel won't do anything.

34 minutes ago, That Blasted Samophlange said:

Hmmmm.. supply deck? Soon, maybe we’ll see a multiplayer “assault” mode where 4 players each get a semi-generic operative to control, and another plays the Enemy faction.

That's a cool idea!

5 minutes ago, Caimheul1313 said:

None of my rebel models are painted as human, all of them are one of the various near-human species which are differentiated primarily by different skin and hair colors. Pantoran is one of the races I used.

I like this a lot.

It helps to more easily delineate the Imperials as the Humanocentric Heroes that they are.

16 minutes ago, Imperial Advisor Arem Heshvaun said:

I like this a lot.

It helps to more easily delineate the Imperials as the Humanocentric Heroes that they are.

It was kind of in response to people complaining that the Rebel troopers were almost entirely humans (and later that there were none in the Fleet Trooper box), to which I replied they didn't have to be based on painting. So I followed through on my own advice.

Edited by Caimheul1313
23 minutes ago, Imperial Advisor Arem Heshvaun said:

Death Troopers will never have themselves taken alive sir!

They must've been knocked unconscious by a blast and woke up in cuffs.

This is such a bunch of hype though. It's sad what kind of assets are called "vital" by marketing departments. https://www.theonion.com/my-god-what-passes-for-crunch-tastic-these-days-1819584223

1 minute ago, Caimheul1313 said:

IT was kind of in response to people complaining that the Rebel troopers were all humans, to which I replied they didn't have to be based on painting. So I followed through on my own advice.

Except they aren't all humans?

I wonder if the hostage holding unit can embark on something like the GOCAT. That would be pretty neat to get them moving, if not an expensive allotment of points.

1 minute ago, arnoldrew said:

Except they aren't all humans?

Edited to correctly indicate that the complaint was about there only being a single alien in the Rebel Trooper box, and none in the Fleet Trooper box.

1 minute ago, Caimheul1313 said:

Edited to correctly indicate that the complaint was about there only being a single alien in the Rebel Trooper box, and none in the Fleet Trooper box.

Soon! Soon! We'll be able to use 3 boxes of the new Rebels, plus 3 spare Duros, plus 3 spare human heavies, to make 3 big squads of mercenaries drafted from the cantina and Jabba's palace. Then your journey to the neutral side will be complete!

1 hour ago, Caimheul1313 said:

Yeah, and I feel that the P2 clones would have been a decent choice for the "Elite" Corps unit option, and then have the Snow Assault troopers as the second released Corps. But that would make the Republic Corps units at least very similar to the Empire, which does make some sense, but would dilute the faction identity a bit.

I think galactic Marines will be the elite option

1 minute ago, Tirion said:

I think galactic Marines will be the elite option

Possibly. Only time will tell really. I would have thought the Phase 2s with the mortar would be the "Elite" but I'm sure FFG can come up with a detachment for the Galactic Marines if that's the route they take.

I am so stoked for this expansion! So much better than paint! 😁

A few questions/observations though.

1. Do you suppose the X on the right side of the Grapple-Harpoon means that it’s one use? We’ve seen the tap arrow before, but never an X.

2. Does Hostage Exchange only have 2 hostages (one each)? If so, R2-D2 and bounty hunters will be very important in those games.

3. Is it just me, or does Payload make mention of Bomb Carts and Pivot? I wonder if that means the mines and carts are part of the same objective?

4. Wonder why the creates have no bases? The last sets of creates we got had bases. Could they only be for the Supply Drop condition card and don’t stick around for the game like the other creates, so that’s why there is no need for a base?

5. If one objective uses the two figure minis and another uses the mines and carts, I wonder what the third objective uses?

6. If the unknown objective card isn’t for vehicles, it will probably be a while before we get some objectives that are specifically for vehicles (another year maybe). Since all the minis in the set are used for other things, it may be possible that the unknown objective is a vehicle objective where vehicles must be near to a token to gain points, since an objective like that wouldn’t likely need a special mini.

7. Though we know the name of one of the Deployment cards (Danger Close), what could that mean? Could it be that you start really close to your opponent? Correct me if I’m wrong, but doesn’t that phrase usually mean that a unit is going to be operating close to where an air strike will be hitting?

8. Field Scanner could be really useful for clones, especially if they don’t end up using the token.

9. The supplies could be rather unbalanced as they all don’t seem to be the same power level or usefulness, but maybe that’s all a part of that scenario. It will sure make Recon Intel on a few of your units or abilities like Infiltrate very useful, since you might be able to snag a few of your opponent’s creates as well.

So we’re getting:

Objective: Payload (uses mines & carts), Hostage Exchange (uses 2 figure minis), Unknown

Condition: Fortified Positions, Supply Drop (uses creates), Unknown

Deployment: Danger Close, Unknown , Unknown

17 minutes ago, Caimheul1313 said:

It was kind of in response to people complaining that the Rebel troopers were almost entirely humans (and later that there were none in the Fleet Trooper box), to which I replied they didn't have to be based on painting. So I followed through on my own advice.

Yep. I have several Zeltron, Mirialan, & a single Keshiri, as well as some Pantoran.

I mean, just pick a color other than "peach". There's likely a near-human race out there of that color. :D

3 minutes ago, JediPartisan said:

I am so stoked for this expansion! So much better than paint! 😁

A few questions/observations though.

1. Do you suppose the X on the right side of the Grapple-Harpoon means that it’s one use? We’ve seen the tap arrow before, but never an X.

2. Does Hostage Exchange only have 2 hostages (one each)? If so, R2-D2 and bounty hunters will be very important in those games.

3. Is it just me, or does Payload make mention of Bomb Carts and Pivot? I wonder if that means the mines and carts are part of the same objective?

4. Wonder why the creates have no bases? The last sets of creates we got had bases. Could they only be for the Supply Drop condition card and don’t stick around for the game like the other creates, so that’s why there is no need for a base?

5. If one objective uses the two figure minis and another uses the mines and carts, I wonder what the third objective uses?

6. If the unknown objective card isn’t for vehicles, it will probably be a while before we get some objectives that are specifically for vehicles (another year maybe). Since all the minis in the set are used for other things, it may be possible that the unknown objective is a vehicle objective where vehicles must be near to a token to gain points, since an objective like that wouldn’t likely need a special mini.

7. Though we know the name of one of the Deployment cards (Danger Close), what could that mean? Could it be that you start really close to your opponent? Correct me if I’m wrong, but doesn’t that phrase usually mean that a unit is going to be operating close to where an air strike will be hitting?

8. Field Scanner could be really useful for clones, especially if they don’t end up using the token.

9. The supplies could be rather unbalanced as they all don’t seem to be the same power level or usefulness, but maybe that’s all a part of that scenario. It will sure make Recon Intel on a few of your units or abilities like Infiltrate very useful, since you might be able to snag a few of your opponent’s creates as well.

So we’re getting:

Objective: Payload (uses mines & carts), Hostage Exchange (uses 2 figure minis), Unknown

Condition: Fortified Positions, Supply Drop (uses creates), Unknown

Deployment: Danger Close, Unknown , Unknown

The missing objective could be an 800 point version of the "just kill everything" elimination objective from the 500 point format. Wouldn't need terrain for that.

6 minutes ago, Draycos said:

The missing objective could be an 800 point version of the "just kill everything" elimination objective from the 500 point format. Wouldn't need terrain for that.

Good point, but I’m still hoping for a vehicle objective. 😁

10. Do each of the creates from Supply Drop allow for obtaining 2 items? It does say to flip the token face up, and if you can’t, discard. So the first item you Resupply, you flip the condition token, the second Resupply you remove the token. Right?

4 minutes ago, JediPartisan said:

I am so stoked for this expansion! So much better than paint! 😁

A few questions/observations though.

1. Do you suppose the X on the right side of the Grapple-Harpoon means that it’s one use? We’ve seen the tap arrow before, but never an X.
2. Does Hostage Exchange only have 2 hostages (one each)? If so, R2-D2 and bounty hunters will be very important in those games.

3. Is it just me, or does Payload make mention of Bomb Carts and Pivot? I wonder if that means the mines and carts are part of the same objective?

4. Wonder why the creates have no bases? The last sets of creates we got had bases. Could they only be for the Supply Drop condition card and don’t stick around for the game like the other creates, so that’s why there is no need for a base?

5. If one objective uses the two figure minis and another uses the mines and carts, I wonder what the third objective uses?

6. If the unknown objective card isn’t for vehicles, it will probably be a while before we get some objectives that are specifically for vehicles (another year maybe). Since all the minis in the set are used for other things, it may be possible that the unknown objective is a vehicle objective where vehicles must be near to a token to gain points, since an objective like that wouldn’t likely need a special mini.

7. Though we know the name of one of the Deployment cards (Danger Close), what could that mean? Could it be that you start really close to your opponent? Correct me if I’m wrong, but doesn’t that phrase usually mean that a unit is going to be operating close to where an air strike will be hitting?

8. Field Scanner could be really useful for clones, especially if they don’t end up using the token.

9. The supplies could be rather unbalanced as they all don’t seem to be the same power level or usefulness, but maybe that’s all a part of that scenario. It will sure make Recon Intel on a few of your units or abilities like Infiltrate very useful, since you might be able to snag a few of your opponent’s creates as well.

So we’re getting:

Objective: Payload (uses mines & carts), Hostage Exchange (uses 2 figure minis), Unknown

Condition: Fortified Positions, Supply Drop (uses creates), Unknown

Deployment: Danger Close, Unknown , Unknown

I'm guessing:

1. The "X" is a "discard this card after use" effect.

2. This is correct. As each player only chooses 1 Corps unit to get the claimed objective token to start, then there will only be 2 objective tokens for the game.

3. I'm thinking the same, but that there may be 2 cards related to the bombs and/or carts. So with 6 bombs, and the look of how one fits on the cart, I'm guessing they aren't made to be permanently on the carts, so that leads me to believe there is a separate card using the bombs on their own (sans carts) and maybe one using the cart (sans bombs).

4. Could just be that this time they chose not to include the bases in the 3D rendering here. The articles on Priority Supplies did not have a raw 3D rendering of the components like this one, they were painted up, so could be as simple as that. Or, it could be they decided the bases aren't necessary, and makes for stacking them on the carts better?

5. This fits into my theory that the cards we haven't fully seen, use the carts, bombs, and supply crates, interchangeably, instead of 1 for bombs, 1 for carts, and 1 for crates. They could mix and match.

6. Yeah, the unknown objectives don't have to be for vehicles , but may allow vehicles to score or influence the game in some way outside of murdering units. Doesn't outright rule out a vehicle-related objective, though.

7. It certainly looks like Danger Close simply offers deployment on each long edge (one is visible), very close to the enemy, can't tell if that's Range 2 or 3 between the two zones. You're right danger close is usually referring to friendly fire, but I would guess it's just referring to the close proximity that you start.

8. Field Scanner good for Clones, and Rebels, with Nimble. Never bad to gain a Dodge token!

9. My first thought with Supply Drop was being able to utilize Infiltrate!

13 minutes ago, JediPartisan said:

1. Do you suppose the X on the right side of the Grapple-Harpoon means that it’s one use? We’ve seen the tap arrow before, but never an X.

I am pretty certain that the X means discard. Like the Bacta Capsules, it's only good for one use.

1 minute ago, FSD said:

Yep. I have several Zeltron, Mirialan, & a single Keshiri, as well as some Pantoran.

I mean, just pick a color other than "peach". There's likely a near-human race out there of that color. :D

At worst there is one now in your Star Wars at least 😛 .

On the topic of Infiltrate, it could also be useful for Hostage exchange, as the additional forward deployed units can suppress the rest of your opponent's army or set up for a potential second turn targeting of the opponent's escort unit.