Deploy the Garrison
792/800 (10 activations)
Commanders:
- Director Krennic (90): Aggressive Tactics (10) = 100 (great commander, great card)
Corps: (best corps right now, maybe a little light on total number of boots, but the deathtroopers are basically shoretroopers without their heavy at range 4)
- 2× Shoretroopers (52): T-21B Trooper (32) = 168
- 2× DF-90 Mortar Trooper (36): Comms Relay (5) = 82
Special Forces: (Pierce 1 is still good on a 48 point unit. Recon is here so I can pull off wounds on RtS)
- Strike Team (20): DLT-19x Sniper (28) = 48
- 2× Strike Team (20): DLT-19x Sniper (28), Recon Intel (2) = 100
- Death Troopers (76): Comms Relay (5), E-11D Config (8) = 89
Heavies: (Best AT-ST build, tons of flexibility, great at smashing other vehicles)
- AT-ST (170): Elite Armor Pilot (10), Twin Light Blaster Cannon (20), Linked Targeting Array (5) = 205
•Voracious Ambition, •
Covert Observation
•Ambush, ••Deploy the Garrison, ••Push, •••Annihilation Looms, •••Assault, ••••Standing Orders
I actually think I can use Covert Observation now that tauntauns and NTFS is a big deal. 1 less tauntaun getting an order could really hurt the total impact of a charge and really throw off the whole momentum. As for clones, droids and imperials, 1 less unit getting an order is always good because that is less tokens on the board from Aggressive tactics, more AI attacking and less control.
Edit: I was thinking of Sabotaged Communications, Covert Observation is still trash.
😔
This is my worlds list assuming that all no other units are coming to surprise us before then. Any big changes or other options better than the DT's? The best counterbuild in this is 3x shoretroopers and mortar with one less sniper and no DT, but that is a lot less activation control on VA and Ambush and the Mortar isn't any better than the sniper and the DT's don't lose anything to the shoretroopers at range 4. Range 3 hurts the DTs, but if I play it right I can mitigate it right?
Edited by Cleto0