Hi all
I need your help for my first Rebel list
Right now I own
Mc75
Gr75
Mc30
2 hammerhead
Core set
My favorite admiral is Raddus.
Any suggestions will be gold for me:)
Thanks
Ps:sorry for my poor English
Hi all
I need your help for my first Rebel list
Right now I own
Mc75
Gr75
Mc30
2 hammerhead
Core set
My favorite admiral is Raddus.
Any suggestions will be gold for me:)
Thanks
Ps:sorry for my poor English
First off, welcome to Armada! You have an interesting set of first purchases. Not bad, just... interesting. As to the list, this is what I was able to come up with. I'm not 100% on what cards are with what pack, but I think that you have everything you need.
Name: Mechanicus88 List
Faction: Rebel
Commander: Admiral Raddus
M C75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Aspiration (3)
= 148 Points
MC30c Torpedo Frigate (63)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 91 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 Points
GR-75 Medium Transports (18)
• Expanded Hangar Bay (5)
= 23 Points
Squadrons:
• 4 x X-wing Squadron (52)
= 52 Points
Total Points: 400
Someone else who's better at designing Rebel lists than me will probably point out everything wrong with it, as I'm a loyal Imperial Admiral, but the general idea is to keep the MC30 in hyperspace, and bring it in when you can get a juicy double side arc on a target. The Hammerheads run around mopping up softer targets and grabbing objectives, and the GR-75 is obviously there to boss around the X-wings.
As for expansion opportunities for your new fleet, for squads I'd strongly recommend the Rebel Fighters 1 and 2 packs, as well as the Rogues and Villains set; and for ships, the Nebulon-B frigate (yes, there's one in the core set, but the expansion has some very good upgrades in it), the Assault Frigate, and one of the MC80s.
Obviously don't go buying everything I just listed all at once, unless you have some crazy amount of disposable income, you have a pretty strong core right now.
Thank you!!
I know the first purchases maybe is not perfect but I found them at discounted price.
After Xmas my plan is to buy Starhawk and Rebel Fighter 1 pack
22 hours ago, ianediger said:First off, welcome to Armada! You have an interesting set of first purchases. Not bad, just... interesting. As to the list, this is what I was able to come up with. I'm not 100% on what cards are with what pack, but I think that you have everything you need.
Name: Mechanicus88 List
Faction: Rebel
Commander: Admiral RaddusM C75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Aspiration (3)
= 148 PointsMC30c Torpedo Frigate (63)
• Lando Calrissian (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• Assault Proton Torpedoes (5)
• Admonition (8)
= 91 PointsHammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 PointsHammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 PointsGR-75 Medium Transports (18)
• Expanded Hangar Bay (5)
= 23 PointsSquadrons:
• 4 x X-wing Squadron (52)
= 52 PointsTotal Points: 400
Someone else who's better at designing Rebel lists than me will probably point out everything wrong with it, as I'm a loyal Imperial Admiral, but the general idea is to keep the MC30 in hyperspace, and bring it in when you can get a juicy double side arc on a target. The Hammerheads run around mopping up softer targets and grabbing objectives, and the GR-75 is obviously there to boss around the X-wings.
As for expansion opportunities for your new fleet, for squads I'd strongly recommend the Rebel Fighters 1 and 2 packs, as well as the Rogues and Villains set; and for ships, the Nebulon-B frigate (yes, there's one in the core set, but the expansion has some very good upgrades in it), the Assault Frigate, and one of the MC80s.
Obviously don't go buying everything I just listed all at once, unless you have some crazy amount of disposable income, you have a pretty strong core right now.
That list is a solid build with those ships.
Could remove gunnery team for ordinance experts. Such a great double arc and I personally love putting boarding troopers on it. Yes only 2 defense tokens for this ship but with its shot and the mc30 to follow something is going to hull. It is a very short range list but fun
For the above build, definitely OE over Gunnery Team, Caitken and Shollan if you don’t have 2 copies.
ECM is not a good card for Admonition. I have a detailed explanation somewhere if you’d like me to dig it up. Early Warning System or Reinforced Blast Doors are solid. So is a 7 point bid. The officer slot on a large ship should be filled, Intel Officer, Strategic Adviser, and Walex Blissex being solid choices.
@Mechanicus88 welcome to the game!
Like I said, the Rebels are here to correct me.
If you ever feel like being a loyal citizen, the Imperial Navy is always accepting admirals for our Angry Space Triangles.
First of all thank you very much for the support!
What do you think about this list?
Name: Raddus
Faction: Rebel
Commander: Admiral Raddus
Assault:
Defense:
Navigation:
CR90 Corvette A (44)
• Admiral Raddus (26)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 79 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Bright Hope (2)
= 27 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
• Garel's Honor (4)
= 47 Points
Hammerhead Torpedo Corvette (36)
• Ordnance Experts (4)
• External Racks (3)
= 43 Points
MC75 Armored Cruiser (104)
• Lando Calrissian (4)
• Boarding Troopers (3)
• Early Warning System (7)
• External Racks (3)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Profundity (7)
= 137 Points
Squadrons:
• 2 x Z-95 Headhunter Squadron (14)
• 2 x A-wing Squadron (22)
= 36 Points
Total Points: 389
I will proxy x-wing to z-95 and I need only another medium transport
Any comments?
First off swap all your squadrons with the 2 named A-wings, the scatter and brace tokens will make them last longer than 4 a-wings, and their pilot abilities are great. And they are cheaper than your current squadron setup.
Also I think you should use the MC-75 ordinance cruiser as your raddus drop, its easy to double arc bc it has a very large front arc, double ordinance slots allow ex rack and a modifier upgrade and it hits really hard, It might cripple an ISD on it's drop turn.
I will expand later
Edited by DakkaDakka12Sorry did not realize you had the plan of proxying squadrons, here's what I would suggest based on the cards available to you from your current purchases.
Name: WIP
Faction: Rebel
Commander: Admiral Raddus
Assault:
Defense:
Navigation:
CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points
GR-75 Medium Transports (18)
• Slicer Tools (7)
• Bright Hope (2)
= 27 Points
GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points
MC75 Ordnance Cruiser (100)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Assault Proton Torpedoes (5)
• Profundity (7)
= 126 Points
Hammerhead Torpedo Corvette (36)
• External Racks (3)
• Garel's Honor (4)
= 43 Points
Nebulon-B Support Refit (51)
• Admiral Raddus (26)
• Quad Battery Turrets (5)
= 82 Points
Squadrons:
• 3 x X-wing Squadron (39)
= 39 Points
Total Points: 388
The strategy would have the MC-75 be your Raddus drop, and the Hammerhead would be inside the 75
Start of Match keep the Neb in the back sniping staying at speed 1, try to flank with the cr-90 and maybe force him to split his forces or ignore it giving you flanking shots.
Flotilla's lead ahead of the Neb and try to get close enough to drop the MC75 at close range with double arc, next you drop the Hammerhead in a way to block the enemy from flying away(force a ram). The Hammerhead also gives you a good first activation because Raddus prevents you from having your drop ship as first activation.
With a little luck in dice rolls, the MC75/Hammerhead combo should kill almost anything on drop turn and will instantly take aggro off your Neb and Cr-90 because of their close range threat.
Thank you!! Thank you all with the new year Il will try this list
On 12/30/2019 at 12:50 PM, DakkaDakka12 said:Also I think you should use the MC-75 ordinance cruiser as your raddus drop, its easy to double arc bc it has a very large front arc, double ordinance slots allow ex rack and a modifier upgrade and it hits really hard, It might cripple an ISD on it's drop turn.
I will expand later
Having played single and dual MC75s of both variants under Raddus, the Armored Cruiser is a more reliable choice in my experience simply because the Ordnance variant gets wrecked badly by the SSD.
Anything with a large base gets shredded fast if the braces are gone (a 1-Cruiser list should look hard at giving BTs to the Hammerhead as well, to burn the brace off something if needed.)
Until Agate comes out, that is.
@Mechanicus88 I would drop the fighter screen altogether and upgrade the second Hammerhead to a CR90, slap ETs on both. Having two incredibly unpredictable drop ships is a lot harder to deal with, and it’s an investment in beating a carrier fleet by tabling it, which is usually going to be your win condition in that matchup anyway. Quantum Storm is fantastic with Slicer Tools and Raddus, basically to the point of bring an auto-include. Also Hondo. You might be surprised how awkward it can be to trigger that boarding party with one Comms Net (needing to activate the MC75 immediately, or dropping beyond distance 5, etc.) Hondo offers certainty, and it’s better than giving up a dial. BTs over Ordnance Experts on the dripped Hammerhead. Forcing hard choices about the brace is good, but choosing for them is better.
Good luck!
Edited by The Jabbawookie15 hours ago, The Jabbawookie said:Having played single and dual MC75s of both variants under Raddus, the Armored Cruiser is a more reliable choice in my experience simply because the Ordnance variant gets wrecked badly by the SSD.
Anything with a large base gets shredded fast if the braces are gone (a 1-Cruiser list should look hard at giving BTs to the Hammerhead as well, to burn the brace off something if needed.)
Until Agate comes out, that is.
@Mechanicus88 I would drop the fighter screen altogether and upgrade the second Hammerhead to a CR90, slap ETs on both. Having two incredibly unpredictable drop ships is a lot harder to deal with, and it’s an investment in beating a carrier fleet by tabling it, which is usually going to be your win condition in that matchup anyway. Quantum Storm is fantastic with Slicer Tools and Raddus, basically to the point of bring an auto-include. Also Hondo. You might be surprised how awkward it can be to trigger that boarding party with one Comms Net (needing to activate the MC75 immediately, or dropping beyond distance 5, etc.) Hondo offers certainty, and it’s better than giving up a dial. BTs over Ordnance Experts on the dripped Hammerhead. Forcing hard choices about the brace is good, but choosing for them is better.
Good luck!
Op doesn’t have a 2nd CR-90, or engine techs
”Right now I own
Mc75
Gr75
Mc30
2 hammerhead
Core set”
Edited by DakkaDakka121 minute ago, DakkaDakka12 said:
Op doesn’t have a 2nd CR-90
”Right now I own
Mc75
Gr75
Mc30
2 hammerhead
Core set”
Excellent point.
Second CR90
Admonition.
Ok Raddus nerfed... And now?
8 hours ago, Mechanicus88 said:Ok Raddus nerfed... And now?
On 1/1/2020 at 8:35 PM, The Jabbawookie said:
Second CR90Admonition.