Wings allow you to spread damage. That's their main advantage. And you can easily keep three to six guns trained on the same target.
Sloane is a woman, btw.
Wings allow you to spread damage. That's their main advantage. And you can easily keep three to six guns trained on the same target.
Sloane is a woman, btw.
6 hours ago, Stefan said:Wings allow you to spread damage. That's their main advantage. And you can easily keep three to six guns trained on the same target.
Sloane is a woman, btw.
yes, shurely wing leader can be a thing on jonus, but regarding to tf i don't want to spread damage, my aim is to make the enemy destroy 1 tf at a time, get double stressed and not have something else to shoot at.
if i stay in open formation this is easier.
for shure i don't know if it is a good strategy or not cause, as i said, i'm quite unexperienced in epic
sorry for him / her misunderstanding
Apologize to her
The points change made my list a whopping 12 points cheaper, so I decided to upgrade the Shuttle a bit. But I still have 8 points left. Any ideas?
Outer Rim Patrol (146)
Stalwart Captain (6)
Proton Torpedoes (13)
Cluster Missiles (5)
Ordnance Tubes (1)
Targeting Battery (6)
Bombardment Specialists (6)
Ordnance Team (4)
Boosted Scanners (8)
Instigator (6)
Sensor Experts (10)
“Howlrunner” (46)
Crack Shot (1)
Veteran Wing Leader (2)
Iden Versio (41)
Crack Shot (1)
Del Meeko (30)
Crack Shot (1)
Alpha Squadron Pilot (31)
Saber Squadron Ace (36)
Crack Shot (1)
Saber Squadron Ace (36)
Crack Shot (1)
Captain Kagi (48)
Fire-Control System (2)
ST-321 (4)
Total: 492
I did another iteration, lighter on upgrades with the full Inferno Squadron. It lost me Howlrunner, but with Tarkin, I hopefully have enough rerolls.
Outer Rim Patrol (146)
Proton Torpedoes (13)
Concussion Missiles (6)
Ordnance Tubes (1)
Targeting Battery (6)
Grand Moff Tarkin (6)
Bombardment Specialists (6)
Ordnance Team (4)
Boosted Scanners (8)
Instigator (6)
Sensor Experts (10)
Seyn Marana (30)
Marksmanship (1)
Veteran Wing Leader (2)
Iden Versio (41)
Marksmanship (1)
Del Meeko (30)
Marksmanship (1)
Alpha Squadron Pilot (31)
Saber Squadron Ace (36)
Saber Squadron Ace (36)
Captain Kagi (48)
Gideon Hask (30)
Marksmanship (1)
Total: 500
I would propably switch the TIE/in around a bit:
Saber Squadron Ace
(36)
Daredevil or Predator (2)
Veteran Wing Leader (2)
Alpha Squadron Pilot
(31)
Alpha Squadron Pilot
(31)
Also you could exchange Captain Kagi (48) for Colonel Jendon (48) and aquire all 3 locks in the first round to regain the energy (hopefully) before combat.
Why the love for Marksmanship and not Crack Shot?
Edited by SingulativThe Interceptors are intentional. I want to fly first. The enemy then is blocked, and the wingmates most likely get shots out anyway at INI 4 and, crucially, modded.
Captain Kagi is mandatory on any Raider list, and I can't fit two Lambdas, much as I'd like.
Crack Shot doesn't do anything against Huge Ships, and the idea is that the swarm hunts Huge Ships.
1 hour ago, Stefan said:Captain Kagi is mandatory on any Raider list, [...]
To avoid Ordnance and Turbolaser fire?
-
I just realized I really wanna try something like this:
Rexler Brath (81)
Heavy Laser Cannon (5)
Veteran Wing Leader (2)
Onyx Squadron Ace (74)
Heavy Laser Cannon (5)
Onyx Squadron Ace (74)
Heavy Laser Cannon (5)
Colonel Vessery (84)
Heavy Laser Cannon (5)
Veteran Wing Leader (2)
Onyx Squadron Ace (74)
Heavy Laser Cannon (5)
Onyx Squadron Ace (74)
Heavy Laser Cannon (5)
Total: 495
View in Yet Another Squad Builder 2.0
Edited by SingulativYes. Taking off Target Locks of a Huge Ships is absolutely necessary if there's a Raider in the game. For the Empire, that's Kagi, for the Rebels, it's a GR75.