What are people's thoughts on this? What changes would you make? I was considering instead of Kenobi another DC-15 unit and adding a BARC
798/800
Clone Captain Rex (90 + 24 = 114)
--Aggressive Tactics (10), Duck and Cover (4), Recon Intel (2), Recon Intel (2), Smoke Grenades (6)
Obi-Wan Kenobi (175 + 24 = 199)
--Force Guidance (10), Force Reflexes (10), Tenacity (4)
Phase I Clone Troopers (52 + 45 = 97)
--Z-6 Phase I Trooper (25), Phase I Clone Trooper (13), Recon Intel (2), Impact Grenades (5)
Phase I Clone Troopers (52 + 45 = 97)
--Z-6 Phase I Trooper (25), Phase I Clone Trooper (13), Recon Intel (2), Impact Grenades (5)
Phase I Clone Troopers (52 + 45 = 97)
--DC-15 Phase I Trooper (30), Phase I Clone Trooper (13), Recon Intel (2)
Phase I Clone Troopers (52 + 45 = 97)
--DC-15 Phase I Trooper (30), Phase I Clone Trooper (13), Recon Intel (2)
Phase I Clone Troopers (52 + 45 = 97)
--DC-15 Phase I Trooper (30), Phase I Clone Trooper (13), Recon Intel (2)
Rex's Scouting Party
Do not drop Obi-wan.
Drop all 5 extra troopers (65 pts), and all the grenades, including Smoke, and add another Z6 squad.
First off, you cannot take two of the same upgrade on one unit, so double Recon Intel on Rex doesn't work.
Also, Scouting Party doesn't stack with regular Scout, so you can remove Recon Intel from at least two of your Phase Is.
Next, I would highly recommend dropping all the extra Trooper upgrades, so that you can fit another Phase I unit in your list. 7 activations is very low. Also, if you drop another 4 points somewhere you can add a Z-6 to the added Phase I unit. I would suggest dropping Duck and Cover on Rex. Since he is only Courage 2 it can get him overwhelmed with Suppression.
^-- What they said. Drop the extra troopers, and the extra recon intel from your guys. Prune the excess upgrades from Obi and Rex, like Smoke Grenades, Duck and Cover, and Force Guidance, and you shouldn't have a problem fitting in another squad. Just leave two units without Intel to make use of Scouting party.
Nades are bad and extra squads are better than extra troopers. More activations allows for delay of better units meaning that fewer units can hit them. Like manoftomorrow010 says, add a z-6. This gives you plenty of flexibility with Rex's cards.
789/800
Clone Captain Rex (90 + 19 = 109)
--Aggressive Tactics (10), Offensive Push (4), Recon Intel (2), Environmental Gear (3)
Obi-Wan Kenobi (175 + 22 = 197)
--Force Reflexes (10), Hope (3), Strict Orders (5), Tenacity (4)
Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)
Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)
Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)
Phase I Clone Troopers (52 + 32 = 84)
--DC-15 Phase I Trooper (30), Recon Intel (2)
Phase I Clone Troopers (52 + 32 = 84)
--DC-15 Phase I Trooper (30), Recon Intel (2)
Phase I Clone Troopers (52 + 32 = 84)
--DC-15 Phase I Trooper (30), Recon Intel (2)
How about this?
36 minutes ago, grunnax93 said:789/800
Clone Captain Rex (90 + 19 = 109)
--Aggressive Tactics (10), Offensive Push (4), Recon Intel (2), Environmental Gear (3)
Obi-Wan Kenobi (175 + 22 = 197)
--Force Reflexes (10), Hope (3), Strict Orders (5), Tenacity (4)
Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)
Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)
Phase I Clone Troopers (52 + 25 = 77)
--Z-6 Phase I Trooper (25)
Phase I Clone Troopers (52 + 32 = 84)
--DC-15 Phase I Trooper (30), Recon Intel (2)
Phase I Clone Troopers (52 + 32 = 84)
--DC-15 Phase I Trooper (30), Recon Intel (2)
Phase I Clone Troopers (52 + 32 = 84)
--DC-15 Phase I Trooper (30), Recon Intel (2)
How about this?
That's much better. There are a few upgrades I would personally change, but those are just personal preference things (e.g. I would use the leftover points to upgrade two of the Z-6s to DC-15s, but that's just because I don't like the variance of the Z-6 dice pool).
1 hour ago, Lochlan said:That's much better. There are a few upgrades I would personally change, but those are just personal preference things (e.g. I would use the leftover points to upgrade two of the Z-6s to DC-15s, but that's just because I don't like the variance of the Z-6 dice pool).
bid is way too important for clones. I say minimum 9 point bid, 10 if you want to beat other clone lists. I would change Force Reflexes to Force Push and drop recon intel to upgrade Hope into JMT, but that is all personal fluff
When the Phase II and upgrade packs come out, what would you change?
Potentially Phase I Clone Captains and being able to Offensive Push in the turns where you need to move, aim and shoot?
1 minute ago, grunnax93 said:When the Phase II and upgrade packs come out, what would you change?
at least add 2 phase II units. Remember that each Phase II Z-6 unit is 10 points more expensive than each Phase I Z-6.
100% will put in R2-D2, the best unit in the game. You can put C-3PO, but he isn't necessary. I like comms relay on him so you can use Smoke Screen as a NTFS. I would recommend taking at least 1 RPS-6, if not 2 over z-6 because they allow you to take on vehicles.
792/800 (9 activations)
Commanders:
- Obi-Wan Kenobi (175): Force Push (10), Jedi Mind Trick (5), Strict Orders (5), Tenacity (4) = 199
- Captain Rex (90): Aggressive Tactics (10), Offensive Push (4), Recon Intel (2) = 106
Operatives:
- R2-D2 (35): Comms Relay (5) = 40
Corps:
- Phase II Clone Troopers (60): Z-6 Trooper (27) = 87
- 2× Phase II Clone Troopers (60): Offensive Push (4) = 128
- Phase I Clone Troopers (52): RPS-6 Trooper (26) = 78
- 2× Phase I Clone Troopers (52): Z-6 Trooper (25) = 154
This is also a consideration:
795/800 (9 activations)
Commanders:
- Obi-Wan Kenobi (175): Force Push (10), Strict Orders (5), Tenacity (4) = 194
- Captain Rex (90): Aggressive Tactics (10), Offensive Push (4), Recon Intel (2) = 106
Operatives:
- R2-D2 = 35
Corps:
- 2× Phase II Clone Troopers (60): Offensive Push (4) = 128
- Phase I Clone Troopers (52): RPS-6 Trooper (26), Phase I Clone Captain (17), Overwatch (4) = 99
- 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164
- Phase I Clone Troopers (52): Phase I Clone Specialist (17) = 69
It allows for a good setup against vehicles with a RPS-6 move forward and standby, which means you can bypass cumbersome and attack. you can also use the Firesupport wiht the DC-15 to get the avg of 7 crits, which is powerful.
I'm going to try this first
:
Obi-Wan Kenobi (175 + 22 = 197)
--Force Reflexes (10), Hope (3), Strict Orders (5), Tenacity (4)
Clone Captain Rex (90 + 7 = 97)
--Esteemed Leader (5), Recon Intel (2)
Phase II Clone Troopers (60 + 33 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4), Recon Intel (2)
Phase II Clone Troopers (60 + 33 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4), Recon Intel (2)
Phase I Clone Troopers (52 + 27 = 79)
--DP-23 Phase I Trooper (27)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 28 = 80)
--RPS-6 Phase I Trooper (26), Recon Intel (2)
Phase I Clone Troopers (52 + 27 = 79)
--DP-23 Phase I Trooper (27)
My theory is that Aggressive Tactics will not be as necessary with 2 units of Phase II and 2 Orders that grant a large amount of Surge tokens. This gives Rex the option of using Esteemed Leader so he doesn't have to stick with Obi so much and can be more in your face.
The list gets very tight, but I still think I'd rather have a heavy weapon than R2? Time will tell.
I also feel like DP-23s with Scout 2 are going to be a thing.
Can't wait to try it all out
The new leaders from the upgrade pack seem pretty good but it's so hard to justify when you're already scrounging to not be at too much of an order disadvantage.
Edited by OneLastMidnight8 minutes ago, OneLastMidnight said:I'm going to try this first :
Obi-Wan Kenobi (175 + 22 = 197)
--Force Reflexes (10), Hope (3), Strict Orders (5), Tenacity (4)Clone Captain Rex (90 + 7 = 97)
--Esteemed Leader (5), Recon Intel (2)Phase II Clone Troopers (60 + 33 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4), Recon Intel (2)Phase II Clone Troopers (60 + 33 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4), Recon Intel (2)Phase I Clone Troopers (52 + 27 = 79)
--DP-23 Phase I Trooper (27)Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)Phase I Clone Troopers (52 + 28 = 80)
--RPS-6 Phase I Trooper (26), Recon Intel (2)Phase I Clone Troopers (52 + 27 = 79)
--DP-23 Phase I Trooper (27)
My theory is that Aggressive Tactics will not be as necessary with 2 units of Phase II and 2 Orders that grant a large amount of Surge tokens. This gives Rex the option of using Esteemed Leader so he doesn't have to stick with Obi so much and can be more in your face.
The list gets very tight, but I still think I'd rather have a heavy weapon than R2? Time will tell.
I also feel like DP-23s with Scout 2 are going to be a thing.
Can't wait to try it all out
The new leaders from the upgrade pack seem pretty good but it's so hard to justify when you're already scrounging to not be at too much of an order disadvantage.
There is also Rex Order pushing DP-23s to range 3 for a turn as well
9 hours ago, OneLastMidnight said:I'm going to try this first :
Obi-Wan Kenobi (175 + 22 = 197)
--Force Reflexes (10), Hope (3), Strict Orders (5), Tenacity (4)Clone Captain Rex (90 + 7 = 97)
--Esteemed Leader (5), Recon Intel (2)Phase II Clone Troopers (60 + 33 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4), Recon Intel (2)Phase II Clone Troopers (60 + 33 = 93)
--Z-6 Phase II Trooper (27), Offensive Push (4), Recon Intel (2)Phase I Clone Troopers (52 + 27 = 79)
--DP-23 Phase I Trooper (27)Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)Phase I Clone Troopers (52 + 28 = 80)
--RPS-6 Phase I Trooper (26), Recon Intel (2)Phase I Clone Troopers (52 + 27 = 79)
--DP-23 Phase I Trooper (27)
My theory is that Aggressive Tactics will not be as necessary with 2 units of Phase II and 2 Orders that grant a large amount of Surge tokens. This gives Rex the option of using Esteemed Leader so he doesn't have to stick with Obi so much and can be more in your face.
The list gets very tight, but I still think I'd rather have a heavy weapon than R2? Time will tell.
I also feel like DP-23s with Scout 2 are going to be a thing.
Can't wait to try it all out
The new leaders from the upgrade pack seem pretty good but it's so hard to justify when you're already scrounging to not be at too much of an order disadvantage.
Esteemed is a good choice on Rex, but Aggressive Tactics is very good. On 4 turns you will have a good amount of tokens, and the more the better. You can use them to surge on attack as well because you will have so many. I also wouldn't walk anywhere with Rex without Offensive Push, two aims and a move for the cost of 1 action is very good. he also gets a recover from his 3 pip, so you can use it at least twice, which is worth 4 points or 2 points per aim. I also am a big fan of the turn 1 Rex+ 4 units firesupporting to kill at least 1 unit to get the activation advantage and points advantage for the rest of the game.
DP 23's worry me because they are so close, and they don't have the same punch as fleets with their 11 die pool. Pierce 1 isn't something to sneeze at though, so it will take time before I can say if I think they are really good or really bad, because it is going to be 1 of those!
Yeah I could probably move stuff around to make room for Push on Rex, although on most turns for me he produces 2 aims anyway? Since I want to use his commands but he's so fragile he rarely gets to shoot much outside his 2-pip. This is why I really want to use Esteemed on him to keep him alive or as a deterrent so I can use him more aggressively.
I really want to get rid of Aggressive Tactics. It's good, but currently both our 3-pip commands give enough Surge tokens that you don't have to worry about it too much (especially Obi's), Aggressive tactics just gives you too many. Phase IIs will really change the game in this regard, since Clones mostly want to sit on Surges for defensive purposes.
The only exception is running a single commander, where adding surges to baseline commands makes a huge difference. When you have 2 commanders I feel like you get some meh value out of it since it only applies to half the commands, unless you run the card twice, which essentially means it's useful for 2/6 command cards due to the 3-pip already providing surges.
As for DP-23s, the Fleet Troopers (4+Scatter) hit for 3 hits on average against red dice, Clones with DP-23s also give 3 hits on average, with the versatility of being able to fire at Range 3 as necessary (and red saves), but are obviously more expensive.
793/800
Obi-Wan Kenobi (175 + 19 = 194)
--Force Reflexes (10), Strict Orders (5), Tenacity (4)
Clone Captain Rex (90 + 11 = 101)
--Esteemed Leader (5), Offensive Push (4), Recon Intel (2)
Phase II Clone Troopers (60 + 27 = 87)
--Z-6 Phase II Trooper (27)
Phase II Clone Troopers (60 + 27 = 87)
--Z-6 Phase II Trooper (27)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 26 = 78)
--RPS-6 Phase I Trooper (26)
I think I have an unhealthy obsession with DC15's
51 minutes ago, grunnax93 said:793/800
Obi-Wan Kenobi (175 + 19 = 194)
--Force Reflexes (10), Strict Orders (5), Tenacity (4)
Clone Captain Rex (90 + 11 = 101)
--Esteemed Leader (5), Offensive Push (4), Recon Intel (2)
Phase II Clone Troopers (60 + 27 = 87)
--Z-6 Phase II Trooper (27)
Phase II Clone Troopers (60 + 27 = 87)
--Z-6 Phase II Trooper (27)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 30 = 82)
--DC-15 Phase I Trooper (30)
Phase I Clone Troopers (52 + 26 = 78)
--RPS-6 Phase I Trooper (26)
I think I have an unhealthy obsession with DC15's
This is a list I like.
Don't worry about the DC-15, it's 2 red dice & Critical 1 isn't bad. I like the gun, too.
Love the DC-15. That Crit 1 will often give you the only offensive surge you'll need for the whole unit.
On 12/9/2019 at 2:20 PM, Lochlan said:Also, Scouting Party doesn't stack with regular Scout, so you can remove Recon Intel from at least two of your Phase Is.
Hi, i have a question, why scouting party doesn't stack ?
You can't scout 1 with 2 unit, then play rex and scouting party on those units ?
Thx.
On 1/20/2020 at 10:09 AM, Inossatam said:Hi, i have a question, why scouting party doesn't stack ?
You can't scout 1 with 2 unit, then play rex and scouting party on those units ?
Thx.
The RRG entry for Scouting Party (pg 61) specifies that it can only target units that have not already performed a scout move.