Hey guys,
I have made the entire gaming group happy when we started playing Rogue Trader and it has been the only rpg that the group has continuosly enjoyed playing for weeks if not months on end. But asome of the games rules are still frustrating me and have me asking questions as well as my players....
1. Why are there five rolls for the Navigator to make it to a destination? Our Navigator is frustrated because not only did a recent errata make some of the skills she build up worthless now, but the multiple tests raises her chance of failing one of the rolls. Is there something I can do to help alleviate this probllem and possibly take so much pressure off her dice rolling. I wiould like to keep as much of the system the way it is as long as it doesn't drive our ship prow first into something.
2. I noticed the long distance voyage rules in the game but I am not sure how long it should really take to get across the Koronus Expanse. She it be a few weeks to places like Solcae Encarmine or a few days? What about the Rifts of Heccatone? The book says things like from one end of asection to another is a week or two I think (no book handy), but how long is the Koronus Expanse?