Rebel Officer: +Ebinocs, +Esteemed Leader
Sabine Wren: +Darksaber, +EWhipchord
Pathefinders: +Pao, +SRconfig, +LR comms, +D&C
×2 Commandos: +DH-447, +LR Comms, +Recon Intel, +Smoke, +D&C
×3 Naked Troopers
×2 AT-RT: +Rotary Cannon
800/800
A fully loaded SF list that is designed for versatility and survivability. Supreamly important that you play and think like a guerilla warfare commander:
-stay back
-You have to think objectively, not worry about taking the fight to your opponent.
Strengths:
-very objective heavy list, meaning this is a versatile list that keeps in mind that most battle cards have an objective other than killing your opponent.
-Sabine is Luke Lite. If you need a forward distraction, she's your girl.
-if played like how rebels are supposed to be played, guerilla forces, will harass and annoy your opponent all day long, drawing them out of cover to rush objectives then open fire.
-naked troopers are fantastic in the backfield holding objectives nearest to your deployment zones. Keep them together with the officer and you really should have no problems.
Weakness:
-DO NOT ENGAGE LIKE IMPERIALS, YOU WANT TO DIE FAST??? THEN DO THAT!!!
- Commandos are glass cannons. You can get caught in the open with your pants down quick, Rebel SF units do not like that.
-If breakthrough ends up being your battlecard....I'm so sorry, good luck. Def would keep everyone together with the ATRTs front, troopers middle, and SF in the backfield.
Edited by Docgimmethenews