ION Radio Rebellion in the Rim Round 1

By Fraggle_Rock, in Star Wars: Armada Battle Reports

Hello, and welcome back to ION Radio. This week, we start the Rebellion in the Rim campaign. Today, we are releasing our campaign intro and map placement videos along with the first battle. The second and third battles along with our campaign turn wrap-up will be uploaded and available within the next few days. Enjoy!

Campaign Introduction:
https://youtu.be/bLpKPxn1TkQ

Round one assaults:
https://youtu.be/nC6BbQN7JNw

1st Battle:
https://youtu.be/IAvrwDAaP44

2nd Battle:

Edited by Fraggle_Rock
Added 2nd Battle

2nd Battle has been uploaded!

This is fabulous, thanks for filming your campaign and battles! Your camera work, in-game dialogue and round-by-round graphics are clean and precise, making it easy to follow along and listen to. I also appreciate the extra work you put into naming your commanders and having a picture for them. Have you considered naming your ships as well?

I did have 1 quick question for Ken:

In the second battle (at Endor), Ken's commander has the Master Engineer I ability. However, it didn't seem like he was repairing his first hull damage for only 2 points when he was revealing a Repair command dial. Did I miss something?

19 hours ago, Yipe said:

This is fabulous, thanks for filming your campaign and battles! Your camera work, in-game dialogue and round-by-round graphics are clean and precise, making it easy to follow along and listen to. I also appreciate the extra work you put into naming your commanders and having a picture for them. Have you considered naming your ships as well?

Thank you, Yipe. We were hoping to achieve a clean cut video series in a way that everyone could follow along, we're both really pleased to know that what we are doing is working. We decided to find names for our commanders more for fun than anything else. As it turns out, it is easier for us to do accounting this way between turns. No thought has been given to naming ships, but perhaps we could look into that for the second act.

Please feel free to provide any extra feedback or comments, as this is the best way for us to know what change in our format thus providing the best experience for all of you watching.

19 hours ago, Yipe said:

I did have 1 quick question for Ken:

In the second battle (at Endor), Ken's commander has the Master Engineer I ability. However, it didn't seem like he was repairing his first hull damage for only 2 points when he was revealing a Repair command dial. Did I miss something?

I recall in this battle that I wanted to concentrate on Victory Points. It also looks as though I was trading off getting the shield back instead of the hull. Didn't help me out, though in the end.

Third battle in our campaign can be found here:

We also have a wrap up for the first round here:

These have been fun to watch. Good editing to make them a concise, crisp, and quick armada fix!! Hope the Imps turn it around in Round 2.

1 hour ago, cadetvw said:

These have been fun to watch. Good editing to make them a concise, crisp, and quick armada fix!! Hope the Imps turn it around in Round 2.

Thanks, cadetvw! We had fun filming and look forward to your comments on the next round.

More great videos! Definitely loving this campaign, and I'm absolutely pulling for Ken here. Rules-wise, I found it interesting that you also encountered some of the questions we had for our campaign. Here's what I found:

1. The rules for tabling and flotillas are found in the Tournament Regs – not the Rules Reference or the FAQ – so they don't apply to campaign play. Unlike in tournament games, a flotilla still counts as a ship for the purposes of tabling an opponent. In other words, you would have to destroy all of your opponent's flotillas in order to table their fleet. I feel this makes a lot of sense considering the 200-point Task Force-style format.

Note that the FAQ does contain the rules about flotillas not being able to equip a commander upgrade. To me, the fact that the FAQ doesn't include any wording about flotillas not counting as a ship for the purposes of tabling (which is specifically relegated left to the tournament regs) appears purposeful here.

2. If you look at page 9 of the FAQ you'll see they ruled that when you table your opponent in campaign play, any of their remaining squadrons are not counted as destroyed and are not scarred. This would effect the bonus experience you earn.

3. Lastly, you remove additional forces from Ally tokens or objectives prior to the Determine Experience step. Therefore, Ken's fleet would not have the +40 points from the Hired Scum objective to grant John +1 bonus XP for playing a stronger fleet.

On 12/14/2019 at 1:52 AM, Yipe said:

More great videos! Definitely loving this campaign, and I'm absolutely pulling for Ken here. Rules-wise, I found it interesting that you also encountered some of the questions we had for our campaign. Here's what I found:

1. The rules for tabling and flotillas are found in the Tournament Regs – not the Rules Reference or the FAQ – so they don't apply to campaign play. Unlike in tournament games, a flotilla still counts as a ship for the purposes of tabling an opponent. In other words, you would have to destroy all of your opponent's flotillas in order to table their fleet. I feel this makes a lot of sense considering the 200-point Task Force-style format.

Note that the FAQ does contain the rules about flotillas not being able to equip a commander upgrade. To me, the fact that the FAQ doesn't include any wording about flotillas not counting as a ship for the purposes of tabling (which is specifically relegated left to the tournament regs) appears purposeful here.

2. If you look at page 9 of the FAQ you'll see they ruled that when you table your opponent in campaign play, any of their remaining squadrons are not counted as destroyed and are not scarred. This would effect the bonus experience you earn.

3. Lastly, you remove additional forces from Ally tokens or objectives prior to the Determine Experience step. Therefore, Ken's fleet would not have the +40 points from the Hired Scum objective to grant John +1 bonus XP for playing a stronger fleet.

@Yipe, I appreciate the support for Empire. John is a better player than I am, so it will be an uphill climb for me.

We had discussed point 1 and 2 in detail prior to beginning the campaign and dove into all the rule sets to see what information was available. We touched base on this in our Campaign intro video.

We also agreed before we began on how we would score Ally tokens. As we have decided to do all of these throughout our campaign, it will be interesting to see what long-term effect it will have. I would be very interested to see how other groups are playing their campaign for comparison sake.