Sato Starhawk

By Cap116, in Star Wars: Armada Fleet Builds

So in the midst of wave 8 theory crafting for Starhawks I've worked over some of the ideas that have been posted here by others - double Starhawks, Raddus Starhawk, Leia Starhawk (!?), plus the obvious Agate Starhawk but one of the funny ideas that has come into my head is a Sato Starhawk.

Admittedly this ship misses out entirely on Sato's typical benefit of Ordnance Crit effects at long range - but instead focuses on 2 ships using Salvo tokens and black dice to push out a combined 6 or 7 attacks per round with devastatingly high amounts of black and red dice with rerolls.

So first off - my guess is that the Salvo token will be added in an upgrade either in the Weapon Team or the Offensive Retrofit, and I personally hope (and think it fits better) for the Offensive Retro option - and I think 6 points is a reasonable cost. So I have Phylons in the slot as a placeholder for the salvo upgrade.

So here are the 2 versions I'm mulling...what are your thoughts?

Faction: Rebel
Commander: Commander Sato

Assault: Advanced Gunnery
Defense: Fleet In Being
Navigation: Hyperspace Migration

Starhawk Battleship Mark I (140)
• Commander Sato (32)
• Kyrsta Agate (5)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6) (placeholder for salvo)
• Linked Turbolaser Towers (7)
• Unity (10)
= 208 Points

Assault Frigate Mk2 A (81)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6) (placeholder for salvo)
• Electronic Countermeasures (7)
• Linked Turbolaser Towers (7)
• Paragon (5)
= 110 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
= 23 Points

Squadrons:
• Tycho Celchu (16)
• VCX-100 Freighter (15)
• Han Solo (26)
= 57 Points

Total Points: 398

Version 1 has better command dial control, but less squadrons.

Name: Untitled Fleet
Faction: Rebel
Commander: Commander Sato

Assault: Advanced Gunnery
Defense: Fleet In Being
Navigation: Hyperspace Migration

Starhawk Battleship Mark I (140)
• Commander Sato (32)
• Kyrsta Agate (5)
• Skilled First Officer (1)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6) (salvo placeholder)
• Linked Turbolaser Towers (7)
• Unity (10)
= 205 Points

Assault Frigate Mk2 A (81)
• Ordnance Experts (4)
• Phylon Q7 Tractor Beams (6) (salvo placeholder)
• Electronic Countermeasures (7)
• Linked Turbolaser Towers (7)
• Paragon (5)
= 110 Points

Squadrons:
• Lando Calrissian (23)
• Tycho Celchu (16)
• Shara Bey (17)
• Hera Syndulla (28)
= 84 Points

Total Points: 399

Version 2 has additional squadrons.

To be honest, I threw the Mk2A in due to the mid-range salvo dice, because I think it would fit with the fun theme to get to shoot a Salvo first, then use Paragon on a target for both regular attacks...

I really hope they add the salvo upgrade in a way that the AFMKII (A) will see some use.

I kinda lean to the 1st version more... It has more activations, more dial control and while it has substantially less squadron power, they are somewhat versatile.

Both are somewhat lower on squadron power than I'd be comfortable with and running without escorts if risky as Tycho is the only one of what you're running that really guarantees you Sato. I'd drop Han and Lando for X-wings.