55 minutes ago, Hiemfire said:I consider it more likely the app is still glitched when it comes to the M3-A's and T-70's ship ability, there were problems with it at release, than the wording being a mistake so you'd have to convince me of the opposite. Better yet, lets let FFG finally directly answer this (I asked them almost a year ago via the rules questions web link) and see what the new official app says when, if ever, it gets released instead of fighting over it.
It would need an example stating that upgrades with
and
are not the same upgrade type for this to have any weight. Sorry.
Okay. Let’s look at who gets two missile slots. Off the top of my head, the list is TIE Aggressor, TIE Bomber, TIE Punisher, Gunboat, and K-Wing. Of that list, four of the five are heavy ordnance carriers meant to do just that. That does leave the Aggressor as an outlier, but that’s pretty much seems to sum up the Aggressor in general.
Now, let’s look at the T-70 and the Scyk. The T-70 is a fighter with a modular hardpoint. While it can fill different roles, it is not designed to be a primary ordnance carrier as the examples above or even a Y-Wing. Look at other ships of its type. Same goes for the Scyk. It is suppose to be a light, modular interceptor. Being loaded down with the large ammo reserves for something like “Barrage Rockets” seems counter to both the in-universe and game purpose of the ship.
Look, I wouldn’t mind having BRs for my Scyks, but your reasoning seems more like rules lawyering an exploit than an intended function. I would suggest trying to resubmit your question in the new Discord Q&A thing to get an answer.
Edit: oh, and one of the Hyena bomber limited pilots can has double missile slots. So, that’s 5 out of 6 ships capable of taking barrage rockets fitting into the same role.
Edited by SabineKey