Sure, frag grenades are not that great on something with 10 armor, but why use them for that? There are plenty of more suitable targets for a frag-granade, such as a normal starting character ![]()
I'll probably do something like what Graver said. Although I don't know if the scatter needs to scale with range in that way, range already makes the throw difficult so if scatter depends on DoF then the same throw at difference distances will get different DoF and different scatters.
