I have yet to encounter a single instance at 209 points during which jamming beams were EVER worth firing and I run THREE (two t-70s; 1 transport)
Even a closed s-foil t-70 putzing out two dice can at least get damage through!
The only time the damage loss can be compensated for is in the case of reinforce.
In epic, obviously the reinforce is a huge (heh) deal as are TLs assuming they don't have targeting battery on something you don't want to die
Triple Jamming List (for reference):
Coordination Formation (Nien B1)
(29) Finn [Resistance Transport Pod]
(8) Perceptive Copilot
(1) Heroic
(4) Advanced Optics
Points: 42
(36) Nodin Chavdri [Resistance Transport]
(2) R4 Astromech
(0) Jamming Beam
(6) Tactical Officer
Points: 44
(51) Jessika Pava [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
Points: 51
(55) Nien Nunb [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
(1) Heroic
(5) Pattern Analyzer
(2) Black One
Points: 63
Total points: 200
Edited by ficklegreendice
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