Yaimpar be te Bes'uliik OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

4 minutes ago, RuusMarev said:

Is there a chance of turning the heat up from the bridge?

Oops, sorry. Forgot to answer this one. Potentially, but you may be better off acquiring a portable power generator if you intend to have prolonged expeditions in the future. (That is, of course, presuming you don't want to take on what would probably be extensive renovations)

Kebiin will carefully proceed enough to check the scream.

How much B1 parts in the "side project" does Tam have? (Based on the picture I sent of the B1/Bes'uliik hybrid prototype) How many would she be able to make?

Tam will attempt to have them be Advanced Combat Chassis with either Combat Directives or Elimination Directives.. (She would really want to get her babies back...

She could build 2. The Advanced Combat Chassis is definitely too much, given what you put into the project. B1 parts just aren't that durable (to say nothing of the cost of ACCs). Most you could get would be the Combat Chassis. Elimination Directives are an option, though success is dubious given the difficulty.

I'll say Kebiin wins initiative automatically. Vynocks at short range clustered around VT-1.

Difficulty to shoot is Easy with 3 Setback.

Edited by P-47 Thunderbolt

Aim and fire 2eD?

Just now, RuusMarev said:

Aim and fire 2eD?

1eD+3eS

Kebiin vs Vynocks : 2eA+1eP+1eB+1eD+3eS 0 successes, 4 advantage
a-s.png a-a.png p-a-a.png b-s-a.png d-f-f.png s--.png s--.png s--.png

dangit!

What do you want for the Advantage?

I hope they scatter, leaving VT-1 behind, so Kebiin can retrieve it and head back.. (any indication there are any of the other VT nearby?)

Sure! That'll work. No, no indication of other VT's nearby.

VT-1 is badly damaged (9 wounds) and incapacitated currently.

Hopefully the one with Kebiin can assist in carrying him back

It can, once she turns it back on. ;)

*kick* wake up!

3 minutes ago, RuusMarev said:

*kick* wake up!

You might need to press a few buttons as well. :D

Please go ahead and post IC, and then what're you going to do about Tam?

Can her VT determine if there are any VT's in the tunnel?

Have it make an Easy Computers check.

VT-0/? computer check : 1eA+1eD 0 successes, 1 threat
a-a.png d-th-th.png

good lord, what crappy rolls...

Can't tell. No consequences for the Threat.

You can make it back to the Wayfarer easily enough, so you can go ahead and narrate your way there (unless there's anything else you want to do).

Would the two VT's be able to avoid the 'nocks, now that they know what to look out for?

Yes, especially if Tam and Kebiin keep them close. Assisting you in this is that you've killed a quarter of them and half of them are busy with lunch, leaving just the four that Kebiin chased off.

I was considering sending to two VT's to the bridge, and see about turning the heat on, if there is enough structural integrity that is..

Just now, RuusMarev said:

I was considering sending to two VT's to the bridge, and see about turning the heat on, if there is enough structural integrity that is..

If they go alone, they could potentially run into issues with mynocks, but might be fine. You aren't sure how many mynocks/vynocks are in this place, so it could just be the ones you've interacted with or there may be others as well.

sigh.. What about enviro suits to help with the cold.. any on board the Wayfarer?

(Otherwise, Tam will spend her 'warm up' time repairing VT-1 to make another trip into the tunnels... Kebiin will head to the bridge/quarters with a VT.) (are the VT's able to be armed to defend themselves?)

Could Naz and Arden get their suits up to T&K spec and help Tam/Kebiin?

1 minute ago, RuusMarev said:

sigh.. What about enviro suits to help with the cold.. any on board the Wayfarer?

Sort of. It has spacesuits, but you'd be wearing that instead of your armor.

5 minutes ago, RuusMarev said:

(Otherwise, Tam will spend her 'warm up' time repairing VT-1 to make another trip into the tunnels... Kebiin will head to the bridge/quarters with a VT.) (are the VT's able to be armed to defend themselves?)

Hard Mechanics to heal VT-1. Kebiin and the VT can make it to the quarters/bridge easily enough.

The VT's can be given weapons, but that doesn't mean they'll be good at using them.

6 minutes ago, RuusMarev said:

Could Naz and Arden get their suits up to T&K spec and help Tam/Kebiin?

They'd need the Vacuum Sealed attachment (I'm assuming that Vac Sealed suits can hook up to oxygen tanks or whatever) or use spacesuits. The atmosphere is not breathable, but it isn't vacuum.