Target the group with four, I think...
Then move maneuver.
Target the group with four, I think...
Then move maneuver.
Okay, I assume you'll pass on a Boost?
TIEs:
Maneuver: catch up to Jurir
Action: shoot at Jurir:
Shooting at Jurir Gotabor'e
:
3eP+2eD+2eS
4 successes
They hit for 9 damage.
Please go ahead and post Kebiin's turn, and then it's Tam's turn.
Tam will attempt to repair the damage...
That'll be Average difficulty, but you'll have to get up to make the check, so it'll take 2 Maneuvers (1 to unseat yourself, 1 to get over to where you can fix the damage).
(I was skimming through my Force and Destiny core, and found the mission in the back.. it has a Besuliik!
1 minute ago, P-47 Thunderbolt said:That'll be Average difficulty, but you'll have to get up to make the check, so it'll take 2 Maneuvers (1 to unseat yourself, 1 to get over to where you can fix the damage).
3eA due to not being her primary expertise, correct?
Just now, RuusMarev said:3eA due to not being her primary expertise, correct?
Yes.
1 minute ago, RuusMarev said:(I was skimming through my Force and Destiny core, and found the mission in the back.. it has a Besuliik!
I noticed that, but it's stats are far to weak to be a useful representation of an Old Republic era Bes'uliik.
I've been working on cooking up my own basic stats that put it more in between a starfighter and a landspeeder.
Nice! Please go ahead and post IC, then it's Naz's turn, @ShockHelix .
Alright, going to have Naz try to boost the shields again.
Boost Shields
:
4eA+2eB+3eD
2 successes, 1 advantage
Ah darn, 1 advantage short of the extra point, but that at least brings the rear shields up to 3.
Edited by ShockHelixOkay, noted (it'll last for 2 rounds total). Please go ahead and post IC.
The TIEs:
Maneuver: Move
Action: Shoot at Jurir:
Shooting at Jurir Gotabor'e
:
3eP+2eD+3eS
0 successes, 2 threat
That will add a Setback to the next allied check.
Arde is up.
Aim and Fire!
Average difficulty. Which group are you firing at? 3, 4 (with one badly damage), or 4?
The one with damage.
Fire at TIE's
:
4eA+2eB+2eD
0 successes, 4 advantage
Oh come on
I'll add two boost to the next allied characters check, and a setback to the TIE's next check.
Okay.
First TIE group:
Maneuver: Move
Action: Shoot at Jurir:
Shooting at Jurir Gotabor'e
:
2eP+1eA+2eD+4eS
2 successes, 2 threat, 2 Triumph
forgot a die
:
1eS
0 successes, 1 threat
2 Success, 3 Threat, 2 Triumph. They hit for 7 damage, but they reduce the difficulty of any attacks against them by 1. With the 2 Triumph, they destroy your shield generator, dropping your defense to 0.
@RuusMarev , Kebiin is up.
Kebiin, Aim, fire at TIEs: would that be 3eB thanks to aim and arde?
Yes, 3 Boost. Easy difficulty.
Nice! You take out one through damage, if you trigger linked, you take out another one, and if you trigger a crit, you take out the third one, destroying the group.
Are you going to take a Move Maneuver (2 Strain, 2 SS)?
Just now, P-47 Thunderbolt said:Nice! You take out one through damage, if you trigger linked, you take out another one, and if you trigger a crit, you take out the third one, destroying the group.
Are you going to take a Move Maneuver (2 Strain, 2 SS)?
Move Maneuver.
Second group of TIEs:
Maneuver: Move
Action: Fire at
Jurir Gotabor'e
:
Shooting at Jurir Gotabor'e
:
3eP+2eD
2 successes, 2 advantage
They hit for 7 damage and with the Advantage they'll get a Free Maneuver, with which they'll take Evasive Maneuvers.
Tam is up. (she is out of her seat, it will take 2 Maneuvers to get seated at her station)