Your ship does not have the tech to scramble their sensors.
Yaimpar be te Bes'uliik OOC
9 minutes ago, P-47 Thunderbolt said:Tam is up and you need to roll Destiny for both of them.
Do we not share a destiny pool? EDIT: Nvm, I'm dumb.
Edited by ShockHelix
You do. You rolled Destiny for Naz and Arde, Ruus rolled Destiny for Tam and Kebiin, and I compiled the results on the front page.
Since we aren't in combat range yet, @ShockHelix , you can go ahead and take Naz and Arde's turn.
Note to both of you, it is an option to pass your turn since space combat sometimes doesn't give a lot to do.
Positions available: Pilot (Kebiin), co-pilot, tech/comms/sensors operator (Tam?), tailgunner (from cockpit). It is also an option to have someone running around trying to remove System Strain (Damage Control).
Note: I'm using comms range as a measuring stick for from how far away you can hack something from.
I’m going to have Arde get into position as the Tailgunner, and for Naz I don’t think I’ll do anything just yet. Might want to angle the shields once the TIE’s actually get behind us.
1 hour ago, ShockHelix said:
Sorry, lots of Airport travel coming back from New Orleans
Is Tam able to tap into the TIEs? mess with their targeting computers/systems (propulsion-weapons-ect)
Yes, but not until they get into your comms range.
Perhaps this turn should just be everyone getting set, there isn't really anything much you can do here, aside from getting positioned.
If that is the case, both of you can go ahead and post IC regarding what your characters are up to and we'll start the next round.
Okay, I need Kebiin to make a Chase check. Simple difficulty Piloting (Space) check with Boost for handling.
How many Move Maneuvers do you want to take?
Okay, now it is the first TIE group's turn:
Maneuver: Accelerate (3-4)
Maneuver: Move
They pick up a range band from the chase which I will go ahead and apply once Kebiin has taken her turn. Speaking of which, it is now her turn.
They in weapons range/ slicer range?
Nope, still at Long range, though they might be as close as Medium range after your turn.
Actulaly, I was wrong. They are at Medium range now, the other groups are at Long range.
Whats the max speed on those Imp ships?
5.
Oh, on the cap ships? 3 on the Vindicator, 2 on the Lancer.
Sigh.. so we won't out run the fighters in the long run.. ok.
Just now, RuusMarev said:Sigh.. so we won't out run the fighters in the long run.. ok.
Just gotta out shoot 'em!
What Maneuvers are you going to make? Are you just going to keep gunning it and trying to move as far as you can, as fast as you can? It'll cost 2 SS for the second Maneuver. Are you going to be continuing on your present course?
I thin I'll save the SS until absolutely needed..
9 minutes ago, P-47 Thunderbolt said:Just gotta out shoot 'em!
"Imperial marksmanship? That's not saying much..."
Okay, please go ahead and post IC and then I'll do the next TIE group's turn.