It's gone a bit quiet on here the last couple of days, so thought I'd start a new topic of discussion concerning game prep.
So, my first few sessions were run very much as structured, pre planned adventure module on a single planet. It went really well, and everyone loved it, but now they're out in the big wide 'verse I'm having to completely pivot my session planning style.
I think I've come up with a good system consisting of 3 layers of prep.
Location overviews, location encounters, obligation encounters.
Location overviews: these are never more than a small handful of systems they're likely to want to go to based on current plot, leads, whatever just happened in that session.
Location encounters: These will be forming the bulk of each session, and vary from small street encounters to full blown confrontations, but will be mostly what drives the plot on. Each being some notes on who, why, what, with quick profiles of any throw away NPCs for the smaller ones.
Obligation encounters: I've made a list that currently consists of one small minor encounter specific to each PC's obligation. These can then just be plonked in at a convenient point in the session when someone's obligation has been triggered. I intend to use these as an escalating thing, so right now, each one is quite minor. But once used I will replace it on the list with the next logical stage for that obligation's plot.
Eg. The smuggler woth the debt to a Hutt, gets recognised by an old acquaintance who still works for that Hutt, queue friendly chat "I thought you were dead", yada yada. Once that's been used I'll replace it with something aling the lines of said Hutt sending someone to come and get him, as he needs something doing, and so on and so forth.
So that's how I'm going to be running things going forward, hopefully should keep my prep relatively low, while allowing me to be flexible enough to cope with a bunch of Space Murder Hobos.
Would love to hear what the rest of you fine GMs do.