Hey all,
Thinking about changing Psyker rules in our Dark Heresy game to the following:
- Allow Fettered Casting / push casting mechanics, at ALL levels, not just Ascension or Rogue trader.
- Minor powers cannot invoke perils of the warp, and can only cause phenomena. Any roll that results in perils, is instead rerolled. (excpetion being powers or abilities that deliberately invoke perils of the warp.
- If Casting Fettered, No overbleed is permitted.
- Replace all melee Psyker power attacks that use Willpower to Weapon skill tests. (just cuz you are iron willed, doesnt make you the dread pirate roberts)
- Replace all Ranged Psyker power attacks that use willpwer to Ballistic skill tests. (flinging Force missiles with your mind seems remarkably similar to pointing at someone with a gun 'using your mind' to line up the target and puller a tiny trigger)
- Replace all remaining Will power Tests to 'Effective Psi rating' ... Meaning if you are Psi rating 6, and fetter to 3, your effective rating is 3.
This would seem to solve all the problems with Psykers having insane WP bonuses. WP allows the character to manifest a power easier, but they cannot rely on high WP to use the power, do extra damage, and hit easier. If they want to get overbleed or dominate a combat (or any situation really given their range of abilities), they still have to risk perils of the warp... Thus preserving the grimdark of Dark heresy.... and a great deal of game balance
Now the psyker can still be a bad ass, but he cannot do it every round of the day.
On a side note, it also 'fixes' the galaxy from being overrun by Sanctioned Psi rating 1 baby psykers turn Daemonhosts.
Thoughts / Comments / Critiques ?