500 point Epic Exhibition list

By Rakaydos, in X-Wing Squad Lists

Syndicate Smugglers (58)
Ordnance Tubes (2)
Ordnance Team (4)
Corsair Refit (15)
Ion Cannon Turret (5)
Concussion Missiles (6)

Ship total: 90 Half Points: 45 Threshold: 8

Dalan Oberos (StarViper) (54)
Outmaneuver (6)
Advanced Sensors (10)
Veteran Wing Leader (2)

Ship total: 72 Half Points: 36 Threshold: 3

Black Sun Assassin (48)
Outmaneuver (6)
Fire-Control System (2)

Ship total: 56 Half Points: 28 Threshold: 3

Black Sun Assassin (48)
Outmaneuver (6)
Fire-Control System (2)

Ship total: 56 Half Points: 28 Threshold: 3

Drea Renthal (49)
Dorsal Turret (3)
Veteran Wing Leader (2)

Ship total: 54 Half Points: 27 Threshold: 4

Crymorah Goon (31)
Dorsal Turret (3)

Ship total: 34 Half Points: 17 Threshold: 4

Crymorah Goon (31)
Dorsal Turret (3)

Ship total: 34 Half Points: 17 Threshold: 4

Serissu (40)
Heavy Laser Cannon (4)
Veteran Wing Leader (2)

Ship total: 46 Half Points: 23 Threshold: 2

Genesis Red (34)
Elusive (3)
Hull Upgrade (7)
Heavy Laser Cannon (4)
Dreadnought Hunter (10)

Ship total: 58 Half Points: 29 Threshold: 3


Total: 500

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This list is all about showing off things in epic.

First off, we have the Huge ship that, while limited to range 3, can throw missiles, ion and primary while being quite conservitive on energy. It also starts the game with a connor net on the map.

Next, we have Dalan Orboros, demonstrating how wingleaders with mobilitiy abilities (especially stress-causing ones) benifit the whole wing- Dalan can get a stress to rotate the wing, and the wingmen still get their focus or lock.

After that, Drea Renthal has an amazing ability, but little in the way of survivability. Hiding behind a pair of Goons, on the other hand, massively increases her survivability.

Finally, Seresu shows off short range buff abilities in wings, while Genesys Red runs Dreadnaut Hunter.

Wings need to have at least 3 ships in them; the Wing Leader and two others, so Serissu and Genesis Red can't be a wing all their own. I'm not sure if it's possible to cut stuff here to run a Serissu + 2 HLC Cartel Spacers, however.

Next, Dreadnaught Hunter and Heavy Laser Cannon don't mix. HLC gets rid of your crits, so Dreadnaught Hunter is a waste of points.

I'd consider trimming down the Starvipers. Outmaneuver is really expensive, and I don't really think Fire Control System is worth it (I'd rather Focus for the option of using it on defense). You might be able to fit Afterburners on Dalan, which continues with the theme of giving him all the movement tricks.

Something to consider for Y-Wings: Turrets aren't great with Wings. Wingmates can't do Rotate actions. Instead, maybe taking Ion Torpedoes would be good. Those Init 1 Y-Wings actually have a chance to get locks when moving at Drea's initiative. I dunno. The Torpedoes that can be easily afforded aren't the most tempting.

For the C-ROC, I'd probably go Damage Control Team and take longer-range but less energy-efficient weapons like an Ion Cannon Battery and either Ion Cannon Turret or Ion Cannon. One strength of Drea is that she'll take care of rerolls, so going for lock-based attacks like missiles seems redundant. DCT allows you to Focus/Reinforce->Calculate, and Drea's will provide the reroll-type dice mods.

Edited by theBitterFig

Thank you for the corrections, @theBitterFig . Here's the next version.

Syndicate Smugglers (58)
Ion Cannon Battery (6)
Zuckuss (2)
Damage Control Team (3)

Ship total: 69 Half Points: 35 Threshold: 8

Dalan Oberos (StarViper) (54)
Daredevil (3)
Collision Detector (6)
Afterburners (6)
Veteran Wing Leader (2)

Ship total: 71 Half Points: 36 Threshold: 3

Black Sun Enforcer (46)
Fire-Control System (2)

Ship total: 48 Half Points: 24 Threshold: 3

Black Sun Enforcer (46)
Fire-Control System (2)

Ship total: 48 Half Points: 24 Threshold: 3

Drea Renthal (49)
Dorsal Turret (3)
Veteran Wing Leader (2)

Ship total: 54 Half Points: 27 Threshold: 4

Crymorah Goon (31)
Dorsal Turret (3)
Veteran Turret Gunner (8)

Ship total: 42 Half Points: 21 Threshold: 4

Crymorah Goon (31)
Dorsal Turret (3)
Veteran Turret Gunner (8)

Ship total: 42 Half Points: 21 Threshold: 4

Serissu (40)
Predator (2)
Autoblasters (2)
Veteran Wing Leader (2)

Ship total: 46 Half Points: 23 Threshold: 2

Genesis Red (34)
Predator (2)
Autoblasters (2)
Dreadnought Hunter (10)

Ship total: 48 Half Points: 24 Threshold: 2

Cartel Spacer (28)
Autoblasters (2)

Ship total: 30 Half Points: 15 Threshold: 2


Total: 498

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I freed up points by dropping the EPT assasins to PS1 starvipers, and once I moved to Ion Battery, the Corsair Refit was effectively 15 points for a turret slot, so I ditched that too. Losing the Advanced Sensors on Dalan and the hull upgrade on Red got another 17. Combined with dropping the HLCs to Autoblasters, I fit in a 3rd scyk, Daredevil Afterburners on Dalan (though the potential triple-stress if he does a sloop->AB-Daredevil->90 rotate might be crippling), and a Collision Detector on Dalan. Also Veteran Turret Gunners for some old school 1st ed BTL-A4 Ywing action, to make best use of Drea's rerolls. There's just enough left to add 4lom to the C-ROC or another 2 point crew.

One last nitpick: Predator only works on primary weapons. Marksmanship, however, is a natural fit with Autoblasters. It'd free up another 2 points, too. That said, I might rather take three HLC Scyks and give up on Dreadnaught Hunter, but that's all minor preferences. :D