Epic Precision Shot?

By Chemical_Jedi, in X-Wing Rules Questions

So does precision shot apply similar to reinforce? The attacker must be completely in the specified arc? Or just as long as any part of the attacker is in the arc it applies?

16 minutes ago, Chemical_Jedi said:

So does precision shot apply similar to reinforce? The attacker must be completely in the specified arc? Or just as long as any part of the attacker is in the arc it applies?

Unlike Reinforce, Precision Shot does not specify the attacking ship cannot be in another arc in addition to the required arc, just that they be in the required arc. If it did the bridge destroyed Precision Shot effect would not function since it requires bullseye arc.

Sounds good to me. Thanks

Specifically, it helps to know the definition of certain terms in the game. In and Within , notably, are very similar in the English language, but have distinct definitions in the game rules.

  • In typically refers to an arc. In this case, any part of a ship that is present inside of a chosen arc (which includes range requirements, of course) counts as a ship being In that arc.
  • Within is usually defined by range. To be considered Within a certain range or arc, the item in question must be entirely inside the defined area. For example, at setup, obstacles may not be placed Within Range 2 of a board edge, or Within Range 1 of another obstacle. Additionally, ships typically deploy Within Range 1 of that player's board edge (with the obvious exception made for larger ships, or special-deployment rules).
Edited by emeraldbeacon
removed technically incorrect information
14 hours ago, emeraldbeacon said:

Within is usually defined by range. To be considered Within a certain range or arc, the item in question must be entirely inside the defined area. For example, at setup, obstacles may not be placed Within Range 2 of a board edge, or Within Range 1 of another obstacle. Additionally, ships typically deploy Within Range 1 of that player's board edge (with the obvious exception made for larger ships, or special-deployment rules).

Point of order: the example of obstacle placement follows the game defintion of in rather than within and the rules Reference doesn't use either of those terms anyways since it says, "Obstacles must be placed beyond range...".

The example of placing ships Within range 1 of your edge during setup is a good example of 'within' as a game term.