I've been mostly theorycrafting Onager lists because RITR and the new Wave seems to have given the empire all the cool toys. However, I think I've exhausted my creativity for those so I've moved onto trying to abuse Magnite Beam:
Quote
Name: The Bluest Fish
Faction: Rebel
Commander: Admiral RaddusAssault: Surprise Attack
Defense: Contested Outpost
Navigation: Doomed OutpostMC75 Ordnance Cruiser (100)
• Admiral Raddus (26)
• Strategic Adviser (4)
• Ordnance Experts (4)
• Electronic Countermeasures (7)
• External Racks (3)
• Expanded Launchers (13)
= 157 PointsStarhawk Battleship Mark I (140)
• Hondo Ohnaka (2)
• Kyrsta Agate (5)
• Cham Syndulla (5)
• Leading Shots (4)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 178 PointsGR-75 Medium Transports (18)
• Quantum Storm (1)
= 19 PointsGR-75 Medium Transports (18)
• Comms Net (2)
• Bright Hope (2)
= 22 PointsSquadrons:
= 0 PointsTotal Points: 376
The Raddus drop shell is nothing really innovative. The list is designed to drop Concord which will Hondo for a nav (to deny the opponent) and squad token for Cham. The Concord when it gets to go will drop to speed zero and use Cham to hopefully prevent the target from ever moving again unless they get a nav token (not sure if there's a good way around it).
I'm not too concerned about the target ship getting a chance to speed back up as the full black die Ordinance Cruiser and a double Arcing Starhawk can pretty much delete even an SSD pretty quickly.
For matchups I'm thinking:
- MSU doesn't seem to be a big issue
- Big ship lists is what this list hard counters
- SSD will have a really bad time
- Big squadron list matchups obviously will be difficult without squadrons but lifeboats are much weaker due to the magnite tractor and carriers can be dropped on with clever transport maneuvering.
Anyone have any suggestions on how I can improve this or if I'm missing anything?