Overworked Interdoctor

By ianediger, in Star Wars: Armada Fleet Builds

I said I couldn't get an Interdoctor, Tank Victory, and an Onager in the same list. I lied.

Name: SuperTank
Faction: Imperial
Commander: Admiral Motti

Assault: Targeting Beacons
Defense: Planetary Ion Cannon
Navigation: Minefields

Onager Testbed (96)
• Admiral Motti (24)
• Strategic Adviser (4)
• Veteran Gunners (5)
• Auxiliary Shields Team (3)
• Orbital Bombardment Particle Cannons (5)
= 137 Points

Victory I (73)
• Minister Tua (2)
• Veteran Gunners (5)
• Quad Battery Turrets (5)
• Harrow (3)
• Auxiliary Shields Team (3)
• Electronic Countermeasures (7)
= 98 Points

Interdictor Suppression Refit (90)
• Projection Experts (6)
• G7-X Grav Well Projector (2)
• Targeting Scrambler (5)
• Leading Shots (4)
• Interdictor (3)
= 110 Points

Gozanti Cruisers (23)
• Repair Crews (4)
= 27 Points

Gozanti Cruisers (23)
• Repair Crews (4)
= 27 Points

Squadrons:
= 0 Points

Total Points: 399

Why leading shots. Goo with sw7 or taskmaster Grint instead.

Maybe I would swap g7 for GSR, leading for Prox mines, quad for Prox mines and go with station Assault, Mining Facility and Volatile deposits/Doomed Station

I’d drop a gozanti to make the Vic 2. Vic1 needs to be a brawler and from the looks of things everything else is staying further back. So it will be targeted and die first.

I would put something to mess with defense tokens as shields. Like x7, Intel officer or heavy ion emplacements for the Interdictor.

Also what about squadrons? What is the plan for dealing with them?

Edited by Sobonis01