So, that’s how the Bicsay campaign ends.
If you’re finding that this ending is too negative, then here are 2 points you might find helpful.
1) It’s very Star Warsy. The harsh reality of the Star Wars universe is that the Empire is in control and secrecy is the only way to fight them. The Rebel Alliance has a long history of running from one hidden base to the next, even when they technically win the battle. Hoth and Yavin 4 are the prime examples here.
2) It’s easier to take if you don’t see the campaign as being its own complete story, but rather an origin story. After all, we all play 400 point battles. And we often take CR90As. From here on out how often will the player refer to one of their CR90s by whatever name they gave their ship in the campaign? And when they do, will they smile and drop a hint that this ship has a long and proud past that they know so intimately? I look forward to the day when someone, somewhere, playing in a major tournament refers to an (untitled) Nebulon-B as the Morning Ridgeline (ok, that’s never going to happen due to the perceived reliance of Nebs on their titles, but I can dream).
So, what did you think? Was the ending too much of a downer?
Also, if you ever try this campaign and find it’s going too long for you, I’d be inclined to drop either Chapter 6 or 8 or both. I’ve had serious doubts about whether they should be included as they can distract a little from where the campaign is headed.
Finally, where to from here? First up I’m going to tidy this campaign up. While I won’t change any of its substance, its formatting does leave something to be desired, so I’ll give it a dust up.
After that…
I’m toying with the idea of doing either a sequel campaign or an Imperial campaign.
Let me know if you’d be keen to see either.
Or even if you’re keen to help me work on either 😊 .