which ships, why?
lots of generics cost a good chunk of points
which ships, why?
lots of generics cost a good chunk of points
Just go in on Vet Wing Leader/Agent of the Empire and sponge a pilot that would otherwise get obliterated at range 5 as a priority target
But you don't want things that are too limited by the wing rules
Probably TIE/ln wings will be Vogue, led by either big M Steele or a v1 or Howlie
Wings are also good for keeping everyone at range 1 without ******* things up. Guys with range 1 abilities, like Howlie/Jonus/Biggs/Jess will probably appreciate
Generally speaking; the more you use air currents to assist in your travel, the more efficient your wings will end up being.
1 hour ago, ficklegreendice said:Just go in on Vet Wing Leader/Agent of the Empire and sponge a pilot that would otherwise get obliterated at range 5 as a priority target
But you don't want things that are too limited by the wing rules
Probably TIE/ln wings will be Vogue, led by either big M Steele or a v1 or Howlie
Wings are also good for keeping everyone at range 1 without ******* things up. Guys with range 1 abilities, like Howlie/Jonus/Biggs/Jess will probably appreciate
This is exactly what I am thinking.
Sadly, I won't get a chance to try it out until December 11, but Damage Sponge for Aces is my current MO.
Also, if low IN pilots move with an ace, they get all the advantages of high IN without the price.
Edited by Darth Meanie4 hours ago, Darth Meanie said:This is exactly what I am thinking.
Sadly, I won't get a chance to try it out until December 11, but Damage Sponge for Aces is my current MO.
Also, if low IN pilots move with an ace, they get all the advantages of high IN without the price.
Now give said ace swarm tactics for the alpha
X-wing block of four worked pretty well. Leader had a proton, with huge ship coordinates to make it work, and the wingmen had R2s. Getting to drag the whole block in on the leaders boost with focus for the rest was pretty potent as well. Especially unstressed. Was pretty survivable too with the shared damage regenerating.
On the scum side I see 3 wing options that likely will work well.
1) Efficiency wing of k-fighters. Give the leader Afterburners to drag the rest along.
2) Y-wings mainly as a Drea bodyguard wing. The C-ROCs are non-limited...
3) M3-A heavy laser cannon wing, much easier to line up bullseye on huge ships and wings than it is in regular play. Serissu to lead them helps survivability. Again Afterburners is probably a good upgrade, swarm tactics could be decent too.
I am with @Cerebrawl on the Scyks. I think Serissu will be just great for Wing leader, especially with a bunch of HLC's on them. They are cheap enough that you will see it happen. I'm kind of regretting not picking up my 6th Scyk at LGS during a big sale.
I'm also wondering if 3 Starvipers might not be a good thing. I've got 3 to try it. The weird Barrel Rolls might make that interesting. So, do your move, BR, and then form up on the leader. I wouldn't see more than 3 try it, though.
I've seen 3 Fang Fighters in a Wing be pretty good. Their ability to get in the enemy's face at R1 is pretty nice.
I've used Soontir Fel with a Wing of Tie Interceptors to fantastic effect. Tarkin gave them all a TL and I had the whole wing fire at a C-ROC (yo yo). I was also incredibly lucky and only had 1-2 red dice miss in those attacks.
I think 3 T-65's will be pretty tough.
Howlrunner will probably only see play time for me as a Wing leader as she has the ability to shunt off the damage that will get flung at her.
Jonus is also a good Wing leader. I can see 3 or even 4 (from a Gozanti) being in a wing with him.
A-wings will be good Wings, as well.
1 hour ago, Cerebrawl said:1) Efficiency wing of k-fighters. Give the leader Afterburners to drag the rest along.
Uh, that's not how things work, is it?
If the leader can boost and no one else has that action, the wing leader breaks formation. Only the wing leader's dial "drags the rest along."
1 minute ago, Darth Meanie said:Uh, that's not how things work, is it?
If the leader can boost and no one else has that action, the wing leader breaks formation. Only the wing leader's dial "drags the rest along."
Nope, you've got it wrong. The only movement ability that the wing needs to share for it to work is SLAM.
3 minutes ago, Darth Meanie said:Uh, that's not how things work, is it?
If the leader can boost and no one else has that action, the wing leader breaks formation. Only the wing leader's dial "drags the rest along."
Wing Leader does their full activation, including actions, then the rest of the wing forms up. Only SLAM and Cloak actions cause the formation to break, if the wing mates don't have the actions.
I really want to try Wedge as Wing Leader, Biggs, and a bunch of Red Squad Vets, all of them with R2 and Selfless. Good luck killing any of them. π
Edited by HerowannabeWell, since boost is apparently useful, Resistance is probably gonna be well off Fielding an a-WING
especially since they can stack heroic and marksmanship, with optics to guarantee crits!
Comms Transport (t-70 joust)
(55) New Republic Volunteers [GR-75 Medium Transport]
(6) Optimized Power Core
(9) Rose Tico
(6) Ion Cannon Battery
(8) Comms Team
(5) Ion Cannon Turret
Points: 89
(29) Finn [Resistance Transport Pod]
(8) Perceptive Copilot
(1) Heroic
(4) Advanced Optics
Points: 42
(35) Zari Bangel [RZ-2 A-wing]
(1) Heroic
(1) Marksmanship
(4) Advanced Optics
Points: 41
(35) Green Squadron Expert [RZ-2 A-wing]
(1) Heroic
(1) Marksmanship
(4) Advanced Optics
Points: 41
(36) Tallissan Lintra [RZ-2 A-wing]
(2) Veteran Wing Leader
(1) Heroic
(1) Marksmanship
(4) Advanced Optics
Points: 44
(33) Blue Squadron Recruit [RZ-2 A-wing]
(1) Heroic
(4) Advanced Optics
Points: 38
(51) Jessika Pava [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
Points: 51
(47) Red Squadron Expert [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
(1) Heroic
Points: 48
(54) Temmin Wexley [T-70 X-wing]
(0) Jamming Beam
(2) Veteran Wing Leader
(0) Integrated S-foils
(1) Heroic
Points: 57
(48) Lieutenant Bastian [T-70 X-wing]
(0) Jamming Beam
(0) Integrated S-foils
Points: 48
Total points: 499
And yes, jamming beams are actually relevant in epic. Screw your reinforce!
Edited by ficklegreendiceV-19 swarm with proton rockets seems like a good wing. Leader angles and rolls the formation, the rest focus and barage. I'd you could get some of those into a huge you could throw some serious hurt out there. A three ship wide formation of bullseye arcs is not going to be easy to dodge at all.
25 minutes ago, Herowannabe said:I really want to try Wedge as Wing Leader, Biggs, and a bunch of Red Squad Vets, all of them with R2 and Selfless. Good luck killing any of them. π
Um... Focused fire on Biggs from another wing or a gunship Huge = dead Biggs.. He isn't wing leader so can't pass off the damage, Selfless only works against crits, and T-65s only have 6hp. Save 2 points for kit elsewhere in your list by dropping Biggs for a 5th Selfless/R2 Red.
Does R2 even work for wingmen?
25 minutes ago, Octarine-08 said:Does R2 even work for wingmen?
Yes.
But notable, don't make the mistake I did: if it's X-wings, the whole formation had to be foils closed to boost the leader and the formation with him. I will sadly have to default lose my first game retroactive when I talk to the guys next. π
I thought it seemed pretty busted to just close the leaders wings and drag the rest. π π
In other news, there's a weird resistance thing where you make a Droid communication network for some sweet action economy. I don't know if it's actually good though. Here's the core concept list
Droid Phones (193/200)
=====================
GR-75: New Republic Volunteers (55 + 28)
+ Targeting Battery (9)
+ C-3PO (6)
+ Chewbacca (5)
+ Comms Team (8)
Transport: Nodin Chavdri (36 + 6)
+ PZ-4CO (6)
MG-100 StarFortress: Vennie (60 +
π
+ GA-97 (8)
You can 'phone' a coordinate to either of the two ships from the transport, then pass a few more to ships near them, then get some more free mods from the rest of the components in the list. Vennie can claim the targeting battery as a trigger for himself, Nodin and PZ can chain stuff around. It's a lot of weird interactions potential. Definitely what I want to try next.
38 minutes ago, ForceSensitive said:But notable, don't make the mistake I did: if it's X-wings, the whole formation had to be foils closed to boost the leader and the formation with him.
Why is that? You move the wing leader, take actions, then move the rest of the wing into position next to him. What about S-foils breaks that?
Not that it would affect my plans that much, as I plan on putting Afterburners on Wedge for the double repositioning.
48 minutes ago, ForceSensitive said:But notable, don't make the mistake I did: if it's X-wings, the whole formation had to be foils closed to boost the leader and the formation with him. I will sadly have to default lose my first game retroactive when I talk to the guys next.
The only 2 mentioned movement actions that all the members of a wing must have to not have the wing break up when the wing leader performs the action are Cloak and SLAM. This is explained on page 6 of the Epic Battles Rules Reference.
Oh so i I was Good then!? okayi misunderstood what y'all were saying. That's the way I read it but then I was like oh well yeah that would make sense too. Hurdur.
force multipliers like howlrunner and ace protection for expensive aces like vader, wedge, or luke are the main advantages of wings, other than saving time. I had a good time running inferno squad as a wing (howl/iden/hask/del/seyn/wampa). And wedge with a wing of t656s is a lot of firepower and hp to chew through.
Okay. So you can boost the whole wing with one afterburners eh. That seems pretty uhh silly.
What are the other rules of wings? Do you all mean r2 change moves to green(which wonβt matter right) or r2 regen? Why would the second one be shared.
34 minutes ago, Blail Blerg said:Okay. So you can boost the whole wing with one afterburners eh. That seems pretty uhh silly.
What are the other rules of wings? Do you all mean r2 change moves to green(which wonβt matter right) or r2 regen? Why would the second one be shared.
For the Regen question, it's all on page five for how Dials and wings work. Basically they just fast track the process of revealing executing and completing a maneuver. I didn't realize until just now it also says there that you 'successfully complete'the disks maneuver if you stay in formation. Neat AF.