But how do you handle it in your games?
I essentially cut my teeth on 1st & 2nd ed Shadowrun as well as early editions of Cyberpunk, which handled hacking and computer infiltration very well.
In DH i'm a bit stuck with how to handle it however, other than a few tech use rolls, which seems a bit dry. I saw that some one used something akin to the Possession rules, and i was wondering how others have handled the situation if its come up in your games.
Whilst the Tech-Use rolls do kind of cover it it just doesnt feel right to me, not really intuitive or evocative and other than doing it as a mostly spoken and all but one or two dice rolls (the essential bits) we've not done anything else about it in our games thus far.
Has it come up in your games? how'd you deal with it?
Got some House Rules you use for it? Care to share?
>..sounds like a BEAUTIFUL plot idea for a campaign to be built around..so i wanted to say thank you Azraiel. You just gave me a piece of plot i was wracking my head to consider for a good devious mechanicus add-in subplot to an existing/upcoming session to further muddy the water for my investigative group to figure out