I haven't seen the new players guide so my question might be resolved in that.
How much work is involved in doing a "good enough" conversion of a setting where players are a kind of thing with structured powers?
For example, doing a Vampire the Masquerade conversion?
I don't think Genysys has an abstract power creation system like Fate, Mutants and Masterminds, or Wild Talents, so you would have to invent the mechanics and cost of every power player or antagonist would have. Then, you'd need to build the careers and talent trees.
Is this right? Is it simpler than I've made it out?
Edited by PencilBoy99