Crossover D. Heresy/R. Trader. (Exp. Pts. Balance)

By Wizard of Oz, in Dark Heresy Gamemasters

So I have a really nice story with 5 DH PCs and 1 RT PC. The Rouge Trader PC is a Navegant, which makes the story pretty interesting ´cause he is not consider a psyker but has strange powers and there are pretty valuable due to their abilities to navegate through the warp...

BUT NOW... I´m have troubles with the Charaters developing because the DH Character can level up really fast and the RT PC needs a lot more experience for that. Does anyone know how to find a balance between both games?

Thanks for your ideas.

Keep rolling and have fun!!!

IIRC, a Rank 1 Rogue Trader character is supposed to be roughly equal to a Rank 5 Dark Heresy character with 5000 exp. From that point their ranks are offset but their experience points should be essentially equivalent.

I generally allow the DH characters to start off with an extra +5 in each stat (just like the RT characters do), and to start off with 1000 xp.

From then on, so that they level evenly, I give the RT characters double the XP of the DH characters (which is fair, since RT skills generally cost 200xp, whilst DH ones cost 100xp).

That's pretty much it.

My group has made 5k DH PCs to start with rank 1 RT PCs........if exp gain is becoming a problem look at about how much it is usually off and then just award extra where needed to balance out the party....it can be a pain crunching #'s but your players should love you for doing that...

EDIT:If that looks like it will be trouble some there are alternate Exp rules presented in the Ascension book

One of the reasons Rogue Trader characters pay more for skills and talents is BECAUSE of their bloated stats. They are literally 45 attribute points higher than a "generic" (no background package) DH character. Even at the 100-250-500-750 cheap tier, that is still one HELL of a bargain for the RT character, so they need to bleed somewhere... And XP is where they hurt.

I used to run Mekton years ago (a very anime style giant robot RPG) that had players choose to make their characters either "rookies" or "veterans". The veteran characters started out with craploads more skills and talent, but the rookies earn double XP, the better to reflect the "natural born badassery" that all Japanese teenagers with weird hair have. I look at the differences between DH and RT in a similar light. RT characters have bad-ass stats and start off pretty tough customers, but your wet behind the ears DH character will grow faster. It's gaming puberty!

except thats not the case, Rogue Trader simply uses a slightly different scale.
under "Abstract Xp method" in DH suggests 200xp per 4hour session, whereas RT suggests 500xp per 4hour session. they just use different scales.

from france

except thats not the case, Rogue Trader simply uses a slightly different scale.
under "Abstract Xp method" in DH suggests 200xp per 4hour session, whereas RT suggests 500xp per 4hour session. they just use different scales

didn't understood that one since rt players xp slower it should be 200 for rt players for 4 hours a gaming and 400 xp for 4 hours of gaming for h no?

Nope, RT characters earn more XP per game (advised by the book) because it takes them longer to skill up anyway. Hence why I suggest giving RT characters double the XP of DH characters, but giving the DH characters +5 in each characteristic to make them equal to RT characters (and then start them off at 1000xp).

Basically, because RT skills and Talents are about twice as expensive as DH ones, RT characters earn twice the amount of XP so they can still purchase them as regualy... though that begs the question of what the heck the point of all that number changing is in the first place. It seems like a pointless alteration that just makes the game a little less compatible with DH.

Graver said:

Basically, because RT skills and Talents are about twice as expensive as DH ones, RT characters earn twice the amount of XP so they can still purchase them as regualy... though that begs the question of what the heck the point of all that number changing is in the first place. It seems like a pointless alteration that just makes the game a little less compatible with DH.

My thoughts entirely. Perhaps as Zillaprime mentioned it's an attempt at some sort of scaling between two different character "methods" to show a rough level of equality, but overall I feel RT characters lack a lot for their XP, higher characteristics or not. I think either not much effort was put into conjuring up these numbers beyond "Whoah, 35,000 XP! I'm a badass mofo!" or a lot of intense calculations were used to arrive at these values, and it's simply passed over my DH-afflicted mind.

I've always believed that, exceptionally poor characteristics aside (rolling snake eyes for everything vs a load of natural 20s), it's the skills and talents combined that make an effective character, moreso than having characteristics through the roof. Given equal XP and all other things equal, I'd take an Acolyte over an Explorer any day of the week.