Mortars for GAR Phase 2 Clones

By FastWalker, in Star Wars: Legion

I am really excited for the reliable Phase 2 Clone Troopers, especially that this unit comes with mortars:

https://www.fantasyflightgames.com/en/news/2019/8/1/manufactured-might/

But, after revisiting the article, something irks me with the mortars.

The Imperial DF-90 Mortar Trooper is a separate unit from their accompanied Shoretrooper unit. This is pretty nice, especially with Comms slots.

Phase 2 Clone's Mortar Trooper is a Heavy Weapons slot and not a separate unit (with no Comms slot). That means you cannot move your Phase 2 Clone unit if you wish to use your mortar.

Its not a deal breaker. Just something that irked me. The good news is at least GAR does not have to use a precious Corps slot to have a mortar. Which is probably why FFG designed it this way.

I'm pretty sure I will love the addition of the Mortar Trooper as a Heavy Weapons slot. And, it'll be nice when you can Fire Support with a DC-15 + Mortar at Range 4. That's 2x Reds + 3x White (assuming) with Critical 2 and Suppressive. VERY NICE!

Thanks for reading and I look forward to your comments (if any). Aim True and May the Force be with You.

Edited by FastWalker
Corps, not Core

If you look closely, you can see the edge of a black dice on the mortar card. So definitely a little more punch than just whites

24 minutes ago, GRNDSTRM said:

If you look closely, you can see the edge of a black dice on the mortar card. So definitely a little more punch than just whites

You're right! Thanks for pointing that out. That just put a smile on my face.

On a non-related-but-related topic, it was great to proxy an RPS-6 launcher with my Replicants. The look on my opponent's face was priceless as I told them the RPS-6 Rocket Launcher is not exhaustible and can fire as many times as I want.

Why can't it move and shoot, i don't see cumbersome on the card

6 minutes ago, Darth evil said:

Why can't it move and shoot, i don't see cumbersome on the card

Its right at the bottom on that card

6 minutes ago, Darth evil said:

Why can't it move and shoot, i don't see cumbersome on the card

swl61_spread.png

Just now, TerrorScream said:

Its right at the bottom on that card

What @TerrorScream said.

10 minutes ago, Darth evil said:

Why can't it move and shoot, i don't see cumbersome on the card

It can still add an extra black dice though.
edit quoted the wrong person

Edited by TallGiraffe

I'm confused by the comment about a "precious Core slot" (which I assume you mean Corps) seeing as most army lists have 1-2 free Corps slots, but are full on Special Forces. Any cheap infantry unit is a good infantry unit.

17 minutes ago, TallGiraffe said:

It can still add an extra black dice though.
edit quoted the wrong person

As long as the weapon you are adding to the dice pool is eligible .

8 minutes ago, Caimheul1313 said:

I'm confused by the comment about a "precious Core slot" (which I assume you mean Corps) seeing as most army lists have 1-2 free Corps slots, but are full on Special Forces. Any cheap infantry unit is a good infantry unit.

Core sounds similar to Corps , like Marine Corps. My mistake. I corrected my OP. Thanks for catching that.

Armies can have between 3 - 6 Corps slots. At the moment, GAR armies have very limited unit selections -- Command, Corps, Support, and Operative (coming soon). So using a Corps slot for a Mortar Trooper will not be idea until better and different unit types arrive for GAR... (Come on ARC Troopers!)

1 minute ago, FastWalker said:

Core sounds similar to Corps , like Marine Corps. My mistake. I corrected my OP. Thanks for catching that.

Armies can have between 3 - 6 Corps slots. At the moment, GAR armies have very limited unit selections -- Command, Corps, Support, and Operative (coming soon). So using a Corps slot for a Mortar Trooper will not be idea until better and different unit types arrive for GAR... (Come on ARC Troopers!)

I've made that mistake before as well, just wanted to make sure that's what you meant and not something like "infantry being the core of the army" or something.

I get what you mean on the GAR not having options right now, but I feel it's better to look at how units are likely to fit into the army once more units have been released rather than evaluating the usefulness of a Corps weapon team based on the current state of the army. The current state is transient, and hopefully within a year we will have options for those other slots and taking a mortar as a Corps slot becomes viable again.

2 hours ago, FastWalker said:

I am really excited for the reliable Phase 2 Clone Troopers, especially that this unit comes with mortars:

https://www.fantasyflightgames.com/en/news/2019/8/1/manufactured-might/

But, after revisiting the article, something irks me with the mortars.

The Imperial DF-90 Mortar Trooper is a separate unit from their accompanied Shoretrooper unit. This is pretty nice, especially with Comms slots.

Phase 2 Clone's Mortar Trooper is a Heavy Weapons slot and not a separate unit (with no Comms slot). That means you cannot move your Phase 2 Clone unit if you wish to use your mortar.

Its not a deal breaker. Just something that irked me. The good news is at least GAR does not have to use a precious Corps slot to have a mortar. Which is probably why FFG designed it this way.

I'm pretty sure I will love the addition of the Mortar Trooper as a Heavy Weapons slot. And, it'll be nice when you can Fire Support with a DC-15 + Mortar at Range 4. That's 2x Reds + 3x White (assuming) with Critical 2 and Suppressive. VERY NICE!

Thanks for reading and I look forward to your comments (if any). Aim True and May the Force be with You.

FFG really dropped the ball with P2s. This was the perfect unit to give a detachment to and now we are stuck with it as a heavy weapon slot. I don't think we'll see P2s + Mortar in competitive play.

13 minutes ago, R3dReVenge said:

FFG really dropped the ball with P2s. This was the perfect unit to give a detachment to and now we are stuck with it as a heavy weapon slot. I don't think we'll see P2s + Mortar in competitive play.

Well, we haven't seen the third Corps unit yet, it's possible that it may be a unit that makes even more sense as having the detachment. Regardless, I'm a little disappointed they couldn't come up with a different heavy weapon other than the Z-6 again, or have made the Z-6 one of the "upgrade" options for the Phase 1s so the default Phase 1 box and the Phase 2s had greater difference in heavy weapon.

It's also a man-portable mortar, that's basically a really slow rocket launcher - it doesn't really need a whole detachment, just the mortar crewman. Or do you want a 1 wound detachment?

2 hours ago, TerrorScream said:

Its right at the bottom on that card

Ah yes i see it now

2 hours ago, TallGiraffe said:

It can still add an extra black dice though.

2 hours ago, FastWalker said:

As long as the weapon you are adding to the dice pool is eligible .

I think @TallGiraffe was referring to the mortar mini being able to use the regular DC-15A blaster rifle as well as the mortar

2 hours ago, Caimheul1313 said:

Well, we haven't seen the third Corps unit yet, it's possible that it may be a unit that makes even more sense as having the detachment. Regardless, I'm a little disappointed they couldn't come up with a different heavy weapon other than the Z-6 again, or have made the Z-6 one of the "upgrade" options for the Phase 1s so the default Phase 1 box and the Phase 2s had greater difference in heavy weapon.

I bet we will see Gungans + Genosians as the third corp with detachments. No idea what the gungan detachment will be, but the genosian detachment will be that platform weapon I think.

I agree with your thoughts on the Z-6. Why do we need another unit with this weapon? It seems like lazy design imo.

https://www.google.com/search?q=geonosian&rlz=1C1CHBD_enUS797US797&sxsrf=ACYBGNSiAxKa6Y6SSFozHfGN7j7Gx3NBlA:1574807386151&source=lnms&tbm=isch&sa=X&ved=2ahUKEwifjN3W9ojmAhVJR60KHey7CLcQ_AUoAXoECBAQAw&biw=1706&bih=838#imgrc=Dbov1w-YHWkxnM:

Edited by R3dReVenge

I get that the Z-6 is extremely commonly used in the Clone Wars TV show so it works for the unit but yeah, getting 2 units back to back with the exact same heavy weapon and extremely similar capabilities won't help the Clone army feel more varied.

Gungan catapult - great way to avoid too much Ion stacking.

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3 hours ago, Caimheul1313 said:

Regardless, I'm a little disappointed they couldn't come up with a different heavy weapon other than the Z-6 again, or have made the Z-6 one of the "upgrade" options for the Phase 1s so the default Phase 1 box and the Phase 2s had greater difference in heavy weapon.

Completely agree. Why Z-6? I much prefer the DC-15. FFG probably didn't want to have Phase 2 Clone Expansions come with 8 models -- not economically viable. So they picked the most iconic Heavy Weapon -- Z-6. Big bummer. At least GAR finally gets a Suppressive weapon. My only concern is the points cost.

28 minutes ago, OneLastMidnight said:

I get that the Z-6 is extremely commonly used in the Clone Wars TV show so it works for the unit but yeah, getting 2 units back to back with the exact same heavy weapon and extremely similar capabilities won't help the Clone army feel more varied.

^^^ ^^^ ^^^

2 hours ago, NeonWolf said:

I think @TallGiraffe was referring to the mortar mini being able to use the regular DC-15A blaster rifle as well as the mortar

@TallGiraffe , Ahhh!!! I don't think so. The card does not specify the Heavy Weapons trooper comes with a 2nd weapon. The Imperial DF-90 Mortar Trooper does:

https://vignette.wikia.nocookie.net/starwarslegion/images/7/7b/DF-90_mortar_trooper_old.png/revision/latest?cb=20190801190204

37 minutes ago, R3dReVenge said:

I bet we will see Gungans + Genosians as the third corp with detachments. No idea what the gungan detachment will be, but the genosian detachment will be that platform weapon I think.

Sorry, there will be no Gungans in my army. Unless they are equal or better than Death Troopers. Or, if FFG and Disney confirm Darth Jar-Jar.

If I must have a Gungan unit, I'll be modding the models to make them look less like Gungans and more menacing.

27 minutes ago, UnitOmega said:

Gungan catapult - great way to avoid too much Ion stacking.

^^^ ^^^ ^^^

17 minutes ago, FastWalker said:

The card does not specify the Heavy Weapons trooper comes with a 2nd weapon.

None of the other heavy weapons cards explicitly state that they have their squad's primary weapon. However, they all do, in fact, have the regular weapon as well as any personnel addition that lacks a "non-combatant" keyword.

The detachment units have it listed separately because they activate separately.

Edited by Zrob314
4 minutes ago, Zrob314 said:

None of the other heavy weapons cards explicitly state that they have their squad's primary weapon. However, they all do, in fact, have the regular weapon as well as any personnel addition that lacks a "non-combatant" keyword.

Oh? Do you know where does it say this in the rules? I did not know that.

4 minutes ago, FastWalker said:

Do you know where does it say this in the rules

Page 71 » Trooper upgrades add specific trooper minis to a unit, represented by unique sculpts to easily identify them. These minis always share the defense value, wound threshold, and weapons of the unit card they are equipped to, but may have an additional weapon of their own.

They also generally have the weapon scuplted onto them, but the game isn't WYSIWYG so it doesn't matter if they do or not. That's why when you add an officer or a comms specialist it gets to roll the same dice, or if you move with your HH12, or haven't recovered with your exhaust weapon that mini still gets to shoot or punch.

Edited by Zrob314

Lol, @Zrob314 beat me to it

Edited by NeonWolf
too slow....

Further, the card you linked is a full unit card, not an upgrade card.

7 minutes ago, Zrob314 said:

Page 71 » Trooper upgrades add specific trooper minis to a unit, represented by unique sculpts to easily identify them. These minis always share the defense value, wound threshold, and weapons of the unit card they are equipped to, but may have an additional weapon of their own.

They also generally have the weapon scuplted onto them, but the game isn't WYSIWYG so it doesn't matter if they do or not. That's why when you add an officer or a comms specialist it gets to roll the same dice, or if you move with your HH12, or haven't recovered with your exhaust weapon that mini still gets to shoot or punch.

OMG! Thanks for pointing that out. That's awesome. Makes equipping Mortars and RPS-6 even better now. I'm an X-Wing veteran and a Legion newbie. I'm still trying to learn all the keywords in the game. And, I still don't have the timing windows memorized. X-Wing = Memorized. Legion = Not memorized.

THANK YOU, FFG! Its a breath of fresh air not dealing with WYSIWYG. I may be an X-Wing veteran. But I'm a grisly old fart coming from Warhammer 40K (started in 2nd edition). How FFG made Legion better when compared to 40K is astounding. I don't regret switching over.