Hello. I'm set to GM a new game at some point in the dim future and am getting a bit of ground-work out of the way. My initial "Session 0" idea has been pitched to the group and they like it, so here's the plan: we're going to do a Fate-style game creation where we rough out our Player Characters as well as some details about the setting- the "home" planet, some settings, organisations, and a few friendly and unfriendly NPCs. (With the goal of building everything custom for the players and giving them the kind of game they want to play- it also saves a bit of work on my end.) I plan to use the "crossing paths" method so there's some initial connections between Player Characters. (Because I'm tired of that initial "you guys are in a bar, and..." situation; it's so awkward.) Once we're done with this, we'll do a more formal character creation. However, I would love to do some short role-playing either just before or just after SWRPG character creation to give each player a chance to do their "Call to Action" scene. (Order 66 mentioned: "show The Farm" once, many episodes ago.) The idea is to push the new characters down the gauntlet and hope that the Drama informs Character and encourages some ideas that might not have come up otherwise.
Has anyone surprised their players by putting them on the spot like this? How did you accomplish it and how well (or not so well) did it work? Did you do short scenes with two or three players or give everyone their own individual scene? Do you have any other interesting tips for early-game creation and drama?