What next for EOTE??

By Goose666, in Star Wars: Edge of the Empire RPG

Hi Folks,
So everything is now out, that listed for release and nothing new is showing as far as I can tell from the website.
So unless i missed something, has EoTE now reached the games conclusion?

Wondered what others thoughts are on it?

In effect, all three of the game lines (EotE, AoR, F&D) have "reached their conclusion" in that we're not likely to get books that are specific to any one game line.

FFG has said that the focus now is on sourcebooks (specifically era-based ones) that can be used by all three game lines, something that the past four releases (Gadgets & Gear, Allies & Adversaries, Rise of the Separatists, Collapse of the Republic) and the next announced product (Speeders & Starships) have done, with G&G and S&S being what amounts to compilation books (which is generally take as a strong indicator that an RPG line is winding down production).

Of course, it's very much an unknown if FFG is thinking of doing a revised edition or perhaps a second edition of the game at a later date, and what that new edition would exactly entail.

Yeah tough call.

Everything Dono said, and one of my players also noticed that much of the original Star Wars team at FFG is now being credited on other projects instead.

But with the New Trilogy wrapping up FFG will likely be allowed to produce more content for it, and we've got ample television and other media providing content that could be made into sourcebooks. So it's not like there isn't enough for FFG to drop a book or two a year.

Making a 2.0 is usually the path at this point, but FFG also seems to be aware that customers don't like to rebuy stuff due to a simple update (See X-wing) and FFG seems to be making plenty of money off Legion, Armada, and X-wing which I'm pretty sure are the same license. So allowing the RPG to coast on occasional updates and reprints would probably be viable.

At the same time the New Trilogy would also be a good opportunity and setting to kick off a 2.0 targeting newer Star Wars and RPG fans that are just getting of appropriate age to want to play RPGs.

I can see FFG moving away from the three seperate Star Wars lines. Do away with AoR, EotE, and F&D, and instead just do a unified "Star Wars The RPG, 2nd edition". They're already doing era book and and collected NPC, gear, and vehicle books that cover all three lines.

I can see some logic is a second ed, that combines all three lines. It would streamline things and avoid the criticism they earnt by doing three core lines.
I missed the ship book announcement and funny enough I was about to post hoping someone had done a "list" in alphabetical order of all ships in all the books so you can look up where the stats are quickly.

I actually liked the 3 lines. There was some redundancy, but it allowed them to give more attention to each line, and as they learn lessons from earlier lines, the books get better and better.

2 hours ago, P-47 Thunderbolt said:

I actually liked the 3 lines. There was some redundancy, but it allowed them to give more attention to each line, and as they learn lessons from earlier lines, the books get better and better.

It was a very sound business strategy to roll it out that way, but now that the mechanics have been "perfected" in the form of Genesys, having them separated feels cumbersome. I'd prefer a Core v2 plus sourcebooks.

I would love to see them produce an alternative version using a Genesys style character creation rather than the trees we have now. Throw in some rules errata and we're golden. :)

On 11/26/2019 at 3:59 PM, Ahrimon said:

I would love to see them produce an alternative version using a Genesys style character creation rather than the trees we have now. Throw in some rules errata and we're golden. :)

I’d prefer they don’t do that. I’ve never seen a way to have multiple specs in Genesys. Not to mention the limits on amount of stacking talents, and the uniform costs of talents in Genesys. When I’m playing I find it convenient to stack lost cost talents from multiple trees.

Also new talent trees allow for new talents to be introduced in a semi-painless manner.

Edited by Eoen

Now would be an excellent time to publish the continuation of Lando Calrissians adventures. A sequel to the jewel of Yavin perhaps?

Also we can find out about the adventures of Minnie Bothans before her untimely death acquiring the second Death Star plans.

How about the Tam and Bink sourcebook?

It’s a big universe there’s a lot of books the could publish in all three lines. A whole book of new player species would be cool.

Edited by Eoen
3 hours ago, Eoen said:

I’d prefer the don’t do that. I’ve never seen a way to have multiple specs in Genesys. Not to mention the limits on amount of stacking talents, and the uniform costs of talents in Genesys. When I’m playing I find it convenient to stack lost cost talents from multiple trees.

Also new talent trees allow for new talents to be introduced in a semi-painless manner.

See, for me it would be a huge positive. I find the specialization system too narrow. It works great if your character idea fits one that the designers have created. But if not, you're stuck jumping between multiple specializations, getting skills that don't fit your theme, and paying for talents that you have no use for. The whole point is to not be stuck in a specialization system.

The limits on stacking are a plus to me as well. No more worrying about players bouncing around to have 8 ranks in parry, 5 in dodge, and 6 in Enduring. It's been my observation that the players that pick up multiple specs just for cheap talents aren't the best role-players at the tables I've been at.

1 hour ago, Ahrimon said:

The limits on stacking are a plus to me as well. No more worrying about players bouncing around to have 8 ranks in parry, 5 in dodge, and 6 in Enduring. It's been my observation that the players that pick up multiple specs just for cheap talents aren't the best role-players at the tables I've been at.

Gods, yes. It does seem sometimes like the game designers considered it inconceivable that players would just buy more than two or three specs and cherry-picking a ton of stackable combat talents from them.

4 hours ago, micheldebruyn said:

Gods, yes. It does seem sometimes like the game designers considered it inconceivable that players would just buy more than two or three specs and cherry-picking a ton of stackable combat talents from them.

Or maybe just the GM should cut the BS at the table :)

13 hours ago, Ahrimon said:

The limits on stacking are a plus to me as well. No more worrying about players bouncing around to have 8 ranks in parry, 5 in dodge, and 6 in Enduring. It's been my observation that the players that pick up multiple specs just for cheap talents aren't the best role-players at the tables I've been at.

Not to put too fine a point on it, but that's much less a problem with the system and more an issue of your players being min-maxing jerks. And people like that are going to abuse the rules of any RPG they play, no matter how much the designers try to prevent or curtail such rules abuse.

27 minutes ago, Donovan Morningfire said:

Not to put too fine a point on it, but that's much less a problem with the system and more an issue of your players being min-maxing jerks. And people like that are going to abuse the rules of any RPG they play, no matter how much the designers try to prevent or curtail such rules abuse.

You usually need to put a bit more imagination and effort and ill intent into min/maxing. Buying as many specs with more Parry and Reflect is what the system seems to be designed for. How does one become a master duelist? Learning all the lightsaber styles of course. This game makes it easy to min/max without trying to.

Edited by micheldebruyn
7 hours ago, Rimsen said:

Or maybe just the GM should cut the BS at the table :)

This is the key frankly for any system.. players will always "abuse/min/max/single specialism any rpg. The rules are always there to act as frame work and its the GM who should.
I like the current rule structure and talens stuctures and though there are some I look at and think.. that doesn't have as much oppurtunity to be used than others in many games, I think its up to the GM to know what their players can and cannot do and to support, disuade, promote and prevent as appropriate to prevent a game being unblanced and non fun. The balance is subjective.. if a party want to be world / galaxy conquering jedi masters.. fine..

I can see the benefit for a compendiums and further summary books. I do also hope they might do a worlds books, some more adventure books.

I'd rather have more Time Settings, Species, and Source/Adventure books highlighting less well known parts of the Galaxy such as Corporate space, Tion Hegemony etc.

A set of books for the now-completed Sequel Trilogy would be useful.

I don't feel there is a need for a Second Edition. I certainly do not want to spend money on getting basic systems books again when the current one works fine.