Onager & Starhook delayed

By Darth Sanguis, in Star Wars: Armada

14 hours ago, Ling27 said:

Well, its not Rebel... its New Republic. I am building a New Republic themed fleet around a Starhawk.

My point is, the Starhawk is just a lazy bigger-is-better design concept. I don't mind if it was part of any növel I didn't read. There was no need for a fourth large ship for the rebel faction. (There is no New Republic faction in Armada yet.)

I would have appreciated a middle-based ship. It's still the AFII only. Or anything not just bigger than the rest.

3 hours ago, Triangular said:

My point is, the Starhawk is just a lazy bigger-is-better design concept. I don't mind if it was part of any növel I didn't read. There was no need for a fourth large ship for the rebel faction. (There is no New Republic faction in Armada yet.)

I would have appreciated a middle-based ship. It's still the AFII only. Or anything not just bigger than the rest.

Of this sentiment, I can agree.

4 hours ago, Triangular said:

My point is, the Starhawk is just a lazy bigger-is-better design concept. I don't mind if it was part of any növel I didn't read. There was no need for a fourth large ship for the rebel faction. (There is no New Republic faction in Armada yet.)

I would have appreciated a middle-based ship. It's still the AFII only. Or anything not just bigger than the rest.

What is it a lazy bigger version of?

I dont get why you label it 'lazy'

1 hour ago, Ginkapo said:

What is it a lazy bigger version of?

I dont get why you label it 'lazy'

In my eyes it's a lazy design, because I see no other "idea" behind the Starhawk than to make it bigger. All ships always had some strength and weeknesses. Best allrounder was the ISD II. If I compare them, the Starhawk II has more hull, more shields, better side arcs, better flak, more upgrade slots. It pays with a little less in squadron value (but still quite good for rebels), command 4, speed 2 and 150 FP instead of 120 FP. For a game with 400 FP the Starhawk will make up about half your fleet.

The last Expansion we got was SSD. It was also "bigger". But it wasn't "just bigger". It really feels different in play, multiple Officer slots makes it different in Fleet Building. The Profundity is different in roles than Liberty and Home One. But the Starhawk is just bigger than everything else.

Even the Superweapon slot seems to bring just 1 card! 2 cards maximum, what doesn't let me feel very excited about the possibilities. If compared to the Onager there's nothing interesting I could see in the Starhawk. (And I hope I'm just too blind to see it!)

22 minutes ago, Triangular said:

In my eyes it's a lazy design, because I see no other "idea" behind the Starhawk than to make it bigger. All ships always had some strength and weeknesses. Best allrounder was the ISD II. If I compare them, the Starhawk II has more hull, more shields, better side arcs, better flak, more upgrade slots. It pays with a little less in squadron value (but still quite good for rebels), command 4, speed 2 and 150 FP instead of 120 FP. For a game with 400 FP the Starhawk will make up about half your fleet.

The last Expansion we got was SSD. It was also "bigger". But it wasn't "just bigger". It really feels different in play, multiple Officer slots makes it different in Fleet Building. The Profundity is different in roles than Liberty and Home One. But the Starhawk is just bigger than everything else.

Even the Superweapon slot seems to bring just 1 card! 2 cards maximum, what doesn't let me feel very excited about the possibilities. If compared to the Onager there's nothing interesting I could see in the Starhawk. (And I hope I'm just too blind to see it!)

While I don't mind it's middle of the road stats, I thought they could've mixed it up with the Mk. I and Mk. IIs other than the armaments. The ISD I and ISD II are different play styles and I would've liked to see the only Rebel ship released in over a year (or more? I lost count.) to have a bit more variety.

7 hours ago, Triangular said:

In my eyes it's a lazy design, because I see no other "idea" behind the Starhawk than to make it bigger. All ships always had some strength and weeknesses. Best allrounder was the ISD II. If I compare them, the Starhawk II has more hull, more shields, better side arcs, better flak, more upgrade slots. It pays with a little less in squadron value (but still quite good for rebels), command 4, speed 2 and 150 FP instead of 120 FP. For a game with 400 FP the Starhawk will make up about half your fleet.

The last Expansion we got was SSD. It was also "bigger". But it wasn't "just bigger". It really feels different in play, multiple Officer slots makes it different in Fleet Building. The Profundity is different in roles than Liberty and Home One. But the Starhawk is just bigger than everything else.

Even the Superweapon slot seems to bring just 1 card! 2 cards maximum, what doesn't let me feel very excited about the possibilities. If compared to the Onager there's nothing interesting I could see in the Starhawk. (And I hope I'm just too blind to see it!)

I agree that in some respects the gameplay aspect of that ship do seem a little lazy BUT is that really a problem?

I sometimes think that I am alone with this opinion but literally half the fun of the game is seeing these unbelievably awesome miniatures on the table. Not bringing new ship to the game just because it does not fill a new niche/role seems like the worst reason not to include a ship in this amazing game.

1 hour ago, LordCola said:

I agree that in some respects the gameplay aspect of that ship do seem a little lazy BUT is that really a problem?

I sometimes think that I am alone with this opinion but literally half the fun of the game is seeing these unbelievably awesome miniatures on the table. Not bringing new ship to the game just because it does not fill a new niche/role seems like the worst reason not to include a ship in this amazing game.

Not alone, i wish they would introduce more ship models just to run different ship models.

9 hours ago, LordCola said:

I agree that in some respects the gameplay aspect of that ship do seem a little lazy BUT is that really a problem?

I sometimes think that I am alone with this opinion but literally half the fun of the game is seeing these unbelievably awesome miniatures on the table. Not bringing new ship to the game just because it does not fill a new niche/role seems like the worst reason not to include a ship in this amazing game.

I love the game and I started playing because of the models.

But they sell this ship for 79.95 $. That's a lot of money for a piece that's just looking good. I could buy two good looking ISDs for that price or order at Mel's Miniatures. I'm a gamer and collector. A ship should provide more than visual variety, in my eyes.

If you like the Starhawk, that's just fine! I don't want it to be a bad expansion. I hope it will be great. I only can't see it now ...

42 minutes ago, Triangular said:

I love the game and I started playing because of the models.

But they sell this ship for 79.95 $. That's a lot of money for a piece that's just looking good. I could buy two good looking ISDs for that price or order at Mel's Miniatures. I'm a gamer and collector. A ship should provide more than visual variety, in my eyes.

If you like the Starhawk, that's just fine! I don't want it to be a bad expansion. I hope it will be great. I only can't see it now ...

I actually dont agree with this particular reason to dislike the Starhawk. I think it fills a niche role for rebels that had previously been unfilled. The tanky point-fortress with strong front arc. Profundity wasnt that because of bad def tokens. Lib wasnt that because of 8 hull and no def retro. H1 wasnt that because slow, 8 hull and no front arc to speak of. All those ships forced rebels to fly smart and not just point big triangles towards yout opponent. this will now change.

I dislike it because it changes the game further towards boring low ship count games. I like the game because navigating many ships is fun and challenging. The ssd and sh really dont do much of that.

18 minutes ago, RapidReload said:

I actually dont agree with this particular reason to dislike the Starhawk. I think it fills a niche role for rebels that had previously been unfilled. The tanky point-fortress with strong front arc. Profundity wasnt that because of bad def tokens. Lib wasnt that because of 8 hull and no def retro. H1 wasnt that because slow, 8 hull and no front arc to speak of. All those ships forced rebels to fly smart and not just point big triangles towards yout opponent. this will now change.

I dislike it because it changes the game further towards boring low ship count games. I like the game because navigating many ships is fun and challenging. The ssd and sh really dont do much of that.

That describes quite good what I wanted to say with "lazy" ship design. Just big and tanky. No real issues to plan around. (The SSD has a real Nav Chart issue.) And that it is not or should not be the rebel way. But then I stood corrected that it's New Republic.

47 minutes ago, Triangular said:

That describes quite good what I wanted to say with "lazy" ship design. Just big and tanky. No real issues to plan around. (The SSD has a real Nav Chart issue.) And that it is not or should not be the rebel way. But then I stood corrected that it's New Republic.

Lousy, really wide side arcs and native speed 2 with no ET access. Anything dodging that narrow front arc that can eat 5 dice (MC30, Demo, ET Lib, Raddus) has the potential to give it a very bad time. Given the faction exclusivity of Kallus and mediocrity of Draven, squadrons are a threat. Also, this ship is going to have a hard time closing on certain skittish fleets like almost every other large base wants to, instead probably trying to slow them, but being forced to slow down itself to do it. That’s fresh.

There are definitely weaknesses and new interactions the Starhawk brings to the table.

Edited by The Jabbawookie
5 hours ago, Triangular said:

No real issues to plan around

You mean besides the cost right? XD

On 12/28/2019 at 5:27 AM, The Jabbawookie said:

Lousy, really wide side arcs and native speed 2 with no ET access. Anything dodging that narrow front arc that can eat 5 dice (MC30, Demo, ET Lib, Raddus) has the potential to give it a very bad time. Given the faction exclusivity of Kallus and mediocrity of Draven, squadrons are a threat. Also, this ship is going to have a hard time closing on certain skittish fleets like almost every other large base wants to, instead probably trying to slow them, but being forced to slow down itself to do it. That’s fresh.

There are definitely weaknesses and new interactions the Starhawk brings to the table.

Yep, any ship that wants to Nav all the time won't care much about the Magnite, and you're probably not bringing Phylons, and even if you do set my speed to 0 and take away my token, I can eat a long hit of 3-4 reds, get my token from Comms, Hondo, etc. and Nav back up to Speed 2...not to mention all the other ships doing their things.

Although it makes sense, she's built for large ship engagements, not the small fries.

It'd be funny if the Starhawk creates Ozzel MSU fleet metas for the lulz.

This was posted on Twitter, it was not I who asked the question, but when I saw it I was hoping for a better update but as they say maybe no news is good news?

Fantasy Flight Games ( @FFGames )
⁦‪@Srobscott‬⁩ Hi, Shaun. I'm sorry, but I don't have any new information about the release date for the Nadiri Starhawk Expansion Pack for Star Wars: Armada. For the most up-to-date info, you can keep an eye on our new Upcoming Page here: fantasyflightgames.com/en/upcoming/
18 hours ago, eliteone said:

Yep, any ship that wants to Nav all the time won't care much about the Magnite, and you're probably not bringing Phylons, and even if you do set my speed to 0 and take away my token, I can eat a long hit of 3-4 reds, get my token from Comms, Hondo, etc. and Nav back up to Speed 2...not to mention all the other ships doing their things.

Although it makes sense, she's built for large ship engagements, not the small fries.

It'd be funny if the Starhawk creates Ozzel MSU fleet metas for the lulz.

I think before that happens there would need to be at least 1 more small base ship for the Empire. Something that isn't the long-range sniper of the Arquitens and the explode-as-soon-as-someone-looks-at-it raider.

22 minutes ago, flatpackhamster said:

I think before that happens there would need to be at least 1 more small base ship for the Empire. Something that isn't the long-range sniper of the Arquitens and the explode-as-soon-as-someone-looks-at-it raider.

Pssst Gladiators

My FLGS said said months ago that they don't expect them before February 2020. I'm not concerned at all. At least I didn't spend all my money before Christmas :D

Not before March from FFG France for the US version and no date available for other versions.

22 hours ago, Ginkapo said:

Pssst Gladiators

Honestly wish there was a blue dice variant replacing the blacks. Slap an ion cannon for good measure.

5 hours ago, TallGiraffe said:

Honestly wish there was a blue dice variant replacing the blacks. Slap an ion cannon for good measure.

There is, it's called the Raider II. :)

Edited by ianediger
On 12/26/2019 at 1:04 PM, Triangular said:

...

But I don't like the idea of a rebel ship bigger and sturdier than an ISD. In my eyes it's not the rebels' way to makes things bigger (14 hull!) and better armed than the empire.

...

Well they were dealing with Super Star Destroyers by that time

On 12/27/2019 at 8:02 AM, Triangular said:

My point is, the Starhawk is just a lazy bigger-is-better design concept. I don't mind if it was part of any növel I didn't read. There was no need for a fourth large ship for the rebel faction. (There is no New Republic faction in Armada yet.)

I would have appreciated a middle-based ship. It's still the AFII only. Or anything not just bigger than the rest.

It does seem a bit odd thematically that the rebel faction has more large base ships than the empire.

On 12/27/2019 at 9:49 AM, eliteone said:

I thought they could've mixed it up with the Mk. I and Mk. IIs other than the armaments. The ISD I and ISD II are different play styles and I would've liked to see the only Rebel ship released in over a year (or more? I lost count.) to have a bit more variety.

I definitely agree... The more I look at the Starhook the more I'm disappointed by the lack of variety. My only hope is that there are other super weapon upgrades that alter what the ships can do. (since the titles seem locked into the ship variant I'm hoping some of the super weapons are too and they make the variants more unique...).

They have yet to spoil like 6 of the cards included with the ship? So there's still a chance.

3 hours ago, Darth Sanguis said:

I definitely agree... The more I look at the Starhook the more I'm disappointed by the lack of variety. My only hope is that there are other super weapon upgrades that alter what the ships can do. (since the titles seem locked into the ship variant I'm hoping some of the super weapons are too and they make the variants more unique...).

They have yet to spoil like 6 of the cards included with the ship? So there's still a chance.

You can bet money that there will be 1 Flagship Bridge upgrade card and 2 Local Fire Control System upgrade cards included, like with the Onager. So there are three cards yet unknown. I really hope there is at least 1 other Super Weapon upgrade to come.

Edited by Triangular
typo
9 minutes ago, Triangular said:

I really hope there is at least 1 other Super Weapon upgrade to come.

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