Having played a close up, black dice brawler list for a while, I wanted to go to the other end of the spectrum, with lots of red dice.
With my black dice list, manipulation was via Ord Experts on two GSDs plus Screed as Commander. It played 12, won 8, lost 4 (two of those being 5-6 recently in my first competition).
With this list I have red dice manipulation via krennic and LTT on the Cymoon, TRC on one Arq and LTT on the other. There is also Intensify Firepower for help across the board.
One of the Gozantis can feed Intensify Firepower, the other Comms Netting tokens where needed.
If my dice fail me completely, I have the option of using DV on one of the Gozantis. But hope fully not on Krennic!
Speed will be slow to keep range open as long as possible. In mid game, likely need to increase speed to open up range again.
Also three squads to keep any enemy squadrons 'honest' (hopefully!).
Would welcome any thoughts or suggestions.
Thanks.
Cymoon 1 Refit (112 + 69: 181)
+ Grand Admiral Thrawn (32)
+ Director Krennic (8)
+ Gunnery Team (7)
+ Intensify Firepower! (6)
+ Linked Turbolaser Towers (7)
+ Spinal Armament (9)
Arquitens-class Light Cruiser (54 + 9: 63)
+ Captain Needa (2)
+ Turbolaser Reroute Circuits (7)
Arquitens-class Light Cruiser (54 + 9: 63)
+ Admiral Titus (2)
+ Linked Turbolaser Towers (7)
Gozanti-class Cruisers (23 + 3: 26)
+ Darth Vader (1)
+ Comms Net (2)
Gozanti-class Cruisers (23 + 2: 25)
+ Comms Net (2)
Ciena Ree (17)
Valen Rudor (13)
Saber Squadron (12)
Opening Salvo
Planetary Ion Cannon
Solar Corona