Onager Article

By joespahr, in Star Wars: Armada

1 minute ago, whokickmydog said:

Does Slaved Turrets/QBT work for the ignition attack, as it is just adding to the pool, not a battery upgrade.

If I had to bet I would guess that every Turbolaser upgrade works with the ignition attack the way you would expect with the exception of spinal (and enhanced armament).

So General Romodi counters General Cracken, who costs 6 points more, by being there (ok, AND being really obstructed).

Still, I find this bad designed.

30 minutes ago, eliteone said:

ohhhhhh, even more interesting mechanic. Helps with that "Overkill" shot.

Or pointless shot - if you only have a shot on a flotilla, for example. Go ahead and make the attack, since they'll just scatter it anyway, and bank the best die result you got for a later roll.

This may even have utility for setting up the same turn's attack. If you have a target in your front arc and another in your side arc, but your side arc can't possibly do enough damage to kill its target (or really even hurt it)...make your side arc attack first, banking one result if it's stronger than you've already got on her, and then make your front attack against the target you REALLY want dead.

59 minutes ago, eliteone said:

But you can add that blank into your pool and use Krennic, Vader, Needa+TRC etc etc to change the blank into something worthwhile.

Depends on what 'both dice remain set to their current faces' means. Possibly that you can't otherwise modify the blank, so the first shot really is just to bank a better result for later? (Although DTT should work even in this case, since you are not changing the face at all but removing it entirely)

Edited by xanderf
10 minutes ago, KaLeu said:

So General Romodi counters General Cracken, who costs 6 points more, by being there (ok, AND being really obstructed).

Still, I find this bad designed.

I don’t know, I think Cracken may be a counter to Romodi. His ability doesn’t work for obstructions granted by card effects like Cracken. So an MSU fleet could scatter and flank the Onager, and would keep their Cracken obstruction as long as they don’t actually obstruct themselves with a ship or obstacle.

14 minutes ago, KaLeu said:

So General Romodi counters General Cracken, who costs 6 points more, by being there (ok, AND being really obstructed).

Still, I find this bad designed.

2 minutes ago, bkcammack said:

I don’t know, I think Cracken may be a counter to Romodi. His ability doesn’t work for obstructions granted by card effects like Cracken. So an MSU fleet could scatter and flank the Onager, and would keep their Cracken obstruction as long as they don’t actually obstruct themselves with a ship or obstacle.

This is correct.

Romodi will ignore Cracken if and only if the attack is obstructed by a ship or obstacle, while Cracken likes ships maneuverable enough to make that difficult.

So they both have an advantage against each other.

4 minutes ago, bkcammack said:

I don’t know, I think Cracken may be a counter to Romodi. His ability doesn’t work for obstructions granted by card effects like Cracken. So an MSU fleet could scatter and flank the Onager, and would keep their Cracken obstruction as long as they don’t actually obstruct themselves with a ship or obstacle.

It all depends on if there is a ship or obstacle in between the Romodi ship and the Cracken ship.

No obstacle or ship? Cracken wins and the attacker removes a die. If there is an obstacle or ship, then Romodi wins and a die is added instead.

1 hour ago, Pwmf said:

The 14 points to go from the testbed to full SD version gets you a more capable ship, not sure the improvement will be worth it but looks about right. Super weapons are probably worth taking for the increased range, the 5pts for long range means the crit effect is more gravy than what your paying for though the ship is going to love dice manipulation . The titles all look good, occurs to me you could get a first turn shot if you can get a token before ship phase, RitR skills would be one?

Tarkin grants a token at the start of the ship phase.

1 hour ago, Lemmiwinks86 said:

Not in the first round because you can place the ignition token at the end of your activation. The only way I can think of right now to be able to make the ignition attack on turn 1 is with Cataclysm and Tarkin as commander.

And a Gozanti can pass the token right back to it.

App updated

2 hours ago, Lemmiwinks86 said:

Not in the first round because you can place the ignition token at the end of your activation. The only way I can think of right now to be able to make the ignition attack on turn 1 is with Cataclysm and Tarkin as commander.

Hondo

True Nose Punch (57/400/400)
============================
Interdictor Suppression Refit (90 + 35: 125)
+ Grand Admiral Thrawn (32)
+ Darth Vader (1)
+ G7-X Grav Well Projector (2)
Onager-class Star Destroyer (110 + 12: 122)
+ Admiral Ozzel (2)
+ Orbital Bombardment Particle Cannons (5)
+ Cataclysm (5)
Interdictor Suppression Refit (90 + 6: 96)
+ Hondo Ohnaka (2)
+ G7-X Grav Well Projector (2)
+ Grav Shift Reroute (2)
Maarek Stele (21)
Colonel Jendon (20)
Major Rhymer (16)
Station Assault
Abandoned Mining Facility
Volatile Deposits

Edited by ovinomanc3r

So if you shoot the super weapon does it count as shooting out your front hull zone?

1 minute ago, xero989 said:

So if you shoot the super weapon does it count as shooting out your front hull zone?

Yes

1 minute ago, xero989 said:

So if you shoot the super weapon does it count as shooting out your front hull zone?

From what they said in the live stream last week, it would seem like it counts as your front hull zone for the purpose of declaring the target of an attack. So you can’t attack the twice with your ignition attack and your front hill zone, unless you have Adv Gunnery or Gunnery Teams. But we don’t have explicit rules on that.

38 minutes ago, bkcammack said:

I don’t know, I think Cracken may be a counter to Romodi. His ability doesn’t work for obstructions granted by card effects like Cracken. So an MSU fleet could scatter and flank the Onager, and would keep their Cracken obstruction as long as they don’t actually obstruct themselves with a ship or obstacle.

Quad Battery Turrets to counter the counter and humiliate it if ever a rock or another ship obstruct him. Lol

2 minutes ago, xero989 said:

So if you shoot the super weapon does it count as shooting out your front hull zone?

I am not sure. They did say that you need gunnery teams to fire an ignition shot and a front arc shot but I am not sure whether the ignition attack would be categorised as a front arc shot especially since the article explicitly says that it is not a front arc shot:

Quote

[...] a new form of attack that uses a pool of dice and a special firing arc not associated with a hull zone.

I do not remember this being mentioned in the stream or in the article but hypothetically there is an enemy ship between the Onager and the targeting token or the enemy ship is to the side of the token. First shot so the Onager has to use the ignition attack. When measuring range from token to enemy ship is it range to any part of the enemy base or range to the hull zone the Onager has los to?

Gunnery Chief Vernillian is really interesting. Even if the verbiage "Both dice remain set to their current faces" does in fact prevent you from manipulating the dice to change its face, you can still swap out the blank red die during the first round (possible if you're fielding an Onager or Ozzel-flown SSD) for an accuracy icon. Or perhaps even a crit icon, knowing you'll have plenty other opportunities as the game goes on. Essentially, the blank die is easy to get rid of, and then for the remaining rounds of the game, you have a die of your choice (again, essentially) in your back pocket at all times. Clever.

Edited by Rmcarrier1
Clarifying my thoughts

Vernillian has good used on the SSD. With its three shots a turn you can move red die results from one volley to the next. On some occasions you may overkill a target or get an even number of damage when you see an enemy brace about to be used, so you load up a hit or excess crit onto the upgrade card for later use. Failed to get an accuracy when shooting a flotilla? sub in an accuracy or if impossible t least store some damage for the next shot. Blanks can be added to give LTTs etc something to do and excess accuracies can be stored.

The testbed Onager is cheap but the Onager SD you get quite a bit more for the cost: the equivalent of adding Spinal and Enhanced Armament and some more flak for only 14 extra points and the option to add QBTs which hopefully add to the special attack. Double Weapon team if GTs don't work could mean WBTs and or Veteran gunners have a use or go cheaper with FCTs for the standard crit and the crit from the FCBT.

Romodi will be fun for Arquitens Spam and with Purgils able to be moved about in certain missions can be very strong for second player giving extra red dice and the equivalent of EWS at the same time.

Reeva Demesne looks good on large ships and the SSD in particular (competition for an SSD officer slot is getting fierce). With her and Hand of Justice nearby the SSD could brace 4 times a turn and keep the defence tokens next turn.

Cataclysm will be good with Hondo in the list. The timing of "After the start of the ship phase". Does this mean you can do it at that point or at any time that turn after that? i.e. just before you pull the trigger.

Sunder looks expensive but I suppose if you eliminate the ECM from a valuable target is could be worth the cost.

Admiral Titus could have a place in any Onager list. Speed up or slow down a target so you can use the ignition attack with more accuracy.

4 hours ago, whokickmydog said:

Does Slaved Turrets/QBT work for the ignition attack, as it is just adding to the pool, not a battery upgrade. Looks like the only way to add extra dice to the ignition attack outside of ConFire and the new admiral

I think Slaved Turrets should work. But it's a Modification. You wouldn't be able to equip a Super Weapon upgrade. And that's not worth it.

24 minutes ago, Mad Cat said:

Vernillian has good used on the SSD. With its three shots a turn you can move red die results from one volley to the next.

Did you seriously just suggest not to take Gunnery Teams on an SSD?

The upcoming page has been updated; seems both ships have been pushed back to January. Even though the preview article still says Q4 2019.

image.png.09a9a02a57ea4f31f3332becce82fb15.png

1 hour ago, LordCola said:

Did you seriously just suggest not to take Gunnery Teams on an SSD?

Better than you’d think. MSU isn’t a huge concern anyway, and against carrier fleets you’re simply deciding whether to kill ships or squads. And you can leverage an unpickable red. Personally I favor a boarding team for a leg up in the mirror match, though.

1 hour ago, LordCola said:

Did you seriously just suggest not to take Gunnery Teams on an SSD?

Not the poster you are responding to, but, TBH...didn't notice she wasn't 'crew'!

2 hours ago, Grumbleduke said:

The upcoming page has been updated; seems both ships have been pushed back to January. Even though the preview article still says Q4 2019.

image.png.09a9a02a57ea4f31f3332becce82fb15.png

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Edited by JKShulenburg
2 hours ago, LordCola said:

Did you seriously just suggest not to take Gunnery Teams on an SSD?

48 minutes ago, xanderf said:

Not the poster you are responding to, but, TBH...didn't notice she wasn't 'crew'!

Yes I thought she was a officer for an instant. I think I would stick with GTs on an SSD. Could be good on a Kuat or Onager SD.

On an Onager SD could you pair Vernillian with Veteran gunners. Throw your attack pool, spend an accuracy and substitute a stored blank into the pool banking say a double hit on the card, then finally use Vet Gunners to reroll the pool again. I hope she can be used on Salvo defence token attacks to spend or store dice.