Onager Article
I'm a bit confused by the wording on the Superheavy Composite Turbolasers. Did I miss some info from the livestream about crits not working for ignition attacks?
Its glorious.
Just now, ianediger said:I'm a bit confused by the wording on the Superheavy Composite Turbolasers. Did I miss some info from the livestream about crits not working for ignition attacks?
Crits work just fine on ignition attacks.
4 minutes ago, Formynder4 said:Crits work just fine on ignition attacks.
So, if I understand it correctly, SCBT grants all your blue and red critical hits an extra damage, at the cost of not resolving the standard/other card crits?
Edited by ianedigerQuoteThe first step to performing an ignition attack occurs at the end of a ship’s activation, when it can place its targeting token within its special firing arc at close range . Then, at the beginning of its Attack step, the ship must perform an ignition attack against a ship in the special firing arc as its first attack of the activation.
Hang on. The last part (ignition attack first) sounds vaguely reasonable, if an odd limitation on the Onager. The middle bit (that the Onager must perform an ignition attack) doesn't make much sense (so you can only use the front battery armament if you chose not to place the token last round?)
and the token at close range only seems to be just plain wrong
.
That might be true for a close range ignition attack, but the cards they've shown are for long range and medium range ignition attacks... That also seems to fit with the
Cataclysm
title. So I'm guessing that part is a mistake.
Edit: as pointed out below, there may be a "standard" ignition attack at close range, with the upgrades extending it to longer range. Although I think that could be worded a bit better. But does that mean an Onager with a superweapon upgrade has
two
ignition tokens for two attacks?
7 minutes ago, ianediger said:So, if I understand it correctly, SCBT grants all your blue and red critical hits two damage, at the cost of not resolving the standard/other card crits?
Even better than that. If you have a red crit in the attack pool, the
defending hull zone
defender
suffers one damage for each crit icon in the attack pool. But this happens before brace or redirect do anything (like APTs). So if you have just 4 crits in your attack pool, even if the defender spends a brace and redirect, they will still suffer 4 damage to one hull zone of their choice (and then 2 damage to another hull zone).
Also, it since the 110 point version has "Star Destroyer" in its name, it should be able to use 7th Fleet title, correct?
Since attack range is determined from the targeting token, does Krennic work with ignition attacks?
3 minutes ago, ianediger said:So, if I understand it correctly, SCBT grants all your blue and red critical hits an extra damage, at the cost of not resolving the standard/other card crits?
That's what it looks like. We are go for screed. Lol. Also fascinating, it gets a title crit effect
1 minute ago, Grumbleduke said:the defending hull zone suffers one damage for each crit icon in the attack pool.
Not the defending hull one. It's applied damage, not attack damage, so it's applied to the hull zone of the defender's choice.
1 minute ago, Grumbleduke said:Hang on. The last part (ignition attack first) sounds vaguely reasonable, if an odd limitation on the Onager. The middle bit (that the Onager must perform an ignition attack) doesn't make much sense (so you can only use the front battery armament if you chose not to place the token last round?) and the token at close range only seems to be just plain wrong. That might be true for a close range ignition attack, but the cards they've shown are for long range and medium range ignition attacks...
Even better than that. If you have a red crit in the attack pool, the defending hull zone suffers one damage for each crit icon in the attack pool. But this happens before brace or redirect do anything (like APTs). So if you have just 4 crits in your attack pool, even if the defender spends a brace and redirect, they will still suffer 4 damage to the defending hull zone (and then 2 damage to another hull zone).
Onager gets ignition without the upgrade. The upgrades extend the range on that attack
Just now, Formynder4 said:Not the defending hull one. It's applied damage, not attack damage, so it's applied to the hull zone of the defender's choice.
A little less exciting, but still, free damage is nothing to say no to.
Also, Sunder and Shriv - I guess that's one way of nerfing the too powerful upgrade cards.
Tarkin with Cataclysm means a Turn 1 ignition attack is possible!
Sunder + XI7 + rolling an acc means ignoring most ships defense tokens!
Onager SD (110)
General Romodi (20)
Cataclysm (5)
Fire Control Team (2)
XI7 (6)
SCBT (7)
160 points to very long range attack almost every round, with free damage and a crit effect if you reach the hull.
10 minutes ago, Grumbleduke said:If you have a red crit in the attack pool, the defending hull zone suffers one damage for each crit icon in the attack pool.
8 minutes ago, Formynder4 said:Not the defending hull one. It's applied damage, not attack damage, so it's applied to the hull zone of the defender's choice.
It's actually even worse. The wording says:
"The defender suffers one damage. This occurs once for each read or blue crit icon in the attack pool."
Meaning every damage gets applied separately and the opponent can choose one hull zone for each damage it receives.
So all Arquitens / Gozantis with Romodi get an extra red die on every "obstructed" ship-to-ship attack?
How to peel a CR-90...
15 minutes ago, ianediger said:Onager SD (110)
General Romodi (20)
Cataclysm (5)
Fire Control Team (2)
XI7 (6)
SCBT (7)
160 points to very long range attack almost every round, with free damage and a crit effect if you reach the hull.
XI7 and SCBT seems like a very bad combo. You prevent your opponent from redirecting damage with XI7 but then he can redirect all the SCBT damage to whatever hull zone he wants.
Also, why only "almost every round"? You can make ignition attacks every round.
Edited by LordCola5 minutes ago, Bertie Wooster said:So all Arquitens / Gozantis with Romodi get an extra red die on every "obstructed" ship-to-ship attack?
That's the way I read it.
Tight formation flying with MSU Romodi can net you a lot of extra dice!
8 minutes ago, LordCola said:XI7 and Cataclysm seems like a very bad combo. You prevent your opponent from redirecting damage with XI7 but then he can redirect all the Cataclysm damage to whatever hull zone he wants.
Also, why only "almost every round"? You can make ignition attacks every round.
Assuming you meant SCBT instead of Cataclysm, granted, I just picked the first turbolaser upgrade that piqued my interest.
To your second point, SCBT is only medium ignition, you most likely won't be able to hit a ship turn one.
Edit: This is also assuming that we can use turbolaser upgrades for ignition attacks, although I don't see why you couldn't.
Edited by ianedigerThe 14 points to go from the testbed to full SD version gets you a more capable ship, not sure the improvement will be worth it but looks about right. Super weapons are probably worth taking for the increased range, the 5pts for long range means the crit effect is more gravy than what your paying for though the ship is going to love dice manipulation . The titles all look good, occurs to me you could get a first turn shot if you can get a token before ship phase, RitR skills would be one?
10 minutes ago, LordCola said:Also, why only "almost every round"? You can make ignition attacks every round.
Not in the first round because you can place the ignition token at the end of your activation. The only way I can think of right now to be able to make the ignition attack on turn 1 is with Cataclysm and Tarkin as commander.
2 minutes ago, Lemmiwinks86 said:Not in the first round because you can place the ignition token at the end of your activation. The only way I can think of right now to be able to make the ignition attack on turn 1 is with Cataclysm and Tarkin as commander.
Yep, since that build is using Romodi as a commander, and only a medium ignition upgrade, a turn one ignition is impossible, unless there's a speed 4 enemy ship and Hondo officer is floating around somewhere.
Edit: Or does Hondo trigger after you need the token?
Edited by ianediger