Question RE Huge ship overlaps

By mcintma, in X-Wing Rules Questions

A Huge ship overlaps another Huge or a standard ship - does it skip it's perform action step? My guess is yes but it's not explicitly stated.

Thanks :)

It does not skip. It suffers damage (or stress).

Edited by Lyianx
5 hours ago, mcintma said:

A Huge ship overlaps another Huge or a standard ship - does it skip it's perform action step? My guess is yes but it's not explicitly stated.

Thanks :)

5 hours ago, Lyianx said:

It does not skip. It suffers damage (or stress).

It suffers critical damage = to the speed of the maneuver on the overlapping huge ship's dial. No stress for overlapping another huge ship. Stress from overlapping ships comes from hit results on the roll for a huge ship overlapping small, medium or large ships.

Edit: I'm at my PC now so here's the pertinent sections from the Rules Reference's Huge Ship Appendix, page 31 of the RR:

Edit 2: erm… missed the part in the OP's question that included standard ships. Leaving this here for reference.

Huge Ship ramming another Huge ship:

During the Activation Phase, if a huge ship overlaps another huge ship, it
executes a maneuver that is one speed lower than what was revealed on its
dial. The huge ship repeats this process until it does not overlap another huge
ship (executing a stationary maneuver [ Icon maneuver stop ] if it was executing a speed 0 bank).
See Example of Overlapping a Huge Ship.
Then the ship that executed the maneuver and each huge ship that it
overlapped suffers Icon damage crit damage equal to the speed of the maneuver on the
overlapping ship’s dial.

Huge Ship overlapping a "standard" (small medium or large) ship:

After a huge ship overlaps a standard ship, the standard ship suffers Icon damage crit
damage equal to the speed of the huge ship’s revealed maneuver. Then, the
standard ship is picked up and set aside until the huge ship completes its
maneuver. See Example of Overlapping a Standard Ship.
After the huge ship completes its maneuver, each standard ship that was
picked up is placed in the huge ship’s full rear arc [ Icon arc full back ] at range 0–1. Starting
with the first player, players take turns placing any of their standard ships that
were picked up. Any standard ship that cannot be placed is destroyed. After
a player places their ship, they must choose an opponent, who may rotate the
ship 90° to the left or right using the position marker from the core set.
After all ships are placed, the huge ship rolls one attack die for each small
ship it overlapped, two for each medium ship, and three for each large ship;
for each Icon damage hit result, the huge ship gains one stress token, and for each Icon damage crit
result the huge ship suffers one Icon damage crit damage.

Edited by Hiemfire
Sourcing and Quoting and fixing an oops.
9 minutes ago, Hiemfire said:

It suffers critical damage = to the speed of the maneuver on the overlapping huge ship's dial. No stress for overlapping another huge ship. Stress from overlapping ships comes from hit results on the roll for a huge ship overlapping small, medium or large ships.

As i said. It suffers damage or stress. :)

Just now, Lyianx said:

As i said. It suffers damage or stress. :)

I fixed my post while you were replying. I had missed that @mcintma had included standard ships in their question.

Thanks @Lyianx and @Hiemfire , the reason I thought they still lose actions is the statement: "Huge ships have unique rules for overlapping that expand upon the rules ... [Core rules]" which implies to me that the core rules apply where not otherwise overruled.

Given that Overlapping Obstacles specifically states it does NOT skip its perform step, whereas overlapping other ships does not say one way or another.

Edited by mcintma
21 minutes ago, mcintma said:

Thanks @Lyianx and @Hiemfire , the reason I thought they still lose actions is the statement: "Huge ships have unique rules for overlapping that expand upon the rules ... [Core rules]" which implies to me that the core rules apply where not otherwise overruled.

Given that Overlapping Obstacles specifically states it does NOT skip its perform step, whereas overlapping other ships does not say one way or another.

Except there is a 2nd part to your rules quote.

"... that they use in place of the rules used by standard ships. " Meaning these rules override the rules standard ships use. But it can overlap other objects (bombs, mines, remotes, ect..) that isnt changed and act as normal.

Also, note these two things.

Huge ship: " it executes a maneuver that is one speed lower than what was revealed on its dial." It has to reduce its speed, but its still fully executing the maneuver. So partial maneuver execution rules do not trigger.
Standard Ship: " After the huge ship completes its maneuver, " again, its still fully executing the maneuver, so partial execution rules do not apply.

27 minutes ago, mcintma said:

Thanks @Lyianx and @Hiemfire , the reason I thought they still lose actions is the statement: "Huge ships have unique rules for overlapping that expand upon the rules ... [Core rules]" which implies to me that the core rules apply where not otherwise overruled.

Given that Overlapping Obstacles specifically states it does NOT skip its perform step, whereas overlapping other ships does not say one way or another.

It does though. Ships are objects (as are obstacles and devices per the Objects section on page 14 of the RR ) so the first paragraph of Overlapping Objects covers that (key term is "in place of"). For reference:

OVERLAPPING OBJECTS
Huge ships have additional rules for overlapping objects that they use in place
of the rules used by standard ships.

Ah OK @Hiemfire , so the sentence under overlapping Obstacles where it says "the ship does not skip Perform Action step" is in fact extraneous. That's mainly what threw me off.

16 minutes ago, mcintma said:

Ah OK @Hiemfire , so the sentence under overlapping Obstacles where it says "the ship does not skip Perform Action step" is in fact extraneous.

Looks it.