We have only recently begun to see some new players creep into our local scene here in Houston--less than 20, but enough to be noticeable. It hurt us not having a Hyperspace Trial in the nation's 4th (soon to be 3rd) largest city however this past season. People seem to be excited by the new options such as Aces High, although we tried Wing mechanics last week with some veteran players and there were some holes in detailing it from a rules standpoint. I can't fathom new players being able to easily understand it out of the gate.
There is a lot of nip & tuck happening with some veteran players in our scene scaling down factions, a huge amount of FB forum sales happening with collections (supply outweighing demand from a lot sales standpoint) and retailer shelf space is utter chaos. It's a mess of still premium costed 1.0 products, or over ordered 2.0 ones. Add into this the mess that FFG has made with cancelling products and not notifying retailers or advertising such decisions transparently, the delays of waves, the clusterfook that is the official app, and the terrible product release decisions... (The most DOA on arrival ship in X-Wing history with the 2.0 Jumpmaster, a bloated VCX-100 with no new cards of note, or a cost inefficient Decimator instead of a blued paint scheme Lambda, or articulated wing Starviper, or a new HWK-290 sculpt?) it's not looking good.
I'm with the game long term; Trying to get people into the new game variants, promoting FLGS tournaments and buying products from them directly, CAC/ HST event admission, and seeking overall elbow gamespace room to expand our scene vs. MTG. But it's going to be a long uphill battle. I'll fight it, because I love this game. The game is as balanced as it has ever been---the issue is purely in product mix, and retailer relations. PEOPLE DO NOT DISCOVER THIS GAME THROUGH AMAZON----They discover it at their FLGS!!!
WHAT WE NEED FROM FFG
1) Get the app right--now; The time for amateur hour interfaces and lack of functionality vs. 3rd party has passed. No more misses.
2) Be transparent about product issues/decisions far earlier than a week before supposed release date. Nothing will murder vendor trust more than such shenanigans as the Raider / Saw's/ Reaper debacles.
3) Release the Gauntlet Fighter, TIE Brute, the Razor Crest, Resistance "Ace Squadron" (5 ships but release 1 per wave), and FO TIE Echelon to get veteran players in those factions spending $$$ now
4) Inject excitement into the the prior 5 factions even further with their own Squadron Packs; This will appeal to veteran and new players alike; Some ideas could be
- Rebel; Two Rebel Z-95 & HWK-290 (Rebel Paintjob)
- Imperials; 4 Inferno Squadron Paintjob TIEs
- Scum; Two Y-Wings & HWK-290 (Scum paintjob)
- FO; Two FO Interceptors (traditional FO paint scheme on Vonregs) and FO Bomber
- Resistance; Two T-85s & Cool Ship from Rise of Skywalker yet to be seen
5) Release a Prequel era mat, or Scarif
6) Ensure ample coverage for OP events in major metropolitan areas, enlist player bases with incentives to become TOs
That's a start. If they don't get something brewing to get veteran players spending money to stay engaged, things are going to dry up and by this time next year, it'll be a bloodbath.
Edited by Cloaker