Who needs small ship

By Watcher42, in X-Wing Epic Play

Who needs small ships 😄 :

Alderaanian Guard (146)
Turbolaser Battery (15)
Targeting Battery (9)
Bombardment Specialists (6)
Tibanna Reserves (3)

Ship total: 179 Half Points: 90 Threshold: 13

Alderaanian Guard (146)
Turbolaser Battery (15)
Targeting Battery (9)
Bombardment Specialists (6)
Tibanna Reserves (3)

Ship total: 179 Half Points: 90 Threshold: 13

Echo Base Evacuees (55)
Dorsal Turret (3)
Damage Control Team (3)
Optimized Power Core (6)
Tibanna Reserves (3)

Ship total: 70 Half Points: 35 Threshold: 8

Echo Base Evacuees (55)
Dorsal Turret (3)
Damage Control Team (3)
Optimized Power Core (6)
Tibanna Reserves (3)

Ship total: 70 Half Points: 35 Threshold: 8


Total: 498

The idea is to set up in 2 pairs of a CR-90 and GR75 on each edge of the deployment zone then slow role up the board, the CR-90s reinforcing and target locking, even if all enemy ships are out of range so you can get the calculate token, then the GR75s renforcing and coordinateing focus tokens on the CR-90s
During combat the CR-90s can if needed use the calculate token to boost the range of the primary attack or decrease the range of the turbolaser battery, after the primary shot the CR-90s can use the targeting battery to get a shot lined up with its turbolaser battery.
From that point the GR75s can spend up to 4 energy each round to help regain its or the CR-90s sheilds when they perform actions and then will perform renforce action/use tibanna resurves and coordinate actions for the CR-90s to use their tibanna resurves

Even though only 2 ships are really putting out damage, the fire power the CR-90s have especially towards epic ships is so great its worth just having the GR75s there aid them in keeping them alive

Good luck finding someone willing to burn several days trying to grind through that...

Yea, but that's if I can even get the money to buy another CR-90 and GR75

I think there's a good reason the Epic Squadron Requirements restrict Huge Ship points to half of a list.

Oh dam I didn't realise,

Alderaanian Guard (146)
Turbolaser Battery (15)
Targeting Battery (9)
Bombardment Specialists (6)
Tibanna Reserves (3)

Ship total: 179 Half Points: 90 Threshold: 13

Echo Base Evacuees (55)
Dorsal Turret (3)
Optimized Power Core (6)

Ship total: 64 Half Points: 32 Threshold: 8

Kullbee Sperado (48)
R4 Astromech (2)
Servomotor S-Foils (0)
Veteran Wing Leader (2)

Ship total: 52 Half Points: 26 Threshold: 3

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Ship total: 41 Half Points: 21 Threshold: 3

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Ship total: 41 Half Points: 21 Threshold: 3

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Ship total: 41 Half Points: 21 Threshold: 3

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Ship total: 41 Half Points: 21 Threshold: 3

Blue Squadron Escort (41)
Servomotor S-Foils (0)

Ship total: 41 Half Points: 21 Threshold: 3


Total: 500

2 hours ago, joeshmoe554 said:

I think there's a good reason the Epic Squadron Requirements restrict Huge Ship points to half of a list.

They don't. You're thinking of the suggested build limits from the last section of the Epic Battles Rules Reference. It isn't a rule.

The people who organize Epic events or those playing a one off are welcome to follow the suggestions there though.

Edited by Hiemfire
6 hours ago, Hiemfire said:

They don't. You're thinking of the suggested build limits from the last section of the Epic Battles Rules Reference. It isn't a rule.

The people who organize Epic events or those playing a one off are welcome to follow the suggestions there though.

Agreed it's not a rule, but I would think it's safe to say it's the 'default' setting now that FFG has said so. Event organizers are free to change it, which implies that it's kind of the standing expectation.

Also worth noting, it specifically says, "Organizers can alter these requirements or add their own requirements at their discretion to create flavorful narrative events ." I think if you have a generic tournament-style event, it's probably wise to stick to the guidelines. If there is narrative rationale to allow more than half a squad to be comprised of huge ships, I'm all for it. But that's just my opinion.

22 hours ago, Hiemfire said:

It isn't a rule.

Very true.

image.jpeg.c84dad626a7152b032f0ba1736d54669.jpeg

I would think that list would suffer against small ships only. I could see enough enemy wings and ordnance could blow up the GR-75's quick enough. Six Z-95's with Concussion Missiles would do a lot of damage. All that for only 176 pts.

You could always mix up with 3 red dice ships or ordnance ships. Separatists with ESC would be even cheaper.

Yea but if you hide the GR75s behind the CR-90s they won't die anywhere near as easly, especially when the CR-90 can pot shot weak wing leaders like valture droids and z 95s at long range, forcing the rest of the wing to be stressed.

1 hour ago, heychadwick said:

I would think that list would suffer against small ships only. I could see enough enemy wings and ordnance could blow up the GR-75's quick enough. Six Z-95's with Concussion Missiles would do a lot of damage. All that for only 176 pts.

You could always mix up with 3 red dice ships or ordnance ships. Separatists with ESC would be even cheaper.

1 hour ago, Watcher42 said:

Yea but if you hide the GR75s behind the CR-90s they won't die anywhere near as easly, especially when the CR-90 can pot shot weak wing leaders like valture droids and z 95s at long range, forcing the rest of the wing to be stressed.

And the GR-75s could do their thing for each other if positioned correctly.

1 hour ago, heychadwick said:

I would think that list would suffer against small ships only. I could see enough enemy wings and ordnance could blow up the GR-75's quick enough. Six Z-95's with Concussion Missiles would do a lot of damage. All that for only 176 pts.

You could always mix up with 3 red dice ships or ordnance ships. Separatists with ESC would be even cheaper.

Depending on the build, I no longer believe swarm vs huge is one sided.

Jim, you need to get your huge ship on the table. CR90s and Raiders are frightening

1 hour ago, LagJanson said:

Depending on the build, I no longer believe swarm vs huge is one sided.

Jim, you need to get your huge ship on the table. CR90s and Raiders are frightening

Hear, hear! @heychadwick let's have a short battle report with your Raider on the episode after next!

2 hours ago, LagJanson said:

Depending on the build, I no longer believe swarm vs huge is one sided.

Jim, you need to get your huge ship on the table. CR90s and Raiders are frightening

35 minutes ago, Parakitor said:

Hear, hear! @heychadwick let's have a short battle report with your Raider on the episode after next!

I have had 2 battles with the Raider so far. I have not seen the CR-90 on the table yet, though. I've seen a lot of CROC's. Yes, I do know that they can be really vicious. I've really done some damage with the Raider.

I have also done a lot of damage with Wings, too. I've seen a Wing of Tie Interceptors almost melt a CROC in one turn.

Yea but as much as I love the CROC, it's no raider or CR-90, less hull, sheilds and regeneration, it also has less weapons that can reach as far as the larger ships

13 minutes ago, heychadwick said:

I've seen a lot of CROC's.

RIGHT? I don't know what it is, but it seems like there are two or 3 C-ROC builds posted in the various fora I regular for every non-C-ROC build posted. Didn't know that were so popular. GR-75 gets the least love, so it's good to see it get some love in this thread.

7 minutes ago, heychadwick said:

I've seen a Wing of Tie Interceptors almost melt a CROC in one turn.

/cringe That reads like someone tried to use a what amounts to an armed whaler to take on a bunch of PT boats minimally supported. A C-ROC is not a corvette by a longshot, though it is the best/only huge ship S&V/Seps have available. Working at a theory craft level only right now C-ROCs and the other "small" huge ships are best for either a long range fire support or CnC/support role. PDBs (due to both the energy dump required and how close you're opponent needs to get) and Targeting Laser (still can't acquire a lock outside of range 3 even with Targeting Laser's ability) are traps in building them in my opinion. The sheer amount of fire one built for it can throw out looks amazing on paper, but even built for energy regen a C-ROC, Assault Carrier or GR-75 can't put out equitably to a similar investment in smaller ships consistently. The rest of the squadron needs to bear the weight while the support ship (C-ROC, Assault Carrier or GR-75) plinks and boosts the rest of your squad.

2 minutes ago, Parakitor said:

RIGHT? I don't know what it is, but it seems like there are two or 3 C-ROC builds posted in the various fora I regular for every non-C-ROC build posted. Didn't know that were so popular. GR-75 gets the least love, so it's good to see it get some love in this thread.

It is the only Huge ship available to the Seps and S&V and is one of only 2 that have been rereleased (it being the cheapest of the 2 to slot into a squad also probably helps). It makes sense to me.

4 minutes ago, Hiemfire said:

It is the only Huge ship available to the Seps and S&V and is one of only 2 that have been rereleased (it being the cheapest of the 2 to slot into a squad also probably helps). It makes sense to me.

Both good points. My biases must be kicking in because Scum & Villainy really don't do anything for me.

8 hours ago, Parakitor said:

RIGHT? I don't know what it is, but it seems like there are two or 3 C-ROC builds posted in the various fora I regular for every non-C-ROC build posted. Didn't know that were so popular. GR-75 gets the least love, so it's good to see it get some love in this thread.

J-bot has been using two in a list along with 3 Fang Fighters and a Wing of 3 HWKs.

8 hours ago, Hiemfire said:

/cringe That reads like someone tried to use a what amounts to an armed whaler to take on a bunch of PT boats minimally supported. A C-ROC is not a corvette by a longshot, though it is the best/only huge ship S&V/Seps have available. Working at a theory craft level only right now C-ROCs and the other "small" huge ships are best for either a long range fire support or CnC/support role. PDBs (due to both the energy dump required and how close you're opponent needs to get) and Targeting Laser (still can't acquire a lock outside of range 3 even with Targeting Laser's ability) are traps in building them in my opinion. The sheer amount of fire one built for it can throw out looks amazing on paper, but even built for energy regen a C-ROC, Assault Carrier or GR-75 can't put out equitably to a similar investment in smaller ships consistently. The rest of the squadron needs to bear the weight while the support ship (C-ROC, Assault Carrier or GR-75) plinks and boosts the rest of your squad.

Well....we will record tonight, but there were circumstances. It was our first game and made it a 4 way fight. Table was too big. J-bot split his forces to face both flanks. I had a Wing of Interceptors that quickly redeployed to that flank so my whole force was facing him. Tarkin gave them all Target Locks and they all had a Focus. My dice were hit and I think I missed with only a single red die or maybe 2. It was pretty brutal.

8 hours ago, Parakitor said:

Both good points. My biases must be kicking in because Scum & Villainy really don't do anything for me.

They are particularly good if you take 2 in a list. One is also cheap enough to buy a bunch of cheap fighters that Scum have plenty of: Kihraxzs and Scyks.