so this thread is meant to be something of a conversation about how you like to win games. I have my own opinions and thoughts on this but I want to make sure that I'm leaving this up as a discussion because otherwise I would just write a blog or something.
anyway, my main question is how do you like to win games? I think this has been talked about in detail on some podcasts etc. but the arguments I continue to see indicate that there's still some discussion that can be had here.
there's a bunch of different ways to win a game. let me attempt to categorize them:
1.) I won a game because I made better moves than my opponent. This seems like a pretty popular one and is probably fine? There's a perspective from which this is boring though. beating up on new players only furthers your understanding of the game so much and the game's more fun when it's even in this regard. the "guessing game" can also be seen to be luck, although there's also really fun probabilistic thinking that's involved in guessing your opponent's moves.
2.) I won a game because my opponent made a bad move. a lot of conversation goes on about how game-ending was the bad move or how competitive was the event at which this took place but ultimately, this one just always feels hollow to me. it's a legitimate way to win though. and it's very hard to discriminate from (1).
3.) I won a game because my opponent doesn't understand math as much as me. this is a variant of (2). this seems to be what people are arguing for by arguing that dice calculators are not to be allowed at competitive events. is memorizing/calculating dice statistics a "skill" that should directly influence games?
4.) I won a game because my opponent didn't build as good of a list as me. about 90% of X-Wing talk everywhere is about listbuilding. does this make it an essential game defining skill? should games be won in the listbuilding step? it's impossible to prevent people from looking up winning lists online - the answer to this in past has been to shame people for "netlisting"... is this acceptable/good/right?
5.) I won a game because my opponent didn't know I was up on points. this is a variant of (2). currently notetaking and apps like Highground aren't tournament legal, so this is evidence that hidden knowledge of who's winning is a win condition. what do you think of this?
6.) I won a game because my opponent got disqualified. I think it feels bad but also kinda good right? like a free win is a free win... I think we need to keep this in mind because I've seen a lot of folks gunning for the DQ and trying to get their opponent caught out on rules stuff. this can range from actual rules to like, repaints, modifications, alt arts, tokens, all those other rules of the tourney regs. Would it feel good if your opponent got DQed for using a resistance pod and a resistance transport at the same time without another pod attached to the transport? is a game where this is a win condition still a game you want to play?
7.) I won because my dice were hotter. luck is luck but I mean like, my actual dice are better. we didn't share dice, and my dice are probably statistically better. did I earn this win by winning other events that gave dice as prizes, and by buying more core sets, and thus having access to more dice that I could use to find the "good ones"?
8.) I won because I knew the rules better. my opponent didn't understand how two of the cards on the table synergize and paid the price. is this fun?
9.) I won because my opponent conceded. Something happened to make the game no longer fun or worthwhile for my opponent to complete the game.
there may well be another way to win that I left out here but these are the big ones I see. and if none of these occur, then pure luck is the only cause of game wins/losses.
So essentially I'm leaving you with no right answer. all of these things are potentially not fun, and pure luck we might as well be flipping a coin. such is life though, we can still have fun with a game where any one win condition might be flawed.
my main questions for you are as follows:
are there other ways to win games that aren't on this list?
are there ways to win on this list that shouldn't happen ever? like should be written out of the game rules or somehow the root cause should be interrogated further and addressed? I understand this is a value judgement and thus subjective but this is kinda my main point I want to get at with this discussion.