Just now, SoonerTed said:Republic? Isn't R2D2 Rebel faction only?
R2 and C3P0 are the first dual faction units. The box comes with unit cards for both Rebels and Republic.
Just now, SoonerTed said:Republic? Isn't R2D2 Rebel faction only?
R2 and C3P0 are the first dual faction units. The box comes with unit cards for both Rebels and Republic.
I guess Empire and Separatists get Nightsisters expansion?
Jk, but I'm sad that there are no imperial "droid" heroes announced...
Well considering that Han's distraction is really useful, I don't see why they would be bad for 70 points less.
How do you assign wounds in a unit like this? Does c3po always take them first?
12 minutes ago, Lukez said:How do you assign wounds in a unit like this? Does c3po always take them first?
Its specified in the latest version of the RRG, on page 26 under "Counterpart":
"When the combined unit suffers wounds, any mini can be assigned any number of those wounds, as decided by the player that controls that unit, regardless of whether the attacking unit has line of sight to that mini."
"A counterpart mini must be defeated before a non-counterpart mini."
EDIT: basically, you can assign 3 wounds to R2 and 1 to 3PO to keep them both alive as much as possible.
Edited by Lemmiwinks861 hour ago, TalkPolite said:Don’t sleep on that free Victory point!
As if a free victory point would help me win more games
1 hour ago, Lemmiwinks86 said:Its specified in the latest version of the RRG, on page 26 under "Counterpart":
"When the combined unit suffers wounds, any mini can be assigned any number of those wounds, as decided by the player that controls that unit, regardless of whether the attacking unit has line of sight to that mini."
"A counterpart mini must be defeated before a non-counterpart mini."
EDIT: basically, you can assign 3 wounds to R2 and 1 to 3PO to keep them both alive as much as possible.
And since they're droid troopers, Artoo's repair ability can keep them alive longer if you can afford the actions.
1 hour ago, Squark said:And since they're droid troopers, Artoo's repair ability can keep them alive longer if you can afford the actions.
Treat is a free action
The problem is that the R2 + C3PO is to expensive. 50 points = a squad of clones....
R2 along is quite underwhelming, but he may be strong when we get larger vehicles.
30 minutes ago, SoonerTed said:Treat is a free action
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Unfortunately, R2's Repair is NOT a free action.
3 of my last 6 wins were due to secret mission.
R2 is most definitely worth 35 points
41 minutes ago, Zrob314 said:3 of my last 6 wins were due to secret mission.
R2 is most definitely worth 35 points
Looks like your opponent wasn't playing the game correctly then.
EDIT: It isn't difficult to kill a 4 hp, white defense unit that only moves at speed 1.
Edited by R3dReVengeOf course, because you couldn't possibly just be wrong and strongly biased against accepting a possibility, clearly somebody else in this scenario is wrong, which is why facts contradict your worldview.
Suck an egg, he did something you didn't think was possible. Maybe you should try learning from the experience? No wait, that would require you to admit you don't know everything already.
To expound on this point, a lot of people on this forum have a bad habit of when they hear of an outcome or an event which doesn't fit their opinions, they discard it and refuse to change their opinion. That's a poor attitude for a commander. Zrob has repeatable results. Your response should be to ask him how he did it and what circumstances were in play before you throw it out as an outlier. Refusal to accept possibility is a much greater flaw than trying to assume something is possible and failing.
Edited by UnitOmegaI just noticed R2’s 3 pip doesn’t allow him to make the 1 move. 😢 His Card reads, “...another friendly trooper unit...”.
But I guess you can use Comms Relay and get the move on another unit. It’s still good to be able to throw up cover 1 before anyone can act, so still a good card.
28 minutes ago, UnitOmega said:Of course, because you couldn't possibly just be wrong and strongly biased against accepting a possibility, clearly somebody else in this scenario is wrong, which is why facts contradict your worldview.
This statement cracks me up lol.
28 minutes ago, UnitOmega said:Suck an egg, he did something you didn't think was possible. Maybe you should try learning from the experience? No wait, that would require you to admit you don't know everything already.
I never said it wasn't possible. I just said that it doesn't seem like the optimal option. I could fly the T-47 against a new player and stomp them. Is the T-47 good, or did I stomp them because I have experience and my opponent is new???
On paper, R2-D2 + C3PO doesn't seem to fit with the Republic. They cost = to 50 points. Which is quite similar to a squad of clones. I'd rather take a squad of clones than take R2+C3PO.
R2 by himself costs 35 points and only gives you a possibility of acquiring a VP. R2 has 4 wounds with white defense. If you run a vehicle, his value increases, but we don't have vehicles yet, so I'm not going to go into that.
35 minutes ago, UnitOmega said:To expound on this point, a lot of people on this forum have a bad habit of when they hear of an outcome or an event which doesn't fit their opinions, they discard it and refuse to change their opinion. That's a poor attitude for a commander. Zrob has repeatable results. Your response should be to ask him how he did it and what circumstances were in play before you throw it out as an outlier. Refusal to accept possibility is a much greater flaw than trying to assume something is possible and failing.
I've played a few games with R2 and have felt underwhelmed (which isn't surprising based on my assessment above). If someone has a good experience with R2, then that's great for them, but that doesn't change my opinion of him. The only way that my opinion will change is once the data comes out . If there is extensive data of GAR lists winning tournaments, or top 8ing with R2, then I will look more into it, until then, I stand by my experience.
If you like R2, then run him. Don't let someone tell you what you can or can't run. I'll just tell you if I think something is bad and why I think it's bad.
4 hours ago, R3dReVenge said:I never said it wasn't possible. I just said that it doesn't seem like the optimal option. I could fly the T-47 against a new player and stomp them. Is the T-47 good, or did I stomp them because I have experience and my opponent is new???
On paper, R2-D2 + C3PO doesn't seem to fit with the Republic. They cost = to 50 points. Which is quite similar to a squad of clones. I'd rather take a squad of clones than take R2+C3PO.
R2 by himself costs 35 points and only gives you a possibility of acquiring a VP. R2 has 4 wounds with white defense. If you run a vehicle, his value increases, but we don't have vehicles yet, so I'm not going to go into that.
Well, like I said, that one VP made the difference in a game. It wasn't a stomp. It's like having a bounty. You've got to meet conditions to get the bounty token. If you're successful it might be a game changer.
When you're talking points, Artoo is 35 points. There's nothing else in the game that gives you a whole activation for so little. That's a DC-15 + 5 points. That's a Z6 and an extra trooper with three points left over.
I was running a 9 activation list with Rex, Obi, 6 phase 2 squads and R2D2. As for the playing of him....Most of my opponents in invader league were pretty good. I went 5-2 for the season, barely losing in the second round of single eliminations.
Yeah, R2 is 4 hp with white defense, but surges for defense. There's also the fact that R2 can heal itself twice in the game. So, if your opponent strikes but doesn't kill outright then they probably won't get to strike again at least until the following round due to inconspicuous. You can't really split fire against it. You've got to devote an entire squad to killing it. You're going to need at least 4 dice and even then probably more. I ran a bid and I liked to keep Hostile Environment. That keeps R2 suppressed thus keeps inconspicuous active. I also try to make my opponent play whack-a-mole against my clones. They're busy trying to strip off my standby tokens because if they let me keep them I will use them with deadly efficiency. So they have to make a calculation that they can spend a lot of resources to try to kill the little droid that's not bothering anyone or they can actually try to kill my stuff that can hurt them.
I'd say in the 6 games I brought R2 for the season I played it very well in 5. I didn't however play R2 well in the last game and that was part of my undoing. It's one of two things I'd do over if I had the chance. Though it did keep a squad of Death Troopers tied up on the far corner of the map to block secret mission and as I said a lot of resources were devoted to killing R2. My other mistake was not realizing an opening that created when my opponent moved too much to kill the droid and moving my own back field up to contest the middle transmission station. Cest la vie.
So, R2 is a cheap (for the republic) activation that you can squeeze into a list. If you use the droid well then you'll get yourself a point. That point might be a win. But you also have to recognize when secret mission isn't your best play and act accordingly. One game he only picked up boxes.
5 hours ago, R3dReVenge said:EDIT: It isn't difficult to kill a 4 hp, white defense unit that only moves at speed 1.
Yes, but when that unit doesn't post a big threat for most of the game, and when you frustratingly can't shoot at it because it's got a suppression token it becomes much harder.
Side note, R2 also tends to make Krennic players rethink their use of Annihilation Looms
Just wondering if anything is preventing R2 from riding in a X-34 to cross the map quick? Don't know if there's value there, curious is all.
2 hours ago, Derpfish said:Just wondering if anything is preventing R2 from riding in a X-34 to cross the map quick? Don't know if there's value there, curious is all.
Worth a try. But you miss out on 2 HP (can't take 3PO with you) and can get hit while riding the car. And then you're on your own in the enemy deployment zone and need to survive the game in order to actually get the victory token.
47 minutes ago, SailorMeni said:Worth a try. But you miss out on 2 HP (can't take 3PO with you) and can get hit while riding the car. And then you're on your own in the enemy deployment zone and need to survive the game in order to actually get the victory token.
Depending on the map /scenario, that can still be a pretty big disruption to you opponents plans while you focus your objectives for 35 points
40 minutes ago, Ralgon said:Depending on the map /scenario, that can still be a pretty big disruption to you opponents plans while you focus your objectives for 35 points
plus at least 75P for the Car that is not the most efficient unit at the moment.
1 hour ago, SailorMeni said:plus at least 75P for the Car that is not the most efficient unit at the moment.
To be fair, the landspeeder can divert back into the fight after he’s been shuffled over. So it’s not dedicated to only getting R2 over there.
I am on the fence with these guys... I don’t know how useful they’ll be, but it’s an option, and they look cool.
I also like they come with a mission campaign.
BUT, I don’t know if that’s enough for me. I also have no clue how to paint 3PO correctly from color choices.
7 hours ago, Zrob314 said:Well, like I said, that one VP made the difference in a game. It wasn't a stomp. It's like having a bounty. You've got to meet conditions to get the bounty token. If you're successful it might be a game changer.
When you're talking points, Artoo is 35 points. There's nothing else in the game that gives you a whole activation for so little. That's a DC-15 + 5 points. That's a Z6 and an extra trooper with three points left over.
I was running a 9 activation list with Rex, Obi, 6 phase 2 squads and R2D2. As for the playing of him....Most of my opponents in invader league were pretty good. I went 5-2 for the season, barely losing in the second round of single eliminations.
Yeah, R2 is 4 hp with white defense, but surges for defense. There's also the fact that R2 can heal itself twice in the game. So, if your opponent strikes but doesn't kill outright then they probably won't get to strike again at least until the following round due to inconspicuous. You can't really split fire against it. You've got to devote an entire squad to killing it. You're going to need at least 4 dice and even then probably more. I ran a bid and I liked to keep Hostile Environment. That keeps R2 suppressed thus keeps inconspicuous active. I also try to make my opponent play whack-a-mole against my clones. They're busy trying to strip off my standby tokens because if they let me keep them I will use them with deadly efficiency. So they have to make a calculation that they can spend a lot of resources to try to kill the little droid that's not bothering anyone or they can actually try to kill my stuff that can hurt them.
I'd say in the 6 games I brought R2 for the season I played it very well in 5. I didn't however play R2 well in the last game and that was part of my undoing. It's one of two things I'd do over if I had the chance. Though it did keep a squad of Death Troopers tied up on the far corner of the map to block secret mission and as I said a lot of resources were devoted to killing R2. My other mistake was not realizing an opening that created when my opponent moved too much to kill the droid and moving my own back field up to contest the middle transmission station. Cest la vie.
So, R2 is a cheap (for the republic) activation that you can squeeze into a list. If you use the droid well then you'll get yourself a point. That point might be a win. But you also have to recognize when secret mission isn't your best play and act accordingly. One game he only picked up boxes.Yes, but when that unit doesn't post a big threat for most of the game, and when you frustratingly can't shoot at it because it's got a suppression token it becomes much harder.
Side note, R2 also tends to make Krennic players rethink their use of Annihilation Looms
But you said it yourself. You went 5-2 (you placed in the top 32). You didn't even make it to the top 16.... I do know that this is one tournament and their was a low GAR turnout, but early results agree with what I've stated. We do need more data though.
You can also melee R2 since that gets around the whole surpressed nonsense. Meleeing him isn't difficult because the secret mission requires him to be in your deployment zone.
40 minutes ago, R3dReVenge said:But you said it yourself. You went 5-2 (you placed in the top 32). You didn't even make it to the top 16.... I do know that this is one tournament and their was a low GAR turnout, but early results agree with what I've stated. We do need more data though.
You can also melee R2 since that gets around the whole surpressed nonsense. Meleeing him isn't difficult because the secret mission requires him to be in your deployment zone.
GAR lists without R2-D2 aren't exactly killing it in tournaments, so it's not like he's making lists worse.
In fact, let's look at the lists in Invader League. Only 6 GAR players made it to single elimination (top 48) in Season 4. None of them made it to Top 16. All but one of their lists had R2-D2, and the one that didn't was the lowest seeded player in single eliminations. Seems pretty clear to me that he's doing something for those lists.
And besides, you keep making the point that R2+3PO costs about as much as a unit of Clone troopers. Well, you can only take 6 of those. R2 is not taking their place, he's being taken in addition to the 6 Corps units that everyone is taking.
Where are Republic lists coming up with an extra 35 points though, let alone the 50 needed for both of them? What squad is going without a heavy weapon so you can fit in a meh unit? What cards of Obi or Rex are you dropping to bring one of R2's? I can see why people want R2 to be a big deal, but I'm not convinced he can or will be. To easy to get one shotted by any unit, too easy to get locked up in melee and eliminated at your opponent's leisure, and when paired with Threepio, he'll take the space of an entire squad.
I think the Rebels can make use of him far, far better, with the speeder being an option for rapid deployment, and his 3 pip helping out Tauntauns, but the same can't be said for the GAR.
I can not wait to have a try playing r2. Also, with it in my team I will probably put my bid on the Breakthrough mission if available. It is good to score two vp at the same time with a 35 points unit.