I'm finally going to give this adventure a go, and think I've got a good enough grasp on the game to roll w/ its more free-form nature.
I think I can forsee what'll happen when the Widow speaks and all hell breaks loose. Once Greel paints a target on himself, the groups rank 6 psyker will unleash on him, likely killing him. Now, the group may get savaged in response, armed w/ only what weapons they buy at the auction, but I feel its likely Greel is gonna go down. It seems too easy (easy as in puzzle wise, not combat wise) to figure out where his big black sun amulet will go, and they may escape (or die) long before a supposedly tense 13 hours pass. Maybe I'm just assuming and they won't piece it together that easily, but I'm curious to hear of others experiences in making the end of the scenario exciting and fun.
All the parts up to that I've got figured out, have some new campaign appropriate auction-goers, have some new items up for auction. Would love to hear of any other npcs or items that stood out for your groups.